Difference between revisions of "Crafty Sorcerer (Apath)"
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Class skills: | Class skills: | ||
''Acrobatics'' (Dex), | ''Acrobatics'' (Dex), | ||
− | + | Appraise (Int), | |
Bluff (Cha), | Bluff (Cha), | ||
− | |||
Craft (Int), | Craft (Int), | ||
− | |||
''Disable Device'' (Int), | ''Disable Device'' (Int), | ||
''Disguise'' (Cha), | ''Disguise'' (Cha), | ||
''Escape Artist'' (Dex), | ''Escape Artist'' (Dex), | ||
+ | Fly (Dex), | ||
''Forgery'' (Int), | ''Forgery'' (Int), | ||
''Handle Animal'' (Cha), | ''Handle Animal'' (Cha), | ||
− | + | Intimidate (Cha), | |
− | ''Knowledge (any) '' (Int), | + | Knowledge (arcana) (Int), |
+ | ''Knowledge (any)'' (Int), | ||
''Linguistics'' (Int), | ''Linguistics'' (Int), | ||
''Perception'' (Wis), | ''Perception'' (Wis), | ||
Line 26: | Line 26: | ||
''Stealth'' (Dex), | ''Stealth'' (Dex), | ||
''Survival'' (Wis), and | ''Survival'' (Wis), and | ||
− | + | Use Magic Device (Cha). | |
− | Skills in ''italics'' are new to this variant. | + | Skills in ''italics'' are new class skills to this variant. |
'''Skill Points at each level''': 6 + Int modifier. | '''Skill Points at each level''': 6 + Int modifier. | ||
Line 44: | Line 44: | ||
* Learn one additional spell of a level you can cast. | * Learn one additional spell of a level you can cast. | ||
− | === No Bloodline | + | === No Bloodline=== |
+ | A crafty sorcerer lacks a bloodline. | ||
+ | |||
+ | == Summary of Changed Class Abilities == | ||
+ | These abilities of the original class are lost or modified in this archetype: | ||
+ | * Class Skills | ||
+ | * Bloodline | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 10:50, 4 August 2014
Unofficial rules compendium | |
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A crafty sorcerer is less attuned to his supernatural origin and more attuned to the world. She is often an artistic craftsman whose magic manifests as a part of her craft. A crafty sorcerer attracts much less attention than a regular sorcerer and can often hide their unusual nature, but might be cast out if discovered. They often cling to seeming normality and try to live normal lives and hide their magic. This constant masquerade makes them develop skills and abilities similar to rogues, with magical intuition replacing the rogue's trained senses. Just like rogues, many crafty sorcerers never delve into dungeons or dodge traps, at least not until the comfortable life they built for themselves collapses.
Skills
Class skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Forgery (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).
Skills in italics are new class skills to this variant.
Skill Points at each level: 6 + Int modifier.
Arcane Disable (Su)
A crafty sorcerer can use Disable Device to disarm magic traps.
Bonus abilities:
Crafty sorcerers receive one bonus ability at level 1, 5, 10, 15, and 20. Select from this list:
- Any item creation feat
- Any metamagic feat
- Skill Focus
- Spell Focus
- Learn one additional spell of a level you can cast.
No Bloodline
A crafty sorcerer lacks a bloodline.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Bloodline
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |