Difference between revisions of "Clan Summoner (Apath)"
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− | ''Some summoners are not content with one | + | ''Some summoners are not content with one eidolon—they contact a related group of spirits, an entire clan of eidolons, and can summon any one of their allies at any time.'' |
== Class Information == | == Class Information == | ||
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype. | This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype. | ||
+ | |||
+ | '''Publisher: | ||
+ | Everyman Gaming. | ||
'''Hit Die:''' d8. | '''Hit Die:''' d8. | ||
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=== Fast Eidolon Summons (Sp) === | === Fast Eidolon Summons (Sp) === | ||
− | It is a standard action for an clan summoner to summon any of his eidolons. | + | It is a standard action for an clan summoner to summon any of his eidolons. At 1st level a clan eidolon can have his eidolons summoned for a number of rounds per day equal to 6 + his Charisma modifier. For each level after 1st he possesses, the clan summoner can keep his eidolons around for 6 additional rounds per day. Any eidolon can be dismissed at any time, this is not an action. |
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=== Eidolon Clan === | === Eidolon Clan === | ||
− | Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and | + | Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and is created like a normal eidolon. |
− | At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels | + | At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels after level three, the clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The clan summoner can summon any of his eidolons, but only one eidolon can be summoned at any time; if a new eidolon is summoned, any eidolons present at the time are immediately dismissed. |
All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do. | All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do. | ||
− | They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced | + | They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon, different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced. |
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− | + | Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. The evolution pool each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, as given in [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons Table: Eidolon Base Statistics]. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All clan eidolons gain full benefits from their subtype and base form, based on the clan summoner's level. All eidolons can have their evolutions changed when the clan summoner advances a level. | |
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This replaces Summon Monster I - IX. | This replaces Summon Monster I - IX. | ||
=== Clan Link === | === Clan Link === | ||
− | + | The summoner and base eidolon shares magic item slots as described in the eidolon's link ability. Clan eidolons cannot wear or use magic items, instead they share the static benefits of all magic items the base eidolon wears, even when the base eidolon is not present. Only the base eidolon can activate the powers of magic items. This is a modification of the eidolon's link ability. | |
+ | |||
+ | For example, if the summoner wears a single magic ring, the base eidolon can use one magic ring, since a character has two ring slots. If the base eidolon wears a ring of elemental command (air), all clan eidolons gain ''feather fall'', but only the base eidolon can activate the other powers of the ring. | ||
=== Double Eidolons (Su) === | === Double Eidolons (Su) === | ||
− | At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new | + | At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new eidolon is summoned. Each round with two eidolons costs three rounds from the clan summoner's eidolon time limit. Using double eidolons itself is not an action, merely a limit on other actions. |
− | + | Summoner abilities that target the eidolon, such as transposition, only target one of the two eidolons, clan summoner's choice. | |
− | This replaces | + | This replaces aspect which is moved to level 14. |
=== Aspect (Su) === | === Aspect (Su) === | ||
− | At 14th level the clan summoner gains the aspect ability | + | At 14th level the clan summoner gains the normal summoner's aspect ability, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains these evolutions when each specific eidolon is present. If several eidolons from whom the clan summoner has diverted evolutions are present, the clan summoner selects one of the eidolons and gains the aspects selected for that eidolon. |
+ | This modifies aspect and greater aspect and replaces life bond which is moved to level 16. | ||
=== Life Bond (Su) === | === Life Bond (Su) === | ||
− | Gained at 16th level, this is the same as the summoner ability of the same name. If the clan | + | Gained at 16th level, this is the same as the summoner ability of the same name. |
+ | If the clan summoner has more than one eidolon summoned, he only transfer damage to one of them. He can change which eidolon he transfers damage to at the beginning of his turn. | ||
This replaces merge forms. | This replaces merge forms. | ||
− | === Gate === | + | === Gate (Sp) === |
− | At 19th level, the clan summoner can use | + | At 19th level, the clan summoner can use ''[http://www.d20pfsrd.com/magic/all-spells/g/gate gate]'' (sp) a number of times per week equal to his Charisma modifier. The summoner must pay any required material components. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner draws his eidolons from. |
This is a modification of the gate ability. | This is a modification of the gate ability. | ||
=== Triple Eidolons (Su) === | === Triple Eidolons (Su) === | ||
− | As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. | + | As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. Having three eidolons present in a round consumes five rounds of the daily summoning limit. |
This replaces the twin eidolon ability normally gained at level 20. | This replaces the twin eidolon ability normally gained at level 20. | ||
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|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Gate||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4 | |valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Gate||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4 | ||
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− | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| | + | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Triple eidolons ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5 |
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Latest revision as of 12:27, 2 January 2018
Unofficial rules compendium | |
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Some summoners are not content with one eidolon—they contact a related group of spirits, an entire clan of eidolons, and can summon any one of their allies at any time.
Class Information
This is a summoner archetype.
Publisher: Everyman Gaming.
Hit Die: d8.
Class Features
These are then new or changed class features on the clan summoner.
Fast Eidolon Summons (Sp)
It is a standard action for an clan summoner to summon any of his eidolons. At 1st level a clan eidolon can have his eidolons summoned for a number of rounds per day equal to 6 + his Charisma modifier. For each level after 1st he possesses, the clan summoner can keep his eidolons around for 6 additional rounds per day. Any eidolon can be dismissed at any time, this is not an action.
Eidolon Clan
Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and is created like a normal eidolon.
At third level, the clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels after level three, the clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The clan summoner can summon any of his eidolons, but only one eidolon can be summoned at any time; if a new eidolon is summoned, any eidolons present at the time are immediately dismissed.
All the clan summoner's eidolons have the same planar origin. If your base eidolon comes from hell, all your clan eidolons do. They must all be of the same subtype (same type and subcategory, if using Everyman Unchained: Eidolons), but when there are variations within a subtype (or category) of eidolon, different eidolons can pick different choices; specifically elemental eidolons can be of different elements. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced.
Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. The evolution pool each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, as given in Table: Eidolon Base Statistics. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All clan eidolons gain full benefits from their subtype and base form, based on the clan summoner's level. All eidolons can have their evolutions changed when the clan summoner advances a level.
This replaces Summon Monster I - IX.
Clan Link
The summoner and base eidolon shares magic item slots as described in the eidolon's link ability. Clan eidolons cannot wear or use magic items, instead they share the static benefits of all magic items the base eidolon wears, even when the base eidolon is not present. Only the base eidolon can activate the powers of magic items. This is a modification of the eidolon's link ability.
For example, if the summoner wears a single magic ring, the base eidolon can use one magic ring, since a character has two ring slots. If the base eidolon wears a ring of elemental command (air), all clan eidolons gain feather fall, but only the base eidolon can activate the other powers of the ring.
Double Eidolons (Su)
At 10th level, the clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new eidolon is summoned. Each round with two eidolons costs three rounds from the clan summoner's eidolon time limit. Using double eidolons itself is not an action, merely a limit on other actions. Summoner abilities that target the eidolon, such as transposition, only target one of the two eidolons, clan summoner's choice. This replaces aspect which is moved to level 14.
Aspect (Su)
At 14th level the clan summoner gains the normal summoner's aspect ability, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains these evolutions when each specific eidolon is present. If several eidolons from whom the clan summoner has diverted evolutions are present, the clan summoner selects one of the eidolons and gains the aspects selected for that eidolon. This modifies aspect and greater aspect and replaces life bond which is moved to level 16.
Life Bond (Su)
Gained at 16th level, this is the same as the summoner ability of the same name. If the clan summoner has more than one eidolon summoned, he only transfer damage to one of them. He can change which eidolon he transfers damage to at the beginning of his turn. This replaces merge forms.
Gate (Sp)
At 19th level, the clan summoner can use gate (sp) a number of times per week equal to his Charisma modifier. The summoner must pay any required material components. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner draws his eidolons from. This is a modification of the gate ability.
Triple Eidolons (Su)
As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. Having three eidolons present in a round consumes five rounds of the daily summoning limit. This replaces the twin eidolon ability normally gained at level 20.
Table: Clan Summoner
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||||||
1st | +0 | +0 | +0 | +2 | Cantrips, fast eidolon summons, life link | 1 | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Bond senses | 2 | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Eidolon clan II | 3 | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Shield ally | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +1 | +4 | Eidolon clan III | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Maker’s call | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Eidolon clan IV | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Transposition | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Eidolon clan V | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Double eidolons | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +3 | +7 | Eidolon clan VI | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater shield ally | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +4 | +8 | Eidolon clan VII | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +4 | +9 | Aspect | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Eidolon clan VIII | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Life bond | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +5 | +10 | Eidolon clan IX | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +6 | +11 | Greater aspect | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Gate | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Triple eidolons | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
- Eidolon
- Summon Monster I - IX
- Aspect
- Life Bond
- Merge Forms
- Greater Aspect
- Twin Eidolon
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