Difference between revisions of "Champion Brawler (Apath)"
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== Class Information == | == Class Information == | ||
This is a [[Martial Arts (Apath) | martial arts]] archetype, a [http://www.d20pfsrd.com/classes/hybrid-classes/brawler brawler] with presence and showmanship. | This is a [[Martial Arts (Apath) | martial arts]] archetype, a [http://www.d20pfsrd.com/classes/hybrid-classes/brawler brawler] with presence and showmanship. | ||
+ | |||
+ | '''Starting Money: | ||
+ | 1d6 × 10 gp (average 35 gp) | ||
'''Class: ''' [http://www.d20pfsrd.com/classes/hybrid-classes/brawler Brawler]. | '''Class: ''' [http://www.d20pfsrd.com/classes/hybrid-classes/brawler Brawler]. | ||
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When unarmored and unencumbered, the champion brawler adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. | When unarmored and unencumbered, the champion brawler adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. | ||
She loses this bonus when she wears any armor, when she uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. The champion brawler can use her way of life armor bonus with a shield. This replaces the brawler's AC bonus ability. | She loses this bonus when she wears any armor, when she uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. The champion brawler can use her way of life armor bonus with a shield. This replaces the brawler's AC bonus ability. | ||
− | + | ||
+ | == Table: Brawler == | ||
+ | This is the original table. | ||
+ | {|class="wikitable" | ||
+ | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save''' ||valign="bottom"|'''Unarmed <br>Damage''' ||valign="bottom"|'''Special''' | ||
+ | |- | ||
+ | |valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| 1d6 ||valign="top"| Brawler's cunning, martial flexibility, martial training, unarmed strike | ||
+ | |- | ||
+ | |valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| 1d6 ||valign="top"| Bonus combat feat, brawler's flurry (Two-Weapon Fighting) | ||
+ | |- | ||
+ | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| 1d6 ||valign="top"| Maneuver training 1 | ||
+ | |- | ||
+ | |valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| 1d8 ||valign="top"| AC bonus +1, knockout 1/day | ||
+ | |- | ||
+ | |valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| 1d8 ||valign="top"| Bonus combat feat, brawler's strike (magic), close weapon mastery | ||
+ | |- | ||
+ | |valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| 1d8 ||valign="top"| Martial flexibility (swift action) | ||
+ | |- | ||
+ | |valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| 1d8 ||valign="top"| Maneuver training 2 | ||
+ | |- | ||
+ | |valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| 1d10 ||valign="top"| Bonus combat feat, brawler's flurry (Improved Two-Weapon Fighting) | ||
+ | |- | ||
+ | |valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| 1d10 ||valign="top"| AC Bonus +2, brawler's strike (cold iron and silver) | ||
+ | |- | ||
+ | |valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| 1d10 ||valign="top"| Martial flexibility (free action), knockout 2/day | ||
+ | |- | ||
+ | |valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| 1d10 ||valign="top"| Bonus combat feat, Maneuver training 3 | ||
+ | |- | ||
+ | |valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| 2d6 ||valign="top"| Brawler's strike (alignment), martial flexibility (immediate action) | ||
+ | |- | ||
+ | |valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| 2d6 ||valign="top"| AC bonus +3 | ||
+ | |- | ||
+ | |valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| 2d6 ||valign="top"| Bonus combat feat | ||
+ | |- | ||
+ | |valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| 2d6 ||valign="top"| Brawler's flurry (Greater Two-Weapon Fighting), Maneuver training 4 | ||
+ | |- | ||
+ | |valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| 2d8 ||valign="top"| Awesome blow, knockout 3/day | ||
+ | |- | ||
+ | |valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| 2d8 ||valign="top"| Bonus combat feat, brawler's strike (adamantine) | ||
+ | |- | ||
+ | |valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| 2d8 ||valign="top"| AC bonus +4 | ||
+ | |- | ||
+ | |valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| 2d8 ||valign="top"| Maneuver training 5 | ||
+ | |- | ||
+ | |valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| 2d10 ||valign="top"| Bonus combat feat, improved awesome blow, martial flexibility (any number) | ||
+ | |} | ||
+ | |||
== Summary of Lost Class Abilities == | == Summary of Lost Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: |
Latest revision as of 21:26, 8 March 2016
Unofficial rules compendium | |
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A showman and performance fighter, the champion brawler lives to show off in tough fights, with an audience or not. The champion brawler is a practitioner of way of life martial arts.
Class Information
This is a martial arts archetype, a brawler with presence and showmanship.
Starting Money: 1d6 × 10 gp (average 35 gp)
Class: Brawler.
Hit Die: d10.
Class Abilities
The champion brawler has all the class abilities of the brawler, except as noted below.
Weapon and Armor Proficiency
A champion brawler is proficient with all simple weapons plus all weapons from the close fighter weapon group. She is not proficient with any armor or shields.
Way of Life Armor Bonus (Ex)
When unarmored and unencumbered, the champion brawler adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. She loses this bonus when she wears any armor, when she uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. The champion brawler can use her way of life armor bonus with a shield. This replaces the brawler's AC bonus ability.
Table: Brawler
This is the original table.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Unarmed Damage |
Special |
1st | +1 | +2 | +2 | +0 | 1d6 | Brawler's cunning, martial flexibility, martial training, unarmed strike |
2nd | +2 | +3 | +3 | +0 | 1d6 | Bonus combat feat, brawler's flurry (Two-Weapon Fighting) |
3rd | +3 | +3 | +3 | +1 | 1d6 | Maneuver training 1 |
4th | +4 | +4 | +4 | +1 | 1d8 | AC bonus +1, knockout 1/day |
5th | +5 | +4 | +4 | +1 | 1d8 | Bonus combat feat, brawler's strike (magic), close weapon mastery |
6th | +6/+1 | +5 | +5 | +2 | 1d8 | Martial flexibility (swift action) |
7th | +7/+2 | +5 | +5 | +2 | 1d8 | Maneuver training 2 |
8th | +8/+3 | +6 | +6 | +2 | 1d10 | Bonus combat feat, brawler's flurry (Improved Two-Weapon Fighting) |
9th | +9/+4 | +6 | +6 | +3 | 1d10 | AC Bonus +2, brawler's strike (cold iron and silver) |
10th | +10/+5 | +7 | +7 | +3 | 1d10 | Martial flexibility (free action), knockout 2/day |
11th | +11/+6/+1 | +7 | +7 | +3 | 1d10 | Bonus combat feat, Maneuver training 3 |
12th | +12/+7/+2 | +8 | +8 | +4 | 2d6 | Brawler's strike (alignment), martial flexibility (immediate action) |
13th | +13/+8/+3 | +8 | +8 | +4 | 2d6 | AC bonus +3 |
14th | +14/+9/+4 | +9 | +9 | +4 | 2d6 | Bonus combat feat |
15th | +15/+10/+5 | +9 | +9 | +5 | 2d6 | Brawler's flurry (Greater Two-Weapon Fighting), Maneuver training 4 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | 2d8 | Awesome blow, knockout 3/day |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | 2d8 | Bonus combat feat, brawler's strike (adamantine) |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 2d8 | AC bonus +4 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | 2d8 | Maneuver training 5 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 2d10 | Bonus combat feat, improved awesome blow, martial flexibility (any number) |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Damage Reduction (all)
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