Difference between revisions of "Bleeding Wound (Apath)"

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A creature that has taken hit point damage but not in excess of its hit points suffers the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Bleed bleed (1d2 hp)] condition.  
 
A creature that has taken hit point damage but not in excess of its hit points suffers the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Bleed bleed (1d2 hp)] condition.  
Anything that stabilizes a dying creature ends the spell. The creature is allowed a Fortitude save at the end of each of its turns to end the bleeding.
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Anything that stabilizes a dying creature ends the bleeding, and the creature is allowed a Fortitude save at the end of each of its turns to end the bleeding.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 22:07, 28 May 2017

ApathApath Logo
Unofficial rules compendium

Bleeding Wound

Necromancy
Level: cleric/oracle 0, druid 0, inquisitor 0, magus 0, occultist 0, psychic, shaman 0, sorcerer/wizard 0, spiritualist, witch 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: wounded living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes

A creature that has taken hit point damage but not in excess of its hit points suffers the bleed (1d2 hp) condition. Anything that stabilizes a dying creature ends the bleeding, and the creature is allowed a Fortitude save at the end of each of its turns to end the bleeding.

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