Difference between revisions of "Animal Tamer (Apath)"

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|rowspan=2 valign=bottom| '''Class<br>Level''' || rowspan=2 valign=bottom| '''Base <br>Attack<br>Bonus''' || rowspan=2 valign=bottom| '''Fort<br>Save''' || rowspan=2 valign=bottom| '''Ref<br>Save''' || rowspan=2 valign=bottom| '''Will<br>Save''' || rowspan=2 valign=bottom| '''Special''' || colspan=7 align="center" |'''Spells per Day'''
 
|rowspan=2 valign=bottom| '''Class<br>Level''' || rowspan=2 valign=bottom| '''Base <br>Attack<br>Bonus''' || rowspan=2 valign=bottom| '''Fort<br>Save''' || rowspan=2 valign=bottom| '''Ref<br>Save''' || rowspan=2 valign=bottom| '''Will<br>Save''' || rowspan=2 valign=bottom| '''Special''' || colspan=7 align="center" |'''Spells per Day'''
 
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|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, tame animal ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, tame animal ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —

Latest revision as of 12:48, 19 September 2016

ApathApath Logo
Unofficial rules compendium

An animal trainer has one particular animal trained to perform tricks and amuse, but the performing pet can switch into a feral terror at a word. A bard can take this archetype along with animal speaker.

Class Information

This is a bard and skald archetype.

Publisher: Trailseeker magazine.

Hit Die: d8.

Class Abilities

This archetype has all normal class abilities, except as noted.

Tame Animal

Select either an animal companion as a druid of their bard level or a familiar as a wizard of their bard level. The animal trainer cannot apply the Improved Familiar feat to a familiar gained from this ability. This replaces lore master.

Wild Empathy

The animal tamer gains the Ranger's wild empathy ability. This replaces bardic knowledge.

A animal tamer can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The animal tamer rolls 1d20 and adds his animal tamer level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the animal tamer and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The animal tamer can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Table: Animal Tamer

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +2 +2 Bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, tame animal 1
2nd +1 +0 +3 +3 Animal performance, versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Inspire courage +2 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades (class skills), versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6, jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Table: Skald Animal Tamer

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Cantrips, inspired rage (+2 Str/Con), raging song, Scribe Scroll, tame animal 1
2nd +1 +3 +0 +3 Animal performance, versatile performance, well-versed 2
3rd +2 +3 +1 +3 Rage power, song of marching 3
4th +3 +4 +1 +4 Inspired rage, uncanny dodge 3 1
5th +3 +4 +1 +4 Spell kenning 1/day 4 2
6th +4 +5 +2 +5 Rage power, song of strength 4 3
7th +5 +5 +2 +5 Versatile performance 4 3 1
8th +6/ +1 +6 +2 +6 Improved uncanny dodge, inspired rage (+4 Str/Con) 4 4 2
9th +6/ +1 +6 +3 +6 Rage power, DR 1/— 5 4 3
10th +7/ +2 +7 +3 +7 Dirge of doom 5 4 3 1
11th +8/ +3 +7 +3 +7 Spell kenning 2/day 5 4 4 2
12th +9/ +4 +8 +4 +8 Inspired rage, rage power, versatile performance 5 5 4 3
13th +9/ +4 +8 +4 +8 5 5 4 3 1
14th +10/ +5 +9 +4 +9 DR 2/—, song of the fallen 5 5 4 4 2
15th +11/ +6/ +1 +9 +5 +9 Rage power 5 5 5 4 3
16th +12/ +7/ +2 +10 +5 +10 Inspired rage (+6 Str/Con) 5 5 5 4 3 1
17th +12/ +7/ +2 +10 +5 +10 Spell kenning 3/day, versatile performance 5 5 5 4 4 2
18th +13/ +8/ +3 +11 +6 +11 Rage power 5 5 5 5 4 3
19th +14/ +9/ +4 +11 +6 +11 DR 3/— 5 5 5 5 5 4
20th +15/ +10/ +5 +12 +6 +12 Inspired rage, master skald 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Bardic Knowledge
  • Lore Master
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