Difference between revisions of "Blast Sorcery (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
− | === Counter Blast === | + | === Best Blast === |
+ | Basic Action | ||
+ | |||
+ | Pick an inherent shoot power you have not already used in this fight. You are encouraged to spoof why this is the best blast to use right now. Make a [[Blast_(Action_Powers_Technique)#Normal_Ranged_Attack | Normal Ranged Attack]] that gets a +3 bonus. You can only use this power once per round. | ||
+ | |||
+ | === Counter-Blast === | ||
Trigger Action | Trigger Action | ||
When you see another character use an attack power that inflicts damage, you can counter that power by firing a blast of raw elemental energy to block their attack. The difficulty of their action becomes your [[Shoot (Action)|Shoot]] +3. Range penalties are applied to this difficulty, based on your distance to either the attacker or the target, whoever is closest. | When you see another character use an attack power that inflicts damage, you can counter that power by firing a blast of raw elemental energy to block their attack. The difficulty of their action becomes your [[Shoot (Action)|Shoot]] +3. Range penalties are applied to this difficulty, based on your distance to either the attacker or the target, whoever is closest. |
Latest revision as of 16:55, 24 September 2015
Templates for Action |
- Main article: Powers (Action)
Best Blast
Basic Action
Pick an inherent shoot power you have not already used in this fight. You are encouraged to spoof why this is the best blast to use right now. Make a Normal Ranged Attack that gets a +3 bonus. You can only use this power once per round.
Counter-Blast
Trigger Action
When you see another character use an attack power that inflicts damage, you can counter that power by firing a blast of raw elemental energy to block their attack. The difficulty of their action becomes your Shoot +3. Range penalties are applied to this difficulty, based on your distance to either the attacker or the target, whoever is closest.