Difference between revisions of "Shapeshift Order (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Advantage of Order ===
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Basic Action
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You imbue a creature with perfection, giving it [[Stunt_(Action)#Advantage|Advantage]]. The creature must use this advantage when its next shot comes up.
  
 
=== Unfailing Technique ===
 
=== Unfailing Technique ===
 
Stance
 
Stance
  
You are calm and collected, able to do your tasks without distraction or imperfection. You can treat a number of tasks as [[Routine (Action)|Routine]], which means you automatically roll ±0 on the dice as long as it is not an opposed roll. You can do this with [[Charm (Action)|Charm]], [[Create (Action)|Create]], [[Impress (Action)|Impress]], [[Maneuver (Action)|Maneuver]], and [[Ride (Action)|Ride]] rolls.
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You are calm and collected, able to do [[Maneuver (Action)|Maneuver]] tasks without distraction or imperfection. You treat all [[Maneuver (Action)|Maneuver]] tasks that are not opposed as [[Routine (Action)|Routine]].
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=== True Form ===
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Trigger Action
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You can return to your true form at any time when you are transformed. This includes even [[Curse (Action)|Curses]].
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You do not heal any damage, but if the transformation is the result of a Setback you negate the setback and do not suffer any other consequence of that Setback.
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=== Virtuous Shape ===
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{{Template:Form (Action)}}
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You can only assume the form on a [[Virtues (Action Creatures) | Virtue]] with this version of the power.

Latest revision as of 11:37, 25 January 2020

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Main article: Powers (Action)

Advantage of Order

Basic Action

You imbue a creature with perfection, giving it Advantage. The creature must use this advantage when its next shot comes up.

Unfailing Technique

Stance

You are calm and collected, able to do Maneuver tasks without distraction or imperfection. You treat all Maneuver tasks that are not opposed as Routine.

True Form

Trigger Action

You can return to your true form at any time when you are transformed. This includes even Curses. You do not heal any damage, but if the transformation is the result of a Setback you negate the setback and do not suffer any other consequence of that Setback.

Virtuous Shape

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on a Virtue with this version of the power.