Difference between revisions of "Imbue Space (Action Powers)"

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You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking [[Body (Action)|Body]] instead of [[Toughness (Action)|Toughness]]. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
 
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking [[Body (Action)|Body]] instead of [[Toughness (Action)|Toughness]]. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
 
=== Call Weapon ===
 
Basic Action
 
 
Instantly [[Teleport (Action)|Teleports]] a melee weapon you own into your hand from any distance. If the weapon has been stolen from you, make a [[Melee (Action)|Melee]] check against the current owner's [[Mind (Action)|Mind]] to take it back. If it is worn by someone else, the difficulty is the targets [[Melee (Action)|Melee]]; if it is actually wielded the target can defend against this power. If this power ever fails, you are no longer considered the owner of that weapon.
 
  
 
===Core Strike ===
 
===Core Strike ===
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Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
 
Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
 +
It is hard to damage very large things this way.
 +
The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher.
  
 
=== Extended Touch ===
 
=== Extended Touch ===
Basic Action
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Trigger Action (Defense, Combo)
  
You can intercept opponents attacking you in [[Melee (Action)|Melee]], striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in [[Melee (Action)|Melee]], you can use this to make a [[Melee (Action)|Melee]] attack on them.
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You nearby warp space so that you can reach further. You can intercept opponents attacking you from within [[Mind (Action)|Mind]] meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent within [[Mind (Action)|Mind]] meters of you misses you with an attack using [[Shoot (Action)|Shoot]] or [[Melee (Action)|Melee]], you can use this to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] on them, even at range.  
  
===Hard Lessons ===
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You can also use it as a combo to make your melee attacks reach further.
Trigger Action (Focus)
 
  
When you hit an opponent but fail to inflict damage you can use this schtick to focus.
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=== Teleport Strike ===
 
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Basic Action
=== Heart Strike ===
 
{{Template:Strike (Action Powers)}} Heart Strike does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked by [[Body (Action)|Body]], trying to mess up the target's innards.
 
 
 
=== Soul of the Warp===
 
Stance
 
 
 
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
 
 
 
=== Teleport Push ===
 
Trigger Action (Combo)
 
  
When you hit a target with a [[Melee (Action)|Melee]] attack, you can [[Teleport (Action)|teleport]] the target a distance equal to the damage in meters to a  location where he can stand safely.
+
Instead of moving normally, you teleport a distance up to your [[Move (Action)| Move]] and make a melee attack from an unexpected direction. This is a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which your opponent can't use a trigger action. Trigger actions that can be used when surprised can still be used against Teleport Strike.

Latest revision as of 10:52, 24 January 2021

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Main article: Powers (Action)

Dim Mak

Basic Action

You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.

Core Strike

Limit Break

Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero. It is hard to damage very large things this way. The target can use Body as Dodge if Body is higher.

Extended Touch

Trigger Action (Defense, Combo)

You nearby warp space so that you can reach further. You can intercept opponents attacking you from within Mind meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent within Mind meters of you misses you with an attack using Shoot or Melee, you can use this to make a Normal Melee Attack on them, even at range.

You can also use it as a combo to make your melee attacks reach further.

Teleport Strike

Basic Action

Instead of moving normally, you teleport a distance up to your Move and make a melee attack from an unexpected direction. This is a Normal Melee Attack against which your opponent can't use a trigger action. Trigger actions that can be used when surprised can still be used against Teleport Strike.