Difference between revisions of "Imbue Illusion (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
 
  
 
===King Monkey===
 
===King Monkey===
 
Limit Break
 
Limit Break
  
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack or the fight ends. You cannot benefit from several uses of King Monkey simultaneously.
+
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack, until an opponent makes a successful [[Charm (Action)|Charm]] stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey.
  
 
===Monkey's Dance===
 
===Monkey's Dance===
Trigger Action (Focus)
+
Focus
 +
 
 +
Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused.
  
 
''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.''
 
''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.''
  
Just after a Basic Action you attempted fails, spend a shot displaying anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused by doing this.
+
===Monkey Toss===
 +
Basic Action
  
===Monkey Roll===
+
Grab an opponent and roll along the ground with him, finally tossing him away.
Trigger Action (Result)
 
  
After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your [[Reflexes (Action)|Reflexes]] to your [[Body (Action)|Body]] and [[Toughness (Body)|Toughness]] against this attack.
+
This is a [[Melee (Action)|Melee]] attack that does damage equal to your [[Body (Action)|Body]] +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action.
 +
You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance.
  
If the attack is a throw or causes knockdown, you do not involuntarily move or lose any shots as a result.
+
=== Spectral Strike ===
 +
Inherent
  
===Monkey Toss===
+
You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Illusory| Illusory]] damage, soaked by [[Toughness (Action)|Toughness]]. {{ : Illusory Damage (Action) }}
Basic Action
 
 
 
Grab an opponent and roll along the ground with him, finally tossing him away.  
 
  
This is a [[Melee (Action)|Melee]] attack that damage equal to your [[Body (Action)|Body]]. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. You then let go and throw him three meters in a direction of your choice. If the if the target is thrown, he also loses a shot regaining his balance.
+
=== Spectral Touch ===
 +
{{: Touch Special (Action Powers)}}
 +
Spectral Touch Touch does [[Damage_Types_(Action)#Illusory| Illusory]] damage.  
 +
{{ : Illusory Damage (Action) }}
 +
Note that the illusory damage only applies if it is more effective than your normal damage.
  
 
=== Spectral Weapon===
 
=== Spectral Weapon===
 
Stance
 
Stance
  
You create one or more illusory melee weapons of your choice in your hand(s). These weapons do [[Damage Types (Action)#Psychic | Psychic]] damage soaked by [[Mind (Action)|Mind]]. Objects are immune. They otherwise function like normal melee weapons.
+
You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do [[Damage_Types_(Action)#Illusory| Illusory]] damage. {{ : Illusory Damage (Action) }}
  
 
===Vengeance of the Monkey===
 
===Vengeance of the Monkey===

Latest revision as of 09:46, 28 March 2023

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Templates for Action
Main article: Powers (Action)

King Monkey

Limit Break

Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Melee and Charm until you are next hit by an attack, until an opponent makes a successful Charm stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey.

Monkey's Dance

Focus

Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused.

The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.

Monkey Toss

Basic Action

Grab an opponent and roll along the ground with him, finally tossing him away.

This is a Melee attack that does damage equal to your Body +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action. You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance.

Spectral Strike

Inherent

You can make melee attacks that do Body +4 Illusory damage, soaked by Toughness. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.

Spectral Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Spectral Touch Touch does Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply. Note that the illusory damage only applies if it is more effective than your normal damage.

Spectral Weapon

Stance

You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.

Vengeance of the Monkey

Trigger Action

When you are attacked but missed by an opponent in hand-to-hand combat you may make a Melee attack with Body damage. If you inflict a Hit, the opponent is thrown 3 meters and loses a shot.