Difference between revisions of "Imbue Illusion (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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===King Monkey=== | ===King Monkey=== | ||
Limit Break | Limit Break | ||
− | Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack or the fight ends. You cannot benefit from several uses of King Monkey | + | Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack, until an opponent makes a successful [[Charm (Action)|Charm]] stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey. |
===Monkey's Dance=== | ===Monkey's Dance=== | ||
− | + | Focus | |
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+ | Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused. | ||
''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.'' | ''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.'' | ||
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===Monkey Toss=== | ===Monkey Toss=== | ||
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Grab an opponent and roll along the ground with him, finally tossing him away. | Grab an opponent and roll along the ground with him, finally tossing him away. | ||
− | This is a [[Melee (Action)|Melee]] attack that damage equal to your Body. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. You then let go and throw him | + | This is a [[Melee (Action)|Melee]] attack that does damage equal to your [[Body (Action)|Body]] +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action. |
+ | You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance. | ||
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+ | === Spectral Strike === | ||
+ | Inherent | ||
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+ | You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Illusory| Illusory]] damage, soaked by [[Toughness (Action)|Toughness]]. {{ : Illusory Damage (Action) }} | ||
− | + | === Spectral Touch === | |
+ | {{: Touch Special (Action Powers)}} | ||
+ | Spectral Touch Touch does [[Damage_Types_(Action)#Illusory| Illusory]] damage. | ||
+ | {{ : Illusory Damage (Action) }} | ||
+ | Note that the illusory damage only applies if it is more effective than your normal damage. | ||
− | === | + | === Spectral Weapon=== |
− | + | Stance | |
− | + | You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do [[Damage_Types_(Action)#Illusory| Illusory]] damage. {{ : Illusory Damage (Action) }} | |
− | ===Vengeance of the | + | ===Vengeance of the Monkey=== |
[[Action (Action)#Trigger_Action | Trigger Action]] | [[Action (Action)#Trigger_Action | Trigger Action]] | ||
− | When you are attacked but missed by an opponent in hand-to-hand combat you may make a | + | When you are attacked but missed by an opponent in hand-to-hand combat you may make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] damage. If you inflict a [[Damage_(Action)#Hits|Hit]], the opponent is thrown 3 meters and loses a shot. |
Latest revision as of 09:46, 28 March 2023
Templates for Action |
- Main article: Powers (Action)
King Monkey
Limit Break
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Melee and Charm until you are next hit by an attack, until an opponent makes a successful Charm stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey.
Monkey's Dance
Focus
Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused.
The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.
Monkey Toss
Basic Action
Grab an opponent and roll along the ground with him, finally tossing him away.
This is a Melee attack that does damage equal to your Body +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action. You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance.
Spectral Strike
Inherent
You can make melee attacks that do Body +4 Illusory damage, soaked by Toughness. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.
Spectral Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Spectral Touch Touch does Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply. Note that the illusory damage only applies if it is more effective than your normal damage.
Spectral Weapon
Stance
You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.
Vengeance of the Monkey
When you are attacked but missed by an opponent in hand-to-hand combat you may make a Melee attack with Body damage. If you inflict a Hit, the opponent is thrown 3 meters and loses a shot.