Difference between revisions of "Recon Flux (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Concealing Coincidences ===
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Basic Action
  
===Eyes of the Fox===
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You can move and [[#Sneak|Sneak]] at the same time as the circumstances around you keep changing. This can be as simple as moving from place to place, but if you want to stay put, you have to be in a spot where some fortunate occurrence can save you; a falling curtain, a distracting explosion, a scream of warning, or something similar to act as a distraction for you. The [[GM]] has to accept that a distraction is possible and integrate it into the action.
''Shoot
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The longer you use this power, the more extreme the distractions become. If maintained in the same spot for several minutes and a continuous distraction is not available, this can result in a [[Setback (Action)|Setback]] for you or some bystander.
[[Action (Action)#Trigger_Action | Trigger Action]]
 
  
You can use this once per die roll someone else makes. The GM must tell you the numerical value of one of the character's attributes, skills, or current point totals.
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=== Substitution Trick ===
You choose which one.
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Basic Action
If you choose the value the target just used, success is automatic.
 
If you choose another value, you can only analyze values lower than your [[Shoot (Action)|Shoot]], a higher value simply indicates the target is powerful
 
  
=== Predict Randomness ===
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Use this when you are caught in an uncomfortable position, but not completely helpless. Examples include being bound, paralyzed, turned to stone, in a precarious position, burning or otherwise taking ongoing damage. The condition or position must have happened since your last shot came up, you cannot do this to cure aliments from previous rounds.  
''Shoot
 
Trigger Action
 
 
 
Whenever random chance can affect an outcome, you can use this action to predict the result. Since all die rolls in [[Action]] involve chance, this allows you to predict the outcome of most actions, just as they are about to occur. The usefulness of this is debatable, but it does allow you to decide whether to use other Trigger Actions triggered by the event you predicted the outcome for.
 
 
 
=== Sense Power ===
 
''Know
 
Basic Action
 
  
You can sense the presence of [[Powers (Action)|Powers]]. All powers play around with the natural state of the world, and those sensitive to flux can sense such changes. You can normally sense the presence of an active power effect without knowing what power it is, but you can choose to limit the detection to certain forms, techniques or even specific powers. Make a skill roll and multiply the result by 10; this is the range in meters. If the power detected is in range of your physical senses, you also gain a basic understanding of it and how it works.
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Make an opposed  [[Recon (Action)|Recon]] check against the best [[Recon (Action)|Recon]] among your enemies, on a success you escape the position and if you can get under cover with a normal [[Move (Action)|Move]], you also successfully [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]]. You leave behind a piece of clothing (such as a hat or jacket) tied around a physical object as a distraction when you do this, substituting the object for yourself.

Latest revision as of 14:02, 12 February 2021

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Templates for Action
Main article: Powers (Action)

Concealing Coincidences

Basic Action

You can move and Sneak at the same time as the circumstances around you keep changing. This can be as simple as moving from place to place, but if you want to stay put, you have to be in a spot where some fortunate occurrence can save you; a falling curtain, a distracting explosion, a scream of warning, or something similar to act as a distraction for you. The GM has to accept that a distraction is possible and integrate it into the action. The longer you use this power, the more extreme the distractions become. If maintained in the same spot for several minutes and a continuous distraction is not available, this can result in a Setback for you or some bystander.

Substitution Trick

Basic Action

Use this when you are caught in an uncomfortable position, but not completely helpless. Examples include being bound, paralyzed, turned to stone, in a precarious position, burning or otherwise taking ongoing damage. The condition or position must have happened since your last shot came up, you cannot do this to cure aliments from previous rounds.

Make an opposed Recon check against the best Recon among your enemies, on a success you escape the position and if you can get under cover with a normal Move, you also successfully Sneaking. You leave behind a piece of clothing (such as a hat or jacket) tied around a physical object as a distraction when you do this, substituting the object for yourself.