Difference between revisions of "Dispel Ice (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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===Analyze Ice ===
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Basic Action
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You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently. You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently.
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===Dispel Ice===
 
===Dispel Ice===
 
{{Dispeltime}}
 
{{Dispeltime}}
  
 
You can dispel any power of the [[Ice (Action Powers Form)|Ice]] form or which otherwise affects [[Ice_Elementals_(Action_Creatures)|ice elementals]], ice, or snow.
 
You can dispel any power of the [[Ice (Action Powers Form)|Ice]] form or which otherwise affects [[Ice_Elementals_(Action_Creatures)|ice elementals]], ice, or snow.
 
=== Resist Cold ===
 
Stance
 
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Disruption| disruption/cold damage]].
 
 
=== True Cold ===
 
Stance
 
 
Your [[Ice (Action Powers Form)|Ice]] attacks are not affected by Resist powers; targets do not get to add their [[Mind (Action)|Mind]] to their [[Body (Action)|Body]] to soak damage from them.
 

Latest revision as of 19:29, 19 April 2021

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Templates for Action
Main article: Powers (Action)

Analyze Ice

Basic Action

You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently. You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently.

Dispel Ice

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

You can dispel any power of the Ice form or which otherwise affects ice elementals, ice, or snow.