Difference between revisions of "Dispel Electricity (Action Powers)"

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Lightning Storms impress underlings, obscures sounds, and cause animals to stampede in terror. It provides very powerful (if brief) illumination that you can time as you like. [[Ride (Action)|Ride]] and [[Maneuver (Action)|Maneuver]] rolls to avoid the effects of the conditions you create generally have a difficulty equal to your [[Know (Action)|Know]].  
 
Lightning Storms impress underlings, obscures sounds, and cause animals to stampede in terror. It provides very powerful (if brief) illumination that you can time as you like. [[Ride (Action)|Ride]] and [[Maneuver (Action)|Maneuver]] rolls to avoid the effects of the conditions you create generally have a difficulty equal to your [[Know (Action)|Know]].  
  
But the main effect of Lightning Storm is that it aids your electric powers. Some power have it their description that they get a bonus during lightning storms. Besides this, once you learn this power, your effective [[Mind (Action)|Mind]] is increased by 3 during a thunder storm.
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But the main effect of Lightning Storm is that it aids your electric powers. Some power have it their description that they get a bonus during lightning storms. Besides this, once you learn this power, all your skill checks for [[Electricity_(Action_Powers_Form)|Electricity]] powers are routine.

Latest revision as of 21:03, 20 April 2018

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Templates for Action

Discharge Electricity

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

You can dispel any power of the Electricity form or which otherwise affects an Electric Elemental, electricity, electronics, or electric machinery.

Lightning Storm

Limit Break

You create a lightning storm at any spot you can see. The change is instantaneous and maintained by the power for a scene; it the power is disrupted natural weather conditions quickly return. Weather created by this effect always include electric discharges, but might otherwise be any regional, seasonal weather. Tropical and temperate climes this usually involves a thunderhead and squall, but electric storms can also be dust storms or snow storms or be a purely electric phenomena. Indoors, this causes random electrical effects, but only lasts for the next round unless such effects sometimes naturally occur in your locale.

Lightning Storms impress underlings, obscures sounds, and cause animals to stampede in terror. It provides very powerful (if brief) illumination that you can time as you like. Ride and Maneuver rolls to avoid the effects of the conditions you create generally have a difficulty equal to your Know.

But the main effect of Lightning Storm is that it aids your electric powers. Some power have it their description that they get a bonus during lightning storms. Besides this, once you learn this power, all your skill checks for Electricity powers are routine.