Difference between revisions of "Detect Flux (Action Powers)"

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(Predict Randomness)
 
(Sense Power)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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===Eyes of the Fox===
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[[Action (Action)#Trigger_Action | Trigger Action]]
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You can use this once per die roll someone else makes. The GM must tell you the numerical value of one of the character's attributes, skills, or current point totals. You choose which one. You can do this in or out of combat.
  
 
=== Predict Randomness ===
 
=== Predict Randomness ===
 
Trigger Action
 
Trigger Action
  
Whenever random chance can affect an outcome, you can use this action to predict the result. Since all die rolls in [[Action]] involve chance, this allows you to predict the outcome of most actions, just as they are about to occur. The usefullness of this is debatable, but it does allow you to decide whether to use other Trigger Actions triggered by the event you predicted the outcome for.
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Whenever random chance can affect an outcome, you can use this action to predict the result. Since all die rolls in [[Action]] involve chance, this allows you to predict the outcome of most actions, just as they are about to occur. The usefulness of this is debatable, but it does allow you to decide whether to use other Trigger Actions triggered by the event you predicted the outcome for.
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=== Sense Power ===
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Basic Action
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You can sense the presence of [[Powers (Action)|Powers]]. All powers play around with the natural state of the world, and those sensitive to flux can sense such changes. You can normally sense the presence of an active power effect without knowing what power it is, but you can choose to limit the detection to certain forms, techniques or even specific powers. Make a skill roll and multiply the result by 10; this is the range in meters. If the power detected is in range of your physical senses, you also gain a basic understanding of it and how it works.

Latest revision as of 11:27, 25 March 2008

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Main article: Powers (Action)

Eyes of the Fox

Trigger Action

You can use this once per die roll someone else makes. The GM must tell you the numerical value of one of the character's attributes, skills, or current point totals. You choose which one. You can do this in or out of combat.

Predict Randomness

Trigger Action

Whenever random chance can affect an outcome, you can use this action to predict the result. Since all die rolls in Action involve chance, this allows you to predict the outcome of most actions, just as they are about to occur. The usefulness of this is debatable, but it does allow you to decide whether to use other Trigger Actions triggered by the event you predicted the outcome for.

Sense Power

Basic Action

You can sense the presence of Powers. All powers play around with the natural state of the world, and those sensitive to flux can sense such changes. You can normally sense the presence of an active power effect without knowing what power it is, but you can choose to limit the detection to certain forms, techniques or even specific powers. Make a skill roll and multiply the result by 10; this is the range in meters. If the power detected is in range of your physical senses, you also gain a basic understanding of it and how it works.