Difference between revisions of "Detect Chi (Action Powers)"
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Basic Action | Basic Action | ||
− | You understand powers | + | You understand powers at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level. |
− | You can analyze the properties of any power | + | You can analyze the properties of any power you see or otherwise sense within [[Maneuver (Action)|Maneuver]] meters. When you see someone fighting, you can use this to learn what powers they have, even ones they are not currently using, with [[Spot (Action)|Spot]] roll against their [[Maneuver (Action)|Maneuver]]. |
− | Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic | + | Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions. |
− | + | {{:Meta Power (Action)}} | |
=== Deep Meditation === | === Deep Meditation === | ||
Limit Break | Limit Break | ||
− | You can enter a deep meditative trance where you analyze a problem or question, seeing it from all angles at once. While in a trance you cannot move but still perceive your surroundings | + | You can enter a deep meditative trance where you analyze a problem or question, seeing it from all angles at once. While in a trance you cannot move but still perceive your surroundings. You can end the trance at any time. Deep Meditation primarily helps with questions of motivation, morality, and ethics - both your own and those of others. Range is not a factor. {{ : Scry (Action) }} |
=== Inner Eye === | === Inner Eye === | ||
− | + | Inherent | |
− | You have learned to see trough the illusion of the world and perceive the true reality beyond. Your perception focuses on the chi of living creatures. You can "see" within [[Mind (Action)|Mind]] meters even in total darkness, blindfolded or when obscured by smoke, mist and similar hindrances. You can also sense the presence - but not precise location - of other Chi users in this area, and you can tell the difference between named and unnamed characters. | + | You have learned to see trough the illusion of the world and perceive the true reality beyond. Your perception focuses on the chi of living creatures. You can "see" within [[Mind (Action)|Mind]] meters even in total darkness, blindfolded or when obscured by smoke, mist and similar hindrances. You can also sense the presence - but not precise location - of other Chi users in this area, and you can tell the difference between named and unnamed characters. It is still possible to [[Sneak (Action)|Sneak]] on you - a sneaking character actively tries to conceal his aura, even if he does not realize it. |
Latest revision as of 10:59, 5 December 2015
Templates for Action |
- Main article: Powers (Action)
Analyze Chi
Basic Action
You understand powers at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level.
You can analyze the properties of any power you see or otherwise sense within Maneuver meters. When you see someone fighting, you can use this to learn what powers they have, even ones they are not currently using, with Spot roll against their Maneuver.
Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Deep Meditation
Limit Break
You can enter a deep meditative trance where you analyze a problem or question, seeing it from all angles at once. While in a trance you cannot move but still perceive your surroundings. You can end the trance at any time. Deep Meditation primarily helps with questions of motivation, morality, and ethics - both your own and those of others. Range is not a factor. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
Inner Eye
Inherent
You have learned to see trough the illusion of the world and perceive the true reality beyond. Your perception focuses on the chi of living creatures. You can "see" within Mind meters even in total darkness, blindfolded or when obscured by smoke, mist and similar hindrances. You can also sense the presence - but not precise location - of other Chi users in this area, and you can tell the difference between named and unnamed characters. It is still possible to Sneak on you - a sneaking character actively tries to conceal his aura, even if he does not realize it.