Difference between revisions of "Detect Animal (Action Powers)"
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Basic Action or Limit Break | Basic Action or Limit Break | ||
− | You can scry what an animal senses, including all senses. | + | You can scry what an animal senses, including all senses. Range is not a factor, but there must be an animal on the scene for you to scry. Scryig at one specific location or trough the eyes of a known individual animal is a Basic Action; looking around to find something takes a Limit Break. |
{{ : Scry (Action)}} | {{ : Scry (Action)}} | ||
===Scent of Sight=== | ===Scent of Sight=== | ||
− | + | Inherent | |
Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Use your powers skill only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your power skill in meters. | Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Use your powers skill only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your power skill in meters. | ||
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+ | === Scent the Unnatural === | ||
+ | Limit Break | ||
+ | |||
+ | You use this power by running around, sniffing out an area. Male a [[Spot (Action)|Spot]] check. Compare the result to the [[Impress (Action)|Impress]] of any supernatural creatures or events in the vicinity (within [[Spot (Action)|Spot]] meters). This includes most creatures except [[Animals_(Action_Creatures)|Animals]] and [[Folk_(Action_Creatures)|Folk]] and all [[Power_Rules_(Action)#Tradition|Traditions]] except yours. On a success, you sense the unnatural presence and its approximate nature and location. This includes [[Creatures_(Action)|creature type]] and a general description. On a failure, you still realize something is there, but also that it is too powerful for you to analyze or meddle with. | ||
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+ | The usual way to use this is on a wide-ranging patrol, in which case it is usually sufficient to make one roll each potential unnatural presence that can be found. | ||
===Sense Animal=== | ===Sense Animal=== |
Latest revision as of 11:22, 28 May 2013
Templates for Action |
- Main article: Powers (Action)
Adaptive Senses
Inherent
Like most animals, your senses become finely attuned to the surroundings. You ignore all perception penalties based on the environment, such as low light, fog, sun glare, altitude etc. You still cannot see where there is no light, but senses like smell, hearing and vibration sense lets you perceive anything moving in a range out to your power skill in meters. It is still possible to sneak on you.
Animal Spy
Basic Action or Limit Break
You can scry what an animal senses, including all senses. Range is not a factor, but there must be an animal on the scene for you to scry. Scryig at one specific location or trough the eyes of a known individual animal is a Basic Action; looking around to find something takes a Limit Break.
To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
Scent of Sight
Inherent
Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Use your powers skill only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your power skill in meters.
Scent the Unnatural
Limit Break
You use this power by running around, sniffing out an area. Male a Spot check. Compare the result to the Impress of any supernatural creatures or events in the vicinity (within Spot meters). This includes most creatures except Animals and Folk and all Traditions except yours. On a success, you sense the unnatural presence and its approximate nature and location. This includes creature type and a general description. On a failure, you still realize something is there, but also that it is too powerful for you to analyze or meddle with.
The usual way to use this is on a wide-ranging patrol, in which case it is usually sufficient to make one roll each potential unnatural presence that can be found.
Sense Animal
Basic Action
You can analyze the abilities and attributes of any animal within reach, even if the animal is inside a cage or otherwise separated from you. You learn the exact attributes, skills and schticks of the animal and whether it has been affected by any powers recently.
You can sense the presence of animals at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of animal, but by concentrating on a particular species, individual or descriptive trait you can eliminate all others.