Difference between revisions of "Move Animal (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
− | === | + | === False Tracks === |
− | + | Stance | |
− | You | + | You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a [[Body (Action)|Body]] that differs from yours by no more than your [[Mind (Action)|Mind]]. This does not give you any powers or abilities of the imitated creature. |
− | === | + | === Famine Rider === |
− | + | You spread an aura of hunger and potential gluttony. | |
− | + | Creatures within [[Ride (Action)|Ride]] meters or who can see you feel terrible hunger pangs. | |
− | You | + | A creature who ends the round in this aura and has not spent a Basic Action eating in the round that just ended must make an opposed [[Ride (Action)|Ride]] check or take a [[Hit (Action)|Hit]]. |
+ | A creature adjacent to a helpless creature or corpse realize they can eat from that to satisfy this aura. | ||
=== Pet Portal === | === Pet Portal === | ||
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Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance. | Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance. | ||
+ | |||
+ | ===Scent of Sight=== | ||
+ | Basic Action | ||
+ | |||
+ | Your sense of smell develops to fantastic proportions. | ||
+ | You can track, identify creatures and substances, and tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. | ||
+ | Make [[Recon (Action)|Recon]] checks only for stunts a normal human simply could not do. | ||
+ | If blinded, you can still perceive creatures in a range out to your [[Mind (Action)|Mind]] in meters. {{ : Awareness (Action) }} | ||
=== Superspeed === | === Superspeed === | ||
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Substitute your [[Move (Action)|Move]] with your [[Ride (Action)|Ride]]. | Substitute your [[Move (Action)|Move]] with your [[Ride (Action)|Ride]]. | ||
You can move your [[Ride (Action)|Ride]] in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase. | You can move your [[Ride (Action)|Ride]] in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase. | ||
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Latest revision as of 12:06, 15 October 2021
Templates for Action |
- Main article: Powers (Action)
False Tracks
Stance
You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a Body that differs from yours by no more than your Mind. This does not give you any powers or abilities of the imitated creature.
Famine Rider
You spread an aura of hunger and potential gluttony. Creatures within Ride meters or who can see you feel terrible hunger pangs. A creature who ends the round in this aura and has not spent a Basic Action eating in the round that just ended must make an opposed Ride check or take a Hit. A creature adjacent to a helpless creature or corpse realize they can eat from that to satisfy this aura.
Pet Portal
Inherent
You can teleport a pet animal to you and back. This teleport takes the place of normal movement; when it becomes the pet's turn to act, it instantly arrives near you and can act normally. It can similarly disappear at the beginning of any of its actions. One end of the teleport must be within Ride meters of you, the other must be in a safe location far away. As an option, the pet can reside in an extradimensional space when dismissed.
Race
Stance
Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.
Scent of Sight
Basic Action
Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, and tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Make Recon checks only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your Mind in meters. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses.
Superspeed
Basic Action
Substitute your Move with your Ride. You can move your Ride in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.