Difference between revisions of "Imbue Animal (Action Powers)"

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You do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt that is inflicts a [[Hit (Action)|Hit]] if it is successful.
 
You do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt that is inflicts a [[Hit (Action)|Hit]] if it is successful.
 
===Claw Frenzy===
 
Trigger Action
 
 
If you hit with a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]], you can use this to immediately make an additional identical [[Melee (Action)|Melee]] attack on the same target. You must have both hands free to do this. If you are using a weapon, you must hold another identical weapon.
 
  
 
=== Cornered Frenzy ===
 
=== Cornered Frenzy ===
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]  using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
 
Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]  using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
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See [[Actions_(Action)#Combination_Action|Combination Action]] for how you can combine this with movement.
  
 
===Extend Claws===
 
===Extend Claws===
Inherent  
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Inherent, Trigger Action (Combo)
  
You have a powerful natural attack that can be used in melee and does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting]]. This is not a damage-boosting stance; it creates a weapon.  
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You have a pair of powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting damage]].  
The weapon can be retractable or not at your option.
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If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action.
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This is not a damage-boosting stance; it creates a weapon.  
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Claws can be retractable or not at your option.
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=== Horn  ===
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Basic Action
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You have a horn or horns that give you a powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +5 [[Damage_Types_(Action)#Blunt|Cutting Blunt]] or [[Damage_Types_(Action)#Piercing|Cutting Piercing]], as decided when the power is bought.
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A creature takes damage from Horn is unbalanced and loses a [[Actions_(Action)#Initiative|Shot]] from their shot counter.
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=== Jaws ===
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Basic Action
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Make a melee attack that does [[Body (Action)|Body]] +6 [[Damage_Types_(Action)#Cutting|Cutting]] damage
  
 
===Razor Sharpness ===
 
===Razor Sharpness ===
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Trigger Action (Combo) and Basic Action
 
Trigger Action (Combo) and Basic Action
  
When you inflict a [[Hit (Action)|Hit]] with an unarmed Melee attack, you can attach yourself to a living target that has blood in their system. This is a Trigger Action (Combo), is automatically successful, and otherwise works as [[Imbue_(Action_Powers_Technique)#Grab|Grab]].  
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After you have made a successful unarmed [[Melee (Action)|Melee]] attack that inflicts a [[Hit (Action)|Hit]], you can do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt as a trigger action.  
As long as you maintain this grip, you can spend a Basic Action to such the targets blood with an opposed [[Melee (Action)|Melee]] check. On a success, you inflict [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked by [[Body (Action)|Body]]. Instead of [[Hit (Action)|Hits]] you drain points of the target's [[Body (Action)|Body]]. This damage heals at the end of a session, over a few days in game, or with any effect that heals [[Hit (Action)|Hits]].
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As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed [[Melee (Action)|Melee]] check. On a success, you inflict [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked by [[Body (Action)|Body]].
  
 
=== Swallow ===
 
=== Swallow ===
 
Limit Break
 
Limit Break
  
You swallow another creature whole with a [[Melee (Action) | Melee]] attack. This is [[Damage_Types_(Action)#Blunt | blunt]] damage equal to your [[Body (Action)|Body]] -5 (minus five) soaked by  [[Body (Action)|Body]] and you must inflict a hit in order to swallow. It takes a [[Stunt_(Action)#Setback | Setback]] against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
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You swallow another creature whole with a [[Melee (Action) | Melee]] attack. This is [[Damage_Types_(Action)#Blunt | blunt]] damage equal to your [[Body (Action)|Body]] -5 (minus five) soaked by  [[Body (Action)|Body]] and you must inflict a [[Hits (action)|hit]] in order to swallow. It takes a [[Stunt_(Action)#Setback | Setback]] against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
  
A swallowed target can use stunts against you or attack with a natural attack or a weapon of [[Items_(Action)#Small | small]] size or smaller.  
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A swallowed target can use stunts against you or attack with a natural attack or a weapon of [[Items_(Action)#Small | small]] size or smaller. Your innards don't benefit from armor and damage that you would normally soak with [[Toughness (Action)|Toughness]] is instead soaked by [[Body (Action)|Action]].
  
 
Each time you take a Basic Action or Limit Break, you also make a [[Melee (Action) | Melee]] attack against any and all swallowed targets with damage as above.
 
Each time you take a Basic Action or Limit Break, you also make a [[Melee (Action) | Melee]] attack against any and all swallowed targets with damage as above.
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Basic Action
 
Basic Action
  
Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]], if you jumped at least three meters you get a +3 bonus on damage. A swoop is often made when [[Recon_(Action_Powers_Technique)#Sneak| Sneaking]] with cumulative bonuses.
+
Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]], if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when [[Recon_(Action_Powers_Technique)#Sneak| Sneaking]] with cumulative bonuses.
  
 
=== Tiger Rake ===
 
=== Tiger Rake ===
 
Trigger Action (Combo)
 
Trigger Action (Combo)
  
If you hit with [[#Claw Frenzy|Claw Frenzy]], you may immediately use this to make a third unarmed attack on the same target with [[Body (Action)|Body]] +6 [[Damage_Types_(Action)#Cutting|Cutting]] damage.  
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If you hit twice with [[#Extend Claws|Extend Claws]], you may immediately use this to make a third unarmed attack on the same target with [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Cutting|Cutting]] damage.  
 
 
 
This is an exception to the rule that trigger actions cannot activate other trigger actions.
 
This is an exception to the rule that trigger actions cannot activate other trigger actions.

Latest revision as of 15:03, 27 March 2023

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Main article: Powers (Action)

Alligator Bite

Trigger Action (Combo)

After you have made a successful unarmed Melee attack you can do a Grab stunt as a trigger action.

Bear Hug

Basic action

You do a Grab stunt that is inflicts a Hit if it is successful.

Cornered Frenzy

Basic Action

Make a Normal Melee Attack using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Extend Claws

Inherent, Trigger Action (Combo)

You have a pair of powerful natural attacks that can be used in melee and does Body +4 Cutting damage. If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action. This is not a damage-boosting stance; it creates a weapon. Claws can be retractable or not at your option.

Horn

Basic Action

You have a horn or horns that give you a powerful natural attacks that can be used in melee and does Body +5 Cutting Blunt or Cutting Piercing, as decided when the power is bought. A creature takes damage from Horn is unbalanced and loses a Shot from their shot counter.

Jaws

Basic Action

Make a melee attack that does Body +6 Cutting damage

Razor Sharpness

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Razor Sharpness does Cutting damage.

Sucker

Trigger Action (Combo) and Basic Action

After you have made a successful unarmed Melee attack that inflicts a Hit, you can do a Grab stunt as a trigger action. As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed Melee check. On a success, you inflict Body +2 Wounding damage soaked by Body.

Swallow

Limit Break

You swallow another creature whole with a Melee attack. This is blunt damage equal to your Body -5 (minus five) soaked by Body and you must inflict a hit in order to swallow. It takes a Setback against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.

A swallowed target can use stunts against you or attack with a natural attack or a weapon of small size or smaller. Your innards don't benefit from armor and damage that you would normally soak with Toughness is instead soaked by Action.

Each time you take a Basic Action or Limit Break, you also make a Melee attack against any and all swallowed targets with damage as above.

Swoop

Basic Action

Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a Normal Melee Attack, if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when Sneaking with cumulative bonuses.

Tiger Rake

Trigger Action (Combo)

If you hit twice with Extend Claws, you may immediately use this to make a third unarmed attack on the same target with Body +8 Cutting damage. This is an exception to the rule that trigger actions cannot activate other trigger actions.