Difference between revisions of "Imbue Animal (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Claw of the Tiger===
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=== Alligator Bite ===
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Trigger Action (Combo)
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After you have made a successful unarmed [[Melee (Action)|Melee]] attack you can do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt as a trigger action.
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=== Bear Hug ===
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Basic action
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You do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt that is inflicts a [[Hit (Action)|Hit]] if it is successful.
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=== Cornered Frenzy ===
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Basic Action
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]  using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
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See [[Actions_(Action)#Combination_Action|Combination Action]] for how you can combine this with movement.
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===Extend Claws===
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Inherent, Trigger Action (Combo)
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You have a pair of powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting damage]].
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If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action.
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This is not a damage-boosting stance; it creates a weapon.
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Claws can be retractable or not at your option.
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=== Horn  ===
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Basic Action
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You have a horn or horns that give you a powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +5 [[Damage_Types_(Action)#Blunt|Cutting Blunt]] or [[Damage_Types_(Action)#Piercing|Cutting Piercing]], as decided when the power is bought.
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A creature takes damage from Horn is unbalanced and loses a [[Actions_(Action)#Initiative|Shot]] from their shot counter.
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=== Jaws ===
 
Basic Action
 
Basic Action
  
Make an unarmed attack that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting]] damage.
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Make a melee attack that does [[Body (Action)|Body]] +6 [[Damage_Types_(Action)#Cutting|Cutting]] damage
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===Razor Sharpness ===
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{{Template:Touch (Action Powers)}}
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Razor Sharpness does [[Damage Types (Action)#Cutting|Cutting]] damage.
  
===Claw Frenzy===
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=== Sucker ===
Trigger Action
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Trigger Action (Combo) and Basic Action
  
If you hit with an attack using Claw of the Tiger, you can use this to immediately make an additional basic attack on the same target for [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting]] damage. You must have both hands free to do this.
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After you have made a successful unarmed [[Melee (Action)|Melee]] attack that inflicts a [[Hit (Action)|Hit]], you can do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt as a trigger action.
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As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed [[Melee (Action)|Melee]] check. On a success, you inflict [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked by [[Body (Action)|Body]].
  
===Claws===
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=== Swallow ===
Inherent
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Limit Break
  
You have powerful claws, fangs, or some other natural weapon that can be used in melee and do [[Body (Action)|Body]] +3 [[Damage_Types_(Action)#Cutting|Cutting]] damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like [[#Razor Fangs|Razor Fangs]].
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You swallow another creature whole with a [[Melee (Action) | Melee]] attack. This is [[Damage_Types_(Action)#Blunt | blunt]] damage equal to your [[Body (Action)|Body]] -5 (minus five) soaked by  [[Body (Action)|Body]] and you must inflict a [[Hits (action)|hit]] in order to swallow. It takes a [[Stunt_(Action)#Setback | Setback]] against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
  
===Extend Claws===
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A swallowed target can use stunts against you or attack with a natural attack or a weapon of [[Items_(Action)#Small | small]] size or smaller. Your innards don't benefit from armor and damage that you would normally soak with [[Toughness (Action)|Toughness]] is instead soaked by [[Body (Action)|Action]].
Stance
 
  
You grow powerful claws that can be used in melee and do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting]]. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like [[#Razor Fangs|Razor Fangs]].
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Each time you take a Basic Action or Limit Break, you also make a [[Melee (Action) | Melee]] attack against any and all swallowed targets with damage as above.
  
===Razor Fangs ===
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===Swoop ===
Stance (Damage Boost)
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Basic Action
  
You make your unarmed attacks more lethal, adding +3 damage of the same type the attack already does. You can only use one damage-increasing stance at the time.
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Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]], if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when [[Recon_(Action_Powers_Technique)#Sneak| Sneaking]] with cumulative bonuses.
  
 
=== Tiger Rake ===
 
=== Tiger Rake ===
Trigger Action (Followup)
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Trigger Action (Combo)
  
If you hit with Claw Frenzy, you may immediately use this to make a third unarmed attack on the same target with [[Body (Action)|Body]] +6 [[Damage_Types_(Action)#Cutting|Cutting]] damage. Any footwear you are using will be shredded by this. This is an exception to the rule that trigger actions cannot activate other trigger actions.
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If you hit twice with [[#Extend Claws|Extend Claws]], you may immediately use this to make a third unarmed attack on the same target with [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Cutting|Cutting]] damage.  
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This is an exception to the rule that trigger actions cannot activate other trigger actions.

Latest revision as of 15:03, 27 March 2023

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Templates for Action
Main article: Powers (Action)

Alligator Bite

Trigger Action (Combo)

After you have made a successful unarmed Melee attack you can do a Grab stunt as a trigger action.

Bear Hug

Basic action

You do a Grab stunt that is inflicts a Hit if it is successful.

Cornered Frenzy

Basic Action

Make a Normal Melee Attack using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Extend Claws

Inherent, Trigger Action (Combo)

You have a pair of powerful natural attacks that can be used in melee and does Body +4 Cutting damage. If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action. This is not a damage-boosting stance; it creates a weapon. Claws can be retractable or not at your option.

Horn

Basic Action

You have a horn or horns that give you a powerful natural attacks that can be used in melee and does Body +5 Cutting Blunt or Cutting Piercing, as decided when the power is bought. A creature takes damage from Horn is unbalanced and loses a Shot from their shot counter.

Jaws

Basic Action

Make a melee attack that does Body +6 Cutting damage

Razor Sharpness

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Razor Sharpness does Cutting damage.

Sucker

Trigger Action (Combo) and Basic Action

After you have made a successful unarmed Melee attack that inflicts a Hit, you can do a Grab stunt as a trigger action. As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed Melee check. On a success, you inflict Body +2 Wounding damage soaked by Body.

Swallow

Limit Break

You swallow another creature whole with a Melee attack. This is blunt damage equal to your Body -5 (minus five) soaked by Body and you must inflict a hit in order to swallow. It takes a Setback against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.

A swallowed target can use stunts against you or attack with a natural attack or a weapon of small size or smaller. Your innards don't benefit from armor and damage that you would normally soak with Toughness is instead soaked by Action.

Each time you take a Basic Action or Limit Break, you also make a Melee attack against any and all swallowed targets with damage as above.

Swoop

Basic Action

Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a Normal Melee Attack, if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when Sneaking with cumulative bonuses.

Tiger Rake

Trigger Action (Combo)

If you hit twice with Extend Claws, you may immediately use this to make a third unarmed attack on the same target with Body +8 Cutting damage. This is an exception to the rule that trigger actions cannot activate other trigger actions.