Difference between revisions of "Recon Air (Action Powers)"

From Action
Jump to navigation Jump to search
m (Leaf in the Wind)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
+
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Planar Pursuit ===
+
===Fade to Air ===
 +
Stance
 +
 
 +
You become invisible, like solidified air. {{ : Invisibility (Action) }}  In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another.
 +
Fade to Air allows you to try to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] as a part of activating the stance.
 +
 
 +
''The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions.
 +
 
 +
=== Leaf in the Wind ===
 
Basic Action
 
Basic Action
  
You can [[Recon_(Action_Powers_Technique)#Track|Track]] another creature through the air and even through other dimensions. You must start with a spoor that is no more than one day old. When [[Recon_(Action_Powers_Technique)#Track|Track]]ing successfully, you are not only able to track the creature, you can follow it through any [[Teleport (Action)|Teleports]] it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again.
+
You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h).
 +
You can sense the leaf's surrounding and can use it to spy. {{: Scry (Action)}}
  
 
=== Sense Air ===
 
=== Sense Air ===
 
Basic Action
 
Basic Action
  
You can sense the presence of gas at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of gas (not very useful except to find things like tunnels and submarines), but by concentrating on a particular type of gas you can eliminate all others and over time get a detailed analysis.
+
You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. {{ : Awareness (Action) }}
 
+
You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply.
=== Touch of Air ===
+
Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.
Inherent
 
 
 
You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes. This sense does not extend through a gas-tight barrier, but does extend around corners. If you make a [[Recon_(Action_Powers_Technique)#Scan|Scan]] check, you are automatically successful against creatures that are not clinging to a solid object in this area, and such creatures cannot [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] inside this area.
 
 
 
Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use.
 

Latest revision as of 10:37, 1 July 2021

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Fade to Air

Stance

You become invisible, like solidified air. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. Fade to Air allows you to try to Sneak as a part of activating the stance.

The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions.

Leaf in the Wind

Basic Action

You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h). You can sense the leaf's surrounding and can use it to spy. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Sense Air

Basic Action

You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply. Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.