Difference between revisions of "Recon Air (Action Powers)"
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− | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | + | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> |
− | === | + | ===Fade to Air === |
+ | Stance | ||
+ | |||
+ | You become invisible, like solidified air. {{ : Invisibility (Action) }} In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. | ||
+ | Fade to Air allows you to try to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] as a part of activating the stance. | ||
+ | |||
+ | ''The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions. | ||
+ | |||
+ | === Leaf in the Wind === | ||
Basic Action | Basic Action | ||
− | You | + | You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h). |
+ | You can sense the leaf's surrounding and can use it to spy. {{: Scry (Action)}} | ||
=== Sense Air === | === Sense Air === | ||
Basic Action | Basic Action | ||
− | + | You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. {{ : Awareness (Action) }} | |
− | + | You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply. | |
− | + | Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies. | |
− | |||
− | |||
− | You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes. | ||
− | |||
− | Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. |
Latest revision as of 10:37, 1 July 2021
Templates for Action |
- Main article: Powers (Action)
Fade to Air
Stance
You become invisible, like solidified air. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. Fade to Air allows you to try to Sneak as a part of activating the stance.
The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions.
Leaf in the Wind
Basic Action
You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h). You can sense the leaf's surrounding and can use it to spy. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
Sense Air
Basic Action
You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply. Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.