Difference between revisions of "Fly (Action)"
Jump to navigation
Jump to search
(action each round) |
m (wk) |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
''This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.'' | ''This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.'' | ||
− | You take off and fly through the air with a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill. You must | + | You take off and fly through the air with a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of [[Ride (Action)|Ride]] meters per shot expended on other actions. |
− | |||
− | |||
− | |||
− |
Latest revision as of 14:00, 4 April 2018
Templates for Action |
Basic Action
This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.
You take off and fly through the air with a Move equal to your Ride skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of Ride meters per shot expended on other actions.