Difference between revisions of "Fly (Action)"

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m (startup action only)
m (wk)
 
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<noinclude>{{Action Power Templates}}</noinclude>Basic Action
 
<noinclude>{{Action Power Templates}}</noinclude>Basic Action
  
''This is intended as a travel power useful in case scenes and somewhat impractical for ordinary adventuring.''
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''This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.''
  
You take off and fly through the air with a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill. You can fly until you land or for the rest of the scene.
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You take off and fly through the air with a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of [[Ride (Action)|Ride]] meters per shot expended on other actions.
 
 
While in flight, you must keep track of your flight direction, and must also move at least half your [[Move (Action)|Move]] with each basic action. You can only turn once per move, doing so at any point. You can use this power again to gain a single move with no turning restrictions, which is useful for navigating obstacles.
 
 
 
In a chase scene or for overland travel you can use this power to move normally at the enhanced speed.
 

Latest revision as of 14:00, 4 April 2018

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Templates for Action

Basic Action

This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.

You take off and fly through the air with a Move equal to your Ride skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of Ride meters per shot expended on other actions.