Difference between revisions of "Template:Action link"

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m (Damage Types)
m (Removed link to deleted DPL pages.)
 
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{{TOCright}}
 
{{TOCright}}
 
<!-- Documentation -->
 
<!-- Documentation -->
This template is used to create a link to a page related to a [[:category:Action tags|Action tag]].
+
This template is used to create a link to a pages for action keywords.
Note that pages still need to be tagged using the [[Template:Action tags|tags]] template.
 
  
 
== Arguments ==
 
== Arguments ==
  
# Name of tag. Case insensitive, so pick what looks good.
+
# Name of keyword. Case insensitive, so pick what looks good.
# Some tags take a second argument, such as load and brutal.
 
 
 
  
 
== See also ==
 
== See also ==
Line 15: Line 12:
 
<onlyinclude><includeonly>{{#switch:{{lc:{{{1}}}}}
 
<onlyinclude><includeonly>{{#switch:{{lc:{{{1}}}}}
  
| 1h = [[One-handed weapons (Action)|One-handed]]
+
| 1h = One-handed
| 2h = [[Two-handed weapons (Action)|Two-handed]]
+
| 2h = Two-handed
  
 
| melee = [[Melee weapons (Action)|melee]]
 
| melee = [[Melee weapons (Action)|melee]]
 
| ranged = [[Ranged weapons (Action)|ranged]]
 
| ranged = [[Ranged weapons (Action)|ranged]]
 +
| armor = [[Armor (Action)|armor]]
  
| ancient = [[Ancient technology weapons (Action)|ancient]]
+
| ancient = ancient
| blacksmith = [[Blacksmith technology weapons (Action)|blacksmith]]
+
| blacksmith = blacksmith
| clockwork = [[Clockwork technology weapons (Action)|clockwork]]
+
| clockwork = clockwork
| steam = [[Steam technology weapons (Action)|steam]]
+
| steam = coal
| combustion = [[Combustion technology weapons (Action)|combustion]]
+
| coal = coal
| electronic = [[Electronic technology weapons (Action)|electronic]]
+
| combustion = combustion
| fusion = [[Fusion technology weapons (Action)|fusion]]
+
| electronic = electronic
| hyperspace = [[Hyperspace technology weapons (Action)|hyperspace]]
+
| fusion = fusion]
| magic = [[Magical weapons (Action)|magic]]
+
| hyperspace = hyperspace
 
+
| magic = magic
| block = [[Melee Weapon Abilities (Action)#Block|{{{1}}}]]
 
| charge = [[Melee Weapon Abilities (Action)#Charge|{{{1}}}]]
 
| disarm = [[Melee Weapon Abilities (Action)#Disarm|{{{1}}}]]
 
| entangle = [[Melee Weapon Abilities (Action)#Entangle|{{{1}}}]]
 
| extra damage = [[Melee Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 
| armor defeating = [[Melee Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 
| armor exploiting = [[Melee Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 
| elemental = [[Melee Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 
| great blow = [[Melee Weapon Abilities (Action)#Great_Blow|{{{1}}}]]
 
| improvised = [[Melee Weapon Abilities (Action)#Improvised|{{{1}}}]]
 
| intercept = [[Melee Weapon Abilities (Action)#Intercept|{{{1}}}]]
 
| parry = [[Melee Weapon Abilities (Action)#Parry|{{{1}}}]]
 
| returning = [[Melee Weapon Abilities (Action)#Returning|{{{1}}}]]
 
| offhand strike = [[Melee Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 
| double strike = [[Melee Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 
| butt strike = [[Melee Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 
| stun = [[Melee Weapon Abilities (Action)#Stun|{{{1}}}]]
 
| throw = [[Melee Weapon Abilities (Action)#Throw|{{{1}}}]]
 
  
| Biological =[[Damage Types (Action)#Biological|{{{1}}}]]
+
| block = [[Weapon Abilities (Action)#Block|{{{1}}}]]
| Infection =[[Damage Types (Action)#Infection|{{{1}}}]]
+
| charge = [[Weapon Abilities (Action)#Charge|{{{1}}}]]
| Neurotoxin =[[Damage Types (Action)#Neurotoxin|{{{1}}}]]
+
| disarm = [[Weapon Abilities (Action)#Disarm|{{{1}}}]]
| Wounding =[[Damage Types (Action)#Wounding|{{{1}}}]]
+
| entangle = [[Weapon Abilities (Action)#Entangle|{{{1}}}]]
| Concussion =[[Damage Types (Action)#Concussion|{{{1}}}]]
+
| extra damage = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
| Disruption =[[Damage Types (Action)#Disruption|{{{1}}}]]
+
| armor defeating = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
| Acid =[[Damage Types (Action)#Acid|{{{1}}}]]
+
| armor exploiting = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
| Cold =[[Damage Types (Action)#Cold|{{{1}}}]]
+
| elemental = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
| Enervation =[[Damage Types (Action)#Enervation|{{{1}}}]]
+
| great blow = [[Weapon Abilities (Action)#Great_Blow|{{{1}}}]]
| Fire =[[Damage Types (Action)#Fire|{{{1}}}]]
+
| improvised = [[Weapon Abilities (Action)#Improvised|{{{1}}}]]
| Impact =[[Damage Types (Action)#Impact|{{{1}}}]]
+
| intercept = [[Weapon Abilities (Action)#Intercept|{{{1}}}]]
| Energy =[[Damage Types (Action)#Energy|{{{1}}}]]
+
| parry = [[Weapon Abilities (Action)#Parry|{{{1}}}]]
| Electricity =[[Damage Types (Action)#Electricity|{{{1}}}]]
+
| returning = [[Weapon Abilities (Action)#Returning|{{{1}}}]]
| Overexposure =[[Damage Types (Action)#Overexposure|{{{1}}}]]
+
| return = [[Weapon Abilities (Action)#Returning|{{{1}}}]]
| Sonic =[[Damage Types (Action)#Sonic|{{{1}}}]]
+
| offhand strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
| Physical =[[Damage Types (Action)#Physical|{{{1}}}]]
+
| double strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
| Blunt =[[Damage Types (Action)#Blunt|{{{1}}}]]
+
| butt strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
| Cutting =[[Damage Types (Action)#Cutting|{{{1}}}]]
+
| stun = [[Weapon Abilities (Action)#Stun|{{{1}}}]]
| Piercing =[[Damage Types (Action)#Piercing|{{{1}}}]]
+
| throw = [[Weapon Abilities (Action)#Throw|{{{1}}}]]
  
 +
| loud = [[Weapon Abilities (Action)#Loud|{{{1}}}]]
 +
| silent = [[Weapon Abilities (Action)#Silent|{{{1}}}]]
 +
| slow = [[Weapon Abilities (Action)#Slow|{{{1}}}]]
 +
| reload = [[Weapon Abilities (Action)#Reload|{{{1}}}]]
 +
| area = [[Weapon Abilities (Action)#Area|{{{1}}}]]
 +
| auto = [[Weapon Abilities (Action)#Autofire|{{{1}}}]]
 +
| saturation = [[Weapon Abilities (Action)#Saturation|{{{1}}}]]
 +
| unreliable= [[Weapon Abilities (Action)#Unreliable|{{{1}}}]]
 +
| static = [[Weapon Abilities (Action)#Static|{{{1}}}]]
 +
| one-shot = [[Weapon Abilities (Action)#One-Shot|{{{1}}}]]
 +
| slick = [[Weapon Abilities (Action)#Slick|{{{1}}}]]
 +
| scatter = [[Weapon Abilities (Action)#Scatter|{{{1}}}]]
  
 +
| biological = [[Damage Types (Action)#Biological|{{{1}}}]]
 +
| infection = [[Damage Types (Action)#Infection|{{{1}}}]]
 +
| neurotoxin = [[Damage Types (Action)#Neurotoxin|{{{1}}}]]
 +
| wounding = [[Damage Types (Action)#Wounding|{{{1}}}]]
 +
| concussion = [[Damage Types (Action)#Concussion|{{{1}}}]]
 +
| disruption = [[Damage Types (Action)#Disruption|{{{1}}}]]
 +
| acid = [[Damage Types (Action)#Acid|{{{1}}}]]
 +
| cold = [[Damage Types (Action)#Cold|{{{1}}}]]
 +
| enervation = [[Damage Types (Action)#Enervation|{{{1}}}]]
 +
| fire = [[Damage Types (Action)#Fire|{{{1}}}]]
 +
| impact = [[Damage Types (Action)#Impact|{{{1}}}]]
 +
| energy = [[Damage Types (Action)#Energy|{{{1}}}]]
 +
| electricity = [[Damage Types (Action)#Electricity|{{{1}}}]]
 +
| exposure = [[Damage Types (Action)#Exposure|{{{1}}}]]
 +
| sonic = [[Damage Types (Action)#Sonic|{{{1}}}]]
 +
| physical = [[Damage Types (Action)#Physical|{{{1}}}]]
 +
| blunt = [[Damage Types (Action)#Blunt|{{{1}}}]]
 +
| cutting = [[Damage Types (Action)#Cutting|{{{1}}}]]
 +
| piercing = [[Damage Types (Action)#Piercing|{{{1}}}]]
  
 
| {{{1}}}
 
| {{{1}}}
 
}}</includeonly></onlyinclude>
 
}}</includeonly></onlyinclude>

Latest revision as of 19:37, 8 June 2013

This template is used to create a link to a pages for action keywords.

Arguments

  1. Name of keyword. Case insensitive, so pick what looks good.

See also