Whip (Action): Difference between revisions

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|damage={{+}}0
|damage={{+}}0
|type=Melee
|type=Melee
|range=Reach
|hands=1H
|hands=1H
|size=Medium
|size=Medium
|range=Close
|tech=Ancient
|tech=Ancient
|property1=disarm
|property1=disarm
|property2=intercept
|property2=entangle
|property3=entangle
|property3=stun
|property4=
|property4=


|description=Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with.
|description=Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away.


}}
}}

Latest revision as of 14:17, 22 July 2012

This is a weapon data page for Action.

T4 logoAction
T4 logo
Heroic Action Role-Play


Whip

One-handed ancient melee weapon

Hands: 1H
Size: Medium
Tech: Ancient
Type: Melee
Range: Close
Damage: +0 Blunt
Properties: Disarm, entangle, stun

Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away.