Difference between revisions of "Earth Domain (5A)"
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{5A}} | {{5A}} | ||
− | This is | + | This is an original [[Cleric (5A)|Cleric]] domain for [[5A]]. |
− | ''The earth supports us all, feeds us all, | + | ''The earth supports us all, feeds us all, makes up all our houses and items. Revere the earth! |
== Subclass Features == | == Subclass Features == | ||
Line 26: | Line 26: | ||
=== Raker === | === Raker === | ||
At 1st level, you learn the [http://dnd5e.wikidot.com/spell:blade-ward Blade Ward] and [http://dnd5e.wikidot.com/spell:mold-earth Mold Earth] cantrips. | At 1st level, you learn the [http://dnd5e.wikidot.com/spell:blade-ward Blade Ward] and [http://dnd5e.wikidot.com/spell:mold-earth Mold Earth] cantrips. | ||
− | They count as a cleric cantrip to you, but does not count against your number of cantrips known. If you already either cantrip, you instead learn a cleric cantrip of your choice for each cantrip you already knew. | + | They count as a cleric cantrip to you, but does not count against your number of cantrips known. |
+ | If you already know either cantrip, you instead learn a cleric cantrip of your choice for each cantrip you already knew. | ||
=== Channel Divinity: Touch of Stone === | === Channel Divinity: Touch of Stone === | ||
Starting at 2nd level, you can use Channel Divinity to slow a creature down and possibly turn it to stone. You must be standing on the ground to use this. | Starting at 2nd level, you can use Channel Divinity to slow a creature down and possibly turn it to stone. You must be standing on the ground to use this. | ||
− | : When you hit a creature with a melee attack, you can use Channel Divinity to use Touch of Stone | + | : When you hit a creature with a melee attack, you can use Channel Divinity to use Touch of Stone. All the creature's speeds are reduced to 0 and a flying or swimming creature harmlessly falls to the ground or sea floor. At the end of each of its turns the creature must make a Constitution saving throw against your cleric spell DC. On a successful save the effect ends. After a second failed save, the creature is paralyzed. After three failed saves, the creature is petrified. A petrified creature can continue to attempt saving throws at the end of each of its turns to end the effect. |
=== Patient Reshaping === | === Patient Reshaping === | ||
Starting at 6th level, your [http://dnd5e.wikidot.com/spell:mold-earth Mold Earth] cantrip can affect stone as well as earth | Starting at 6th level, your [http://dnd5e.wikidot.com/spell:mold-earth Mold Earth] cantrip can affect stone as well as earth | ||
− | === | + | === Blessed Strikes === |
− | When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn | + | When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. |
=== Investiture of Stone === | === Investiture of Stone === | ||
− | Starting at 17th level, you can cast [http://dnd5e.wikidot.com/spell:investiture-of-stone Investiture of Stone] as often as you like. The spell does not require concentration when cast in this way, but | + | Starting at 17th level, you can cast [http://dnd5e.wikidot.com/spell:investiture-of-stone Investiture of Stone] as often as you like. The spell does not require concentration when cast in this way, but the effect is clearly visible and you leave a trail of rock shards that gives advantage on Wisdom (Survival) checks to track you. |
== Creator's Notes == | == Creator's Notes == |
Latest revision as of 15:56, 4 July 2024
Starfox's 5th Edition Fan Page |
This is an original Cleric domain for 5A.
The earth supports us all, feeds us all, makes up all our houses and items. Revere the earth!
Subclass Features
Domain Spells
Cleric Level | Spells |
1 | Earth Tremor, Magic Stone |
3 | Barkskin, Earthbind |
5 | Erupting Earth, Wall of Sand |
7 | Stone Shape, Stoneskin |
9 | Bigby's Hand, Wall of Stone |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Raker
At 1st level, you learn the Blade Ward and Mold Earth cantrips. They count as a cleric cantrip to you, but does not count against your number of cantrips known. If you already know either cantrip, you instead learn a cleric cantrip of your choice for each cantrip you already knew.
Channel Divinity: Touch of Stone
Starting at 2nd level, you can use Channel Divinity to slow a creature down and possibly turn it to stone. You must be standing on the ground to use this.
- When you hit a creature with a melee attack, you can use Channel Divinity to use Touch of Stone. All the creature's speeds are reduced to 0 and a flying or swimming creature harmlessly falls to the ground or sea floor. At the end of each of its turns the creature must make a Constitution saving throw against your cleric spell DC. On a successful save the effect ends. After a second failed save, the creature is paralyzed. After three failed saves, the creature is petrified. A petrified creature can continue to attempt saving throws at the end of each of its turns to end the effect.
Patient Reshaping
Starting at 6th level, your Mold Earth cantrip can affect stone as well as earth
Blessed Strikes
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
Investiture of Stone
Starting at 17th level, you can cast Investiture of Stone as often as you like. The spell does not require concentration when cast in this way, but the effect is clearly visible and you leave a trail of rock shards that gives advantage on Wisdom (Survival) checks to track you.