Difference between revisions of "Draconic Bloodline (5A)"

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{{5A}}
''Simple Revision.
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This is a [[Sorcerer_(5A)|Sorcerous Origin]] for [[5A]].
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''Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
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Source: Player's Handbook.
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== Subclass Features ==
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=== <span style="background-color:yellow">Draconic Spells</span> ===
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
  
 
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration, enchantment, or evocation spell from the wizard spell list.
 
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration, enchantment, or evocation spell from the wizard spell list.
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|+'''Draconic Spells'''
 
|+'''Draconic Spells'''
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|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
| valign=top align=center | 1 ||valign="top"| Chromatic Orb, Expeditious Retreat
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| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:chromatic-orb Chromatic Orb], [http://dnd5e.wikidot.com/spell:expeditious-retreat Expeditious Retreat]
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| Dragon's Breath, See Invisibility
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| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:dragons-breath Dragon's Breath], [http://dnd5e.wikidot.com/spell:see-invisibility See Invisibility]
 
|-
 
|-
| valign=top align=center | 5 ||valign="top"| Bestow Curse,  Fear
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| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:bestow-curse Bestow Curse][http://dnd5e.wikidot.com/spell:fear Fear]
 
|-
 
|-
| valign=top align=center | 7 ||valign="top"| Charm Monster, Elemental Bane  
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| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:charm-monster Charm Monster], [http://dnd5e.wikidot.com/spell:elemental-bane Elemental Bane]
 
|-
 
|-
| valign=top align=center | 9 ||valign="top"| Geas,Scrying
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| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:geas Geas], [http://dnd5e.wikidot.com/spell:scrying Scrying]
 
|}
 
|}
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=== Dragon Ancestor ===
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{| class="wikitable" align=right
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|+'''Draconic Ancestry'''
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|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''
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|-
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| valign=top | Black  ||valign="top"| Acid
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|-
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| valign=top | Blue  ||valign="top"| Lightning
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|-
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| valign=top | Brass  ||valign="top"| Fire
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|-
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| valign=top | Bronze  ||valign="top"| Lightning
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|-
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| valign=top | Copper  ||valign="top"| Acid
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|-
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| valign=top | Gold  ||valign="top"| Fire
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|-
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| valign=top | Green  ||valign="top"| Poison
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|-
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| valign=top | Red  ||valign="top"| Fire
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|-
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| valign=top | Silver  ||valign="top"| Cold
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|-
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| valign=top | White  ||valign="top"| Cold
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|}
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At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
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You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
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=== Draconic Resilience ===
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As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
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Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
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=== Elemental Affinity ===
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Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage.
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At the same time, you
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<span style="text-decoration: line-through;background-color:coral">can spend 1 sorcery point to</span>
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gain resistance to that damage type.
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<span style="text-decoration: line-through;background-color:coral">for 1 hour.</span>
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<span style="background-color:yellow">When you cast a spell that mentions acid, cold, fire, lightning, or poison damage, you can change that damage to the type associated with your draconic ancestry.</span>
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=== Dragon Wings ===
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At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
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You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
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=== Draconic Presence ===
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Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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== Editor's Notes ==
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The spells are new, the rest is unchanged.

Latest revision as of 13:35, 4 July 2024

5A5A logo
Starfox's 5th Edition Fan Page

This is a Sorcerous Origin for 5A.

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Source: Player's Handbook.

Subclass Features

Draconic Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration, enchantment, or evocation spell from the wizard spell list.

Draconic Spells
Sorcerer Level Spells
1 Chromatic Orb, Expeditious Retreat
3 Dragon's Breath, See Invisibility
5 Bestow Curse, Fear
7 Charm Monster, Elemental Bane
9 Geas, Scrying

Dragon Ancestor

Draconic Ancestry
Sorcerer Level Spells
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage.

At the same time, you can spend 1 sorcery point to gain resistance to that damage type. for 1 hour.

When you cast a spell that mentions acid, cold, fire, lightning, or poison damage, you can change that damage to the type associated with your draconic ancestry.

Dragon Wings

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Editor's Notes

The spells are new, the rest is unchanged.