Difference between revisions of "Long Life (Action)"

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<noinclude>{{action race schtick}}{{tocright}}</noinclude>
 
<noinclude>{{action race schtick}}{{tocright}}</noinclude>
 
=== Long Life ===
 
=== Long Life ===
Inherent
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Trigger Action (Combo)
  
You have lived a very long time. For each schtick you take in Long Life, you have lived about one human lifetime, that is about fifty years. You have great experience and have lived through many things, so whenever you are unsatisfied with a knowledge roll, you may roll again to represent things learnt during your long life. The GM should slant such information based on the time it is from. You can make a number of rerolls equal to your number of Long Life schtick picks.
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You have lived a very long time. For each schtick you take in Long Life, you have lived about about a hundred years more than a typical character. You have great experience and have lived through many things, so whenever you are unsatisfied with a knowledge roll, you may roll again to represent things learnt during your long life. The GM should slant such information based on the time it is from. You can make a number of rerolls equal to your number of Long Life schtick picks.
  
[[Dwarfs (Action)|Dwarfs]] can pick Long Life three times, living 100 to 150 years.
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Long Life has a drawback; you are less energetic and driven, causing you to do less in downtime.
 
 
[[Elves (Action)|Elves]] can pick Long Life any number of times, and are thus immortal. Some even go so far as to let go of other skills and abilities in order to pay the cost to keep on living.
 
 
 
[[Giants (Action)|Giants]] can pick Long Life up to three times, living from 200 to 260 years. Some legendary giants might be immortal.
 

Latest revision as of 19:24, 16 June 2018

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Heroic Action Role-Play

This is a Racial Power for Action

Long Life

Trigger Action (Combo)

You have lived a very long time. For each schtick you take in Long Life, you have lived about about a hundred years more than a typical character. You have great experience and have lived through many things, so whenever you are unsatisfied with a knowledge roll, you may roll again to represent things learnt during your long life. The GM should slant such information based on the time it is from. You can make a number of rerolls equal to your number of Long Life schtick picks.

Long Life has a drawback; you are less energetic and driven, causing you to do less in downtime.