Difference between revisions of "Illusory Damage (Action)"

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<noinclude>{{Action}}</noinclude>A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or [[Mind (Action)|Mind]], whichever is best.  
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<noinclude>{{Action}}</noinclude>A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except [[Damage_Types_(Action)#Psychic|Psychic Damage]]. Objects and creatures immune to psychic damage are also immune to illusory damage.
For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest.
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If the target has a resistance or [[Limitations_(Action)#Vulnerability|Vulnerability]] or otherwise reacts differently to the imitated type of damage, these special effects apply.
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The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or [[Mind (Action)|Mind]], whichever is best.  
Objects and creatures immune to psychic damage are also immune to illusory damage.
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For example, an illusory broadsword causes illusory cutting damage.  
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The target can use either Toughness or Mind to resist this damage, whichever is highest.
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If the target has a resistance or [[Limitations_(Action)#Vulnerability|Vulnerability]] or otherwise reacts differently to the imitated type of damage, these special effects apply.

Latest revision as of 12:11, 22 April 2023

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Heroic Action Role-Play

A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.