Difference between revisions of "Hunt (Action)"
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If you have a very strong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome by instinct and will hunt, no matter the cost. | If you have a very strong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome by instinct and will hunt, no matter the cost. | ||
− | Hunting always involves conflict and may involve murder, rape, mutilation, or kidnapping. | + | Hunting always involves conflict and may involve cannibalism, murder, rape, mutilation, or kidnapping. |
Latest revision as of 12:12, 15 March 2012
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Heroic Action Role-Play |
This is a Limitation for Action.
Hunt
You have strong hunting instincts that manifest in a particular situation of in the presence of a certain type of victim. A werewolf hunts under the light of the full moon, serial killers have their triggers, and succubi chase priests and virgins.
If you have a very strong reason not to follow your instincts you may make an opposed Mind roll against your potential victim. If this fails you are overcome by instinct and will hunt, no matter the cost.
Hunting always involves conflict and may involve cannibalism, murder, rape, mutilation, or kidnapping.