Difference between revisions of "Hammers (Action)"
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m (Starfox moved page Hammers (action) to Hammers (Action): caps) |
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+ | {{Action}}{{tocright}} | ||
Picks and hammers are specialized weapons for penetrating armor. | Picks and hammers are specialized weapons for penetrating armor. | ||
Focusing impact on a small point of impact either spikes through armor or delivers a sharp concussive blow. | Focusing impact on a small point of impact either spikes through armor or delivers a sharp concussive blow. | ||
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=== Maul === | === Maul === | ||
A huge weighted club, the maul can have a hammer head or be a reinforced and weighted pole, like the Japanese tetsubo. | A huge weighted club, the maul can have a hammer head or be a reinforced and weighted pole, like the Japanese tetsubo. | ||
+ | Known as the long, loaded shillelagh in Ireland. | ||
=== Rocket Hammer === | === Rocket Hammer === |
Latest revision as of 12:58, 22 January 2021
Heroic Action Role-Play |
Picks and hammers are specialized weapons for penetrating armor. Focusing impact on a small point of impact either spikes through armor or delivers a sharp concussive blow.
Maul
A huge weighted club, the maul can have a hammer head or be a reinforced and weighted pole, like the Japanese tetsubo. Known as the long, loaded shillelagh in Ireland.
Rocket Hammer
A two handed hammer with rockets mounted in the weapon head. Ignited by a switch on the handle, the rocket fires and delivers a very powerful blow. When the rocket is expended or not in use, this functions as a Maul.
Jet Hammer
A high-tech hammer, the jet hammer is powered to deliver more severe blows.