Difference between revisions of "Blowpipe (Action)"
Jump to navigation
Jump to search
m (Piercing, name) |
m (Polish) |
||
Line 16: | Line 16: | ||
|property4= | |property4= | ||
− | |description=A long pipe held to the mouth with both hands. A sharp thrust of breath fires a light dart that is usually poisoned. | + | |description=A long pipe held to the mouth with both hands. A sharp thrust of breath fires a light dart that is usually poisoned with a [[Damage Types (Action)#Neurotoxin|{{{1}}}]]. |
− | A | + | A blowpipe is about as long as you are. An ancient blowgun cannot be used in melee without ruining the weapon, as they are quite frail. Modern metal versions could be made to perform like Quarterstaff. |
+ | |||
+ | ''The distinction between a long blowpipe and a short blowgun is entirely a game convention; both long and short blowpipes can be called by either name.'' | ||
}} | }} |
Revision as of 12:32, 2 November 2009
This is a weapon data page for Action.
Heroic Action Role-Play |
Blowpipe
Two-handed ancient ranged weapon
Hands: 2H
Size: Large
Tech: Ancient
Type: Ranged
Range: Close
Damage: +0 Piercing
Properties: Elemental, silent
A long pipe held to the mouth with both hands. A sharp thrust of breath fires a light dart that is usually poisoned with a {{{1}}}.
A blowpipe is about as long as you are. An ancient blowgun cannot be used in melee without ruining the weapon, as they are quite frail. Modern metal versions could be made to perform like Quarterstaff.
The distinction between a long blowpipe and a short blowgun is entirely a game convention; both long and short blowpipes can be called by either name.