Difference between revisions of "Blast Time (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
− | === | + | === Damocle's Sword === |
− | {{Template:Blast (Action Powers)}} | + | {{Template:Blast (Action Powers)}} Targets cannot take trigger actions in response to this attack. |
+ | Damocle's sword [[Damage_Types_(Action)#Blunt|blunt]] damage. You step outside of time set up projectiles to hit the target. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. If you are within reach, you can use a melee weapon. Doing this changes the damage add and type to that of the weapon. | ||
− | + | === Arrows of Time === | |
+ | {{Template:Burst (Action Powers)}} Targets cannot take trigger actions in response to this attack. | ||
− | + | Arrows of time does [[Damage_Types_(Action)#Blunt|blunt]] damage. You step outside of time and set up projectiles to hit each target. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. Doing so changes the damage add and type to that of the weapon. | |
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− | + | === Hail of Time === | |
+ | {{Template:Cone (Action Powers)}} Targets cannot take trigger actions in response to this attack. | ||
− | + | Arrow of time does [[Damage_Types_(Action)#Blunt|blunt]] damage. You step outside of time and hurl projectiles at the area. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. Doing so changes the damage add and type to that of the weapon. | |
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=== Time Tomb === | === Time Tomb === | ||
− | + | Finisher | |
− | Time Tomb puts the target into suspended animation, removing him from the time stream until the effect collapses. He either ceases to exist in the meantime, or stands about still as a statue, impervious to | + | Time Tomb puts the target into suspended animation, removing him from the time stream until the effect collapses. He either ceases to exist in the meantime, or stands about still as a statue, impervious to everything in normal time. |
Time Tomb is normally permanent, but can be broken as a [[Curse (Action)|Curse]]. | Time Tomb is normally permanent, but can be broken as a [[Curse (Action)|Curse]]. |
Latest revision as of 16:42, 18 December 2020
Templates for Action |
- Main article: Powers (Action)
Damocle's Sword
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Targets cannot take trigger actions in response to this attack. Damocle's sword blunt damage. You step outside of time set up projectiles to hit the target. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. If you are within reach, you can use a melee weapon. Doing this changes the damage add and type to that of the weapon.
Arrows of Time
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Targets cannot take trigger actions in response to this attack.
Arrows of time does blunt damage. You step outside of time and set up projectiles to hit each target. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. Doing so changes the damage add and type to that of the weapon.
Hail of Time
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Targets cannot take trigger actions in response to this attack.
Arrow of time does blunt damage. You step outside of time and hurl projectiles at the area. The projectiles move when time resumes. Any ranged or thrown weapon can be used as an implement of this attack. Doing so changes the damage add and type to that of the weapon.
Time Tomb
Finisher
Time Tomb puts the target into suspended animation, removing him from the time stream until the effect collapses. He either ceases to exist in the meantime, or stands about still as a statue, impervious to everything in normal time. Time Tomb is normally permanent, but can be broken as a Curse.