Difference between revisions of "Blast Force (Action Powers)"
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{{Template:Burst (Action Powers)}} | {{Template:Burst (Action Powers)}} | ||
− | + | Force Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | |
=== Force Deflect === | === Force Deflect === |
Revision as of 12:11, 1 February 2014
Templates for Action |
- Main article: Powers (Action)
Force Blast
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Force Blast does Impact damage. Its target-seeking and ignores Cover.
Force Bolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force bolt does Impact damage. Its target-seeking and ignores Cover.
Force Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Force Burst does Impact damage. Its target-seeking and ignores Cover.
Force Deflect
Trigger Action (Defense)
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your Shoot for your Toughness to soak damage.
Force Ram
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force Ram deals Blunt damage when to creatures. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.
Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.