Difference between revisions of "Blast Force (Action Powers)"
m (→Force Bolt: Impact damage) |
(Force Blast) |
||
Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
+ | |||
+ | ===Force Blast=== | ||
+ | {{Template:Ball (Action Powers)}} | ||
+ | |||
+ | Force Blast does [[Damage Types (Action)#Impact| impact damage]]. Its target-seeking and ignores [[Cover (Action)|Cover]]. | ||
+ | |||
+ | {{: Burn (Action)}} | ||
===Force Bolt=== | ===Force Bolt=== |
Revision as of 16:22, 12 May 2008
Templates for Action |
- Main article: Powers (Action)
Force Blast
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Force Blast does impact damage. Its target-seeking and ignores Cover.
This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Force Bolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force bolt does impact damage. Its target-seeking and ignores Cover.