Difference between revisions of "Blast Fire (Action Powers)"
m (Linky) |
m (Burn) |
||
Line 4: | Line 4: | ||
Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | ||
+ | |||
+ | {{: Burn (Action)}} | ||
===Fire Blast=== | ===Fire Blast=== | ||
Line 9: | Line 11: | ||
Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | ||
+ | |||
+ | {{: Burn (Action)}} | ||
===Fire Touch=== | ===Fire Touch=== |
Revision as of 15:07, 27 November 2007
Templates for Action |
- Main article: Powers (Action)
Fireball
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Fireball does disruption/fire damage.
This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Fire Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Fire Blast does disruption/fire damage.
This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Fire Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Fire Touch does disruption/fire damage.