Difference between revisions of "Blast Fey (Action Powers)"
Jump to navigation
Jump to search
m (→Fairy Horn: wk) |
m (→Fairy Horn: wk) |
||
Line 3: | Line 3: | ||
Inherent | Inherent | ||
− | You have one or more horns or | + | You have one or more horns or antennas that practically radiate power. This is clearly visible when in use and surrounded by special effects reminiscent of the blast powers you have. |
You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +7 damage. | You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +7 damage. |
Revision as of 07:20, 21 July 2016
Templates for Action |
- Main article: Powers (Action)
Fairy Horn
Inherent
You have one or more horns or antennas that practically radiate power. This is clearly visible when in use and surrounded by special effects reminiscent of the blast powers you have.
You use your horns as if it was an Implement, doing Mind +7 damage.
Holding on to or tying up your horns seals them, giving you Power Loss. This can be achieved with a setback with an appropriate stunt by those in the know.
Fairy Shot
Trigger Action (Combo)
Select one stunt, power, or stick that you can use and that is normally a basic action. Your ranged abilities manifests this effect very strongly; whenever you hit another creature with a Shoot attack you you make, you can use the selected ability as a trigger action instead of a basic action.