Difference between revisions of "Flux Powers (FiD)"

From Action
Jump to navigation Jump to search
 
(89 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{FiD}}
 
{{FiD}}
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
+
{{FiD-Powers}}
 +
{{tocright}}
 
Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.  
 
Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.  
  
Line 15: Line 16:
 
If they take physical form they are often a chimera of different parts.
 
If they take physical form they are often a chimera of different parts.
  
=== Flux Power Effects ===
+
== Flux Abilities ==
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" | '''Action'''  
+
|valign=bottom | '''Action'''  
|align="center" | '''Basic'''    <br> No minimum    <br>  3 Stress
+
|align="center" valign=bottom | '''Basic'''     
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
+
|align="center" valign=bottom | '''Advanced'''  
|align="center" | '''Master'''  <br> Minimum 4 Dice <br>  7 Stress
+
|align="center" valign=bottom | '''Master'''   
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
+
|align="center" valign=bottom | '''Apex'''    
 +
|- 
 +
|valign=bottom | '''Dice '''
 +
|align="center" valign=bottom | —   
 +
|align="center" valign=bottom | Minimum 2d
 +
|align="center" valign=bottom | Minimum 4d 
 +
|align="center" valign=bottom | Minimum 6d      
 +
|-
 +
|valign=bottom | '''Stress'''
 +
|align="center" valign=bottom | Avoid fumble (2+).
 +
|align="center" valign=bottom | Succeed (4+).
 +
|align="center" valign=bottom | Full success (6).
 +
|align="center" valign=bottom | Critical (2 sixes).
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''  
 
|align="left" valign="top" | '''Attune'''  
|valign="top"| '''Perceive''' <br> Detect supernatural creatures and powers.  
+
|valign="top"| '''[[#Chaos Eye|Chaos Eye]]'''       <br> Detect the supernatural.
|valign="top"| '''Dismiss''' <br> Force any creature native to another plane of existence to return to that plane, or to end the operation of any power.  
+
|valign="top"| '''[[#Chaos Rebuke|Chaos Rebuke]]''' <br> Dismiss the supernatural.
|valign="top"| '''Summon'''   <br> Call a creature from a plane of chaos. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
+
|valign="top"| '''[[#Chaos Call|Chaos Call]]'''     <br> Summon chaos creatures.
|valign="top"| '''Gate'''    <br> Create a temporary portal that allows travel to a plane of chaos.
+
|valign="top"| '''[[#Chaos Gate|Chaos Gate]]'''    <br> Portal to a plane of chaos.
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''  
 
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Call to Chaos'''   <br> You can command anyone as long as you incite independence and chaos. They understand you, but you don't understand them.
+
|valign="top"| '''[[#Call to Chaos|Call to Chaos]]'''           <br> Flux intimidation.
|valign="top"| '''Translate'''       <br> You and allies can communicate with any kind of creature.
+
|valign="top"| '''[[#Call to Companions|Call to Companions]]''' <br> Flux signalling.
|valign="top"| '''Call to Freedom''' <br> As long as you inspire independence and chaos you can affect anyone, as if you were their friend. Of course, them acting independently might not be helpful.  
+
|valign="top"| '''[[#Call to Freedom|Call to Freedom]]'''       <br> Inspire independence.
|valign="top"| '''Emancipate'''     <br> You can permanently make creatures resistant to command and control.
+
|valign="top"| '''[[#Call to Madness|Call to Madness]]'''       <br> Break a mind.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Chaos Mask'''   <br> You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits.  
+
|valign="top"| '''[[#Chaos Costume|Chaos Costume]]'''       <br> Chaos accessories.
|valign="top"| '''Shapechange'''   <br> You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. Which action and attributes are affected change randomly.
+
|valign="top"| '''[[#Chaos Chimera|Chaos Chimera]]'''       <br> Transform into anything.
|valign="top"| '''Transform'''     <br> You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''[[#Chaos Conversion|Chaos Conversion]]''' <br> Transform crew.
|valign="top"| '''Chaotic Chase''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore.
+
|valign="top"| '''[[#Chaos Cascade|Chaos Cascade]]'''       <br> Transform gangs.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride'''               <br> You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys.  
+
|valign="top"| '''[[#Random Ride|Random Ride]]'''     <br> Ride any mount or vehicle.
|valign="top"| '''Fine Local Control''' <br> You can use luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
+
|valign="top"| '''[[#Random Rumble|Random Rumble]]''' <br> Pine and Potent melee attack.
|valign="top"| '''Manipulate'''         <br> You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds.
+
|valign="top"| '''[[#Random Rover|Random Rover]]'''   <br> A ride luckily appears.
|valign="top"| '''Surge'''             <br> You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''[[#Random Route|Random Route]]'''   <br> Find open route to travel.
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Lucky Trail''    <br> You can track, pursue, and hide by blind luck. Events conspire to help you - to a point.
+
|valign="top"| '''[[#Fickle Finder|Fickle Finder]]'''    <br> Track by blind luck.
|valign="top"| '''Lucky Shot'''     <br> You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''[[#Fickle Focus|Fickle Focus]]'''       <br> Lethal accident.
|valign="top"| '''Random Carnage''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
+
|valign="top"| '''[[#Fickle Fortune|Fickle Fortune]]'''   <br> Cause random events.
|valign="top"| '''Starfall?'''     <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
+
|valign="top"| '''[[#Fickle Fate|Fickle Fate]]'''         <br> Random area attack.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''  
 
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Chaotic Cover'''         <br> You can hide anywhere, protected by random distractions. This won't last long.
+
|valign="top"| '''[[#Errant Evasion|Errant Evasion]]'''     <br> Hide anywhere once.
|valign="top"| '''Fortune's Flow'''        <br> You can move on and through environments as if your life was charmed. Events will conspire to help you move freely.
+
|valign="top"| '''[[#Errant Errand|Errant Errand]]'''       <br> Avoid random dangers.
|valign="top"| '''Serendipitous Saunter''' <br> You can bring allies along when you use Chaotic Cover and Fortune's Flow.
+
|valign="top"| '''[[#Errant Excursion|Errant Excursion]]''' <br> Crew Prowling.
|valign="top"| '''Out of the Fire'''       <br> Teleport to a random location within the same city or region, which is  generally sufficient to enter or escape any dangerous situation - maybe into another situation.  
+
|valign="top"| '''[[#Errant Emergence|Errant Emergence]]''' <br> Random Teleport.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Pratfall'''           <br> Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time.  
+
|valign="top"| '''[[#Fracture Fortitude|Fracture Fortitude]]''' <br> Resist Flux Harm.
|valign="top"| '''Anarchic Assault'''   <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''[[#Fracture Feint|Fracture Feint]]'''         <br> Fine and Potent melee.
|valign="top"| '''Chaos Shroud'''       <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''[[#Fracture Fray|Fracture Fray]]'''           <br> Negate Scale in melee.
|valign="top"| '''Anarchic Avalanche''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.  
+
|valign="top"| '''[[#Fracture Frenzy|Fracture Frenzy]]'''       <br> Attack all in a melee.
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze Anomaly'''   <br> You learn the powers and abilities of flux powers and creatures you study.
+
|valign="top"| '''[[#Anomaly Appraisal|Anomaly Appraisal]]''' <br> Identify Flux.
|valign="top"| '''Serendipity Seer'''  <br> You gain glimpses of future events relating to a creature you focus on.
+
|valign="top"| '''[[#Anomaly Analysis|Anomaly Analysis]]'''  <br> Analyze Flux.
|valign="top"| '''Anomaly Archive'''   <br> You can read the past events of something you study with Analyze Anomaly. This includes previous owners and how the thing has been moved around as well as significant scenes.
+
|valign="top"| '''[[#Anomaly Archive|Anomaly Archive]]'''     <br> History of Flux.
|valign="top"| '''Serendipity Sweep''' <br> You find and analyze all flux in a wide area. This is easy to do where you are, more difficult at range. You can then use Anomaly Archive on some of these targets.
+
|valign="top"| '''[[#Anomaly Aggregate|Anomaly Aggregate]]''' <br> Analyze lots of Flux.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''  
 
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Fortune's Find'''       <br> You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous.
+
|valign="top"| '''[[#Wayward Win|Wayward Win]]'''     <br> Find random things.
|valign="top"| '''Flux Farsight'''       <br> Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly.  
+
|valign="top"| '''[[#Wayward Watch|Wayward Watch]]''' <br> See randomness.
|valign="top"| '''Serendipitous Scan'''         <br> You get a vision of a random thing or creature you will encounter in the near future.
+
|valign="top"| '''[[#Wayward Web|Wayward Web]]'''     <br> Vision of randomness.
|valign="top"| '''Omniscient Opportunist''' <br> You perceive all random coincidences over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''[[#Wayward World|Wayward World]]''' <br> Perceive all Flux.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Intuitive Awareness''' <br> You can understand any creature and gauge their motivations. They do not understand you.
+
|valign="top"| '''[[#Whim Wink|Whim Wink]]'''   <br> Universal translation.
|valign="top"| '''Chance Concord'''     <br> You and allies can communicate with anyone.
+
|valign="top"| '''[[#Whim Woo|Whim Woo]]'''     <br> Spirited conversations.
|valign="top"| '''Chance Compulsion'''   <br> You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, sometimes violent.
+
|valign="top"| '''[[#Whim Whorl|Whim Whorl]]''' <br> Triggered randomness.
|valign="top"| '''Liberation '''         <br> You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state.
+
|valign="top"| '''[[#Whim Warp|Whim Warp]]'''   <br> Break social bonds.
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''  
 
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Serendipity's Gift''<br> With luck, you might find just the tool or component you need.
+
|valign="top"| '''[[#Capricious Craft|Capricious Craft]]'''             <br> Find thing you need.
|valign="top"| '''Chance Crafting'''     <br> You can randomly shape any object as if they were of clay. This is not under your control but often fulfills your needs in an unexpected way.  
+
|valign="top"| '''[[#Capricious Contraption|Capricious Contraption]]''' <br> Inspired crafting.
|valign="top"| '''Capricious Crafting''' <br> You can randomly reshape any object into any other object, hopefully a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''[[#Capricious Conjury|Capricious Conjury]]'''         <br> Random transmutation.
|valign="top"| '''Wish'''               <br> You wish for an object and it might appear. This can be something large, such as a vehicle or building.
+
|valign="top"| '''[[#Wish|Wish]]'''                                     <br> Create items on a whim.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''  
 
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Chaotic Clutter''' <br> Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place.  
+
|valign="top"| '''[[#Ruin Rip|Ruin Rip]]'''         <br> Random breakage.
|valign="top"| '''Anarchic Impact''' <br> You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it.
+
|valign="top"| '''[[#Ruin Rupture|Ruin Rupture]]''' <br> Invoke entropy.
|valign="top"| '''Hushed Havoc'''   <br> Similar to Anarchic Impact, but destroyed targets silently disappear or are reduced to a fine dust.
+
|valign="top"| '''[[#Ruin Rot|Ruin Rot]]'''         <br> Silent disintegration.
|valign="top"| '''Chaos Cataclysm''' <br> Similar to Anarchic Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
+
|valign="top"| '''[[#Ruination|Ruination]]'''       <br> Area Ruin Rupture.
 
|}
 
|}
  
=== Descriptions ===
+
== Expanded Flux Powers ==
==== Attune ====
+
Harness the power of Attune to perceive and manipulate unnatural energies.
Harness the power of Attune to perceive and manipulate supernatural energies, allowing you to detect and interact with beings and phenomena beyond the mortal realm.
+
Flux is flexible in this and can detect and dispel other powers.
 +
 
 +
=== Attune ===
 +
==== Chaos Eye ====
 +
Detect the supernatural.
 +
 
 +
Detect supernatural creatures and powers.
 +
Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals. A drawback to this is that you cannot tell what power you have detected.
 +
 
 +
{{ : Include Attune Basic Detect Powers (FiD) }}
 +
 
 +
==== Chaos Rebuke ====
 +
Dismiss the supernatural.
 +
 
 +
Dismiss any summon or dispel any power.
 +
You can compel any creature native to another plane of existence to return to that plane, to cease the operation of any power, and to force any Spirit to materialize. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities.
 +
Dispelling with Flux is powerful, it can dispel any power.
 +
 
 +
{{ : Include Attune Dispel Materialize Spirits (FiD) }}
 +
 
 +
==== Chaos Call ====
 +
Summon chaos creatures.
 +
 
 +
By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos.
 +
 
 +
Flux creatures generally come in two types, spirits, and creatures with powers.
 +
 
 +
Spirits are naturally immaterial, but some can take physical form.
 +
They manifest the emotional and mental manifestations of their power. Spirits are of roughly human intellect, but can seem monomaniacal in their focus on their particular power.
 +
They can use sophisticated powers and usually have an agenda of their own that might well be irrelevant to humans.
 +
 
 +
Creatures with powers resemble normal creatures, having a biological body, metabolism, and functioning as ordinary living creatures but also have some exceptional abilities related to their power.
 +
Flux creatures often lack a distinct form, like amoebas, but some are regular creatures with Flux powers.
 +
Not all creatures with powers are summonable or dismissible, many are native to this world and have no special vulnerability to Attune powers.
 +
 
 +
{{ : Include Attune Summon (FiD) }}
 +
 
 +
==== Chaos Gate ====
 +
Portal to a plane of chaos.
 +
 
 +
The planes of Flux are known variously as Liminara or Fluxor, the first used by dreamers and poets, the second by wizards and scholars of the planes.
 +
These portals are unpredictable in nature, and the destination may vary each time they are opened.
 +
Exercise caution when using this ability, as it can lead to encounters with beings of immense power and unpredictability.
 +
 
 +
{{ : Include Attune Gate (FiD) }}
  
'''Perceive:'''
+
=== Command ===
With the power of Attune, you gain the ability to detect supernatural creatures and powers. Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals.
+
Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call.  
 +
Position and effect depend on the situation and your relationship with listeners.
  
'''Dismiss:'''
+
==== Call to Chaos ====
Through sheer force of will, you can compel any creature native to another plane of existence to return to that plane, or to cease the operation of any power they may possess. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities.
+
Flux intimidation.
  
'''Summon:'''
+
You can create Flux effects such as as poltergeist activity and surges of raw chaos to heighten your authority, gaining leverage similar to what could be a achieved with threat such as displaying a weapon.  
By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos. However, these summoned beings are generally unwilling servants, and their obedience may be tenuous at best. You can issue them a single command, which they must obey, but maintaining control over them beyond that initial command may require further study or even a separate score.
+
This can provide the leverage needed to use Command to intimidate without actual threat of violence.
 +
Creatures of Flux might recognize you as a figure of authority.
  
'''Gate:'''
+
==== Call to Companions ====
With the power of Gate, you can create temporary portals that allow travel to and from chaotic planes of existence. These portals are unpredictable in nature, and the destination may vary each time they are opened. Exercise caution when using this power, as it can lead to encounters with beings of immense power and unpredictability.
+
Flux signalling.
  
==== Command ====
+
You can communicate with Flux creatures over any distance as long as you know the target, and a line-of-sight even if you do not. You can communicate with the most powerful creature related to your power in a vehicle or installation as long as you can see the exterior. The communication is simple and direct, suitable for the Command skill.
Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call.
 
  
'''Call to Chaos:'''
+
You can communicate with any creature, but the communication manifests randomly, as an omen or sign in nature. These messages are spooky, hard to interpret, and cannot be replied to.
Through your commanding presence and the incitement of independence and chaos, you can compel obedience from anyone within your vicinity. Those affected by your command understand your intentions, but you may not comprehend their responses. Use this power to rally allies or sow discord among your enemies.
 
  
'''Translate:'''
+
==== Call to Freedom ====
With the ability to translate languages, you and your allies can communicate effectively with any kind of creature, regardless of their native tongue or form of communication. This power breaks down barriers to understanding and fosters cooperation in diverse situations.
+
Inspire independence.
  
'''Call to Freedom:'''
+
Use this power to liberate allies or disrupt the plans of your adversaries.
By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals. Use this power to liberate allies or disrupt the plans of your adversaries.
+
By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals.  
  
'''Emancipate:'''
+
This is essentially a Fine attempt at communication, increasing your outcome compared to a normal attempt at Command. It works on any creature, but the only command you can give is for them to take independent action.
With Emancipate, you have the power to permanently free creatures from the shackles of command and control. This liberation grants them complete autonomy and resistance to external influences, allowing them to embrace their wild and unbridled nature.
 
  
==== Consort ====
+
The position depends on the creatures' actual relationship to you—ordering a creature that sees itself as your superior is a desperate position. A controlled position comes from a creature that agrees you are superior, usually just making retrying harder. A risky position is typical against a creature that sees itself as your equal and not your enemy, possibly leading to heat, misunderstood orders, or small rebellions.
Embrace the chaotic nature of flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.
 
  
'''Chaos Mask:'''
+
==== Call to Madness ====
Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of flux.
+
Break a mind.
  
'''Shapechange:'''
+
You permanently alter a creature's mind by adding chaos.
Shapechange grants you the ability to transform into any form you desire. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain outcomes.
+
This can remove existing loyalties and free the creature from societal pressure. You can only change them so much, use too much and the creature becomes eccentric, then mad, then raving insane.
  
'''Transform:'''
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
With Transform, you can shapechange willing or helpless creatures at will. This transformative effect can be a boon or a curse, depending on the circumstances. Breaking the transformation is possible but not easy, requiring careful intervention to reverse its effects.
 
  
'''Chaotic Chase:'''
+
=== Consort ===
This power allows you to transform a large number of creatures, whether willing or non-sentient, and give them a simple instruction. However, the chaotic nature of flux ensures that these creatures may not adhere to your commands, leading to unpredictable outcomes.
+
Embrace the chaotic nature of Flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.
  
==== Finesse ====
+
==== Chaos Costume ====
 +
Chaos accessories.
 +
 
 +
Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of Flux, but it is not going to make you inconspicuous.
 +
 
 +
You can use this on your entire Crew as an Advanced ability.
 +
 
 +
==== Chaos Chimera ====
 +
Transform into anything.
 +
 
 +
Chaos Chimera grants you the ability to transform into any form you desire, including composites of different creatures. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain but mostly positive results.
 +
 
 +
With limited outcome you can transform into yourself like you would have been, had you grown up as the creature whose form you assume. Those familiar with you will recognize you. Standard outcome can make you a generic creature, very hard to recognize as yourself. Great outcome allows you to assume the shape and some of the personality of a specific creature you have studied.
 +
 
 +
==== Chaos Conversion ====
 +
Transform crew.
 +
 
 +
Chaos Chimera on willing or helpless creatures. Their Consort determines if they can control further changes.
 +
The duration depends of the outcome, limited outcome is very temporary. Standard outcome lasts for the duration of a score. Great outcome lasts a long time and potentially become permanent, depending on the the story. If you also want to make the target unrecognizable, that requires additional outcome, see Chaos Chimera.
 +
 
 +
This is sometimes used as a kind of poetic justice, transforming the target as a punishment, a curse that is very hard to break.
 +
 
 +
==== Chaos Cascade ====
 +
Transform gangs.
 +
 
 +
This power allows you to use Chaos Conversion on a large number of creatures, either willing or non-sentient, and give them a simple instruction. However, the chaotic nature of Flux ensures that these creatures are energetic and creative, but may interpret your commands creatively, leading to unpredictable outcomes.
 +
 
 +
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
 +
 
 +
=== Finesse ===
 
Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.
 
Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.
  
'''Ride:'''
+
==== Random Ride ====
With the ability to ride any mount or vehicle as if it were domesticated, you gain unparalleled control over your means of transportation. Whether it be a steed or a vehicle, you can navigate with finesse and ease, unlocking new avenues of mobility.
+
Ride any mount or vehicle.
 +
 
 +
With the ability to ride any mount as if it were domesticated or a vehicle as if you were trained with it, you gain control over your means of transportation.  
 +
The power of Flux means that even clear terrain can be tricky for you, while you are unusually lucky in rough terrain.
 +
You can bypass simple locks on vehicles, but not more serious security.
 +
You can ride beasts even if they are not trained to carry a rider.
 +
They must still be physically able to carry you.
 +
 
 +
==== Random Rumble ====
 +
Pine and Potent melee attack.
  
'''Fine Local Control:'''
 
 
Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries.
 
Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries.
 +
However, even more than most Flux attacks, repeated use gets harder and more dangerous.
  
'''Manipulate:'''
+
==== Random Rover ====
Through precise manipulation of luck, you can exert control over the environment from a distance. Whether it's opening doors, triggering mechanisms, or hindering your enemies, this power allows for subtle and precise actions as long as your luck holds.
+
A ride luckily appears.
  
'''Surge:'''
+
When the situation demands it, you can manipulate fate so that a vehicle becomes available for you to use.
By invoking a rain of random chaos, you can suppress the abilities of multiple opponents and unleash havoc upon your enemies. This power acts as both a defensive shield and an offensive weapon, providing you with a potent tool for controlling the battlefield.
+
You may be forced to steal or commandeer this vehicle, or it might became available trough an mistaken identity, mishap, or accident or pick you up as a hitcher.
  
==== Hunt ====
+
==== Random Route ====
 +
Find open route to travel.
 +
 
 +
You pick a seemingly random route for your crew to travel, that will luckily prove to be open and unobstructed.
 +
 
 +
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
 +
 
 +
=== Hunt ===
 
Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux.
 
Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux.
 +
Like many Flux power, each consecutive use is more dangerous.
 +
 +
==== Fickle Finder ====
 +
Track by blind luck.
  
'''Lucky Trail:'''
+
This works even if the quarry does not leave any mundane trail or clues. Consequences here are mainly to lose the trail, but depending on the environment and targets, it might lead you to get lost, into traps, or even into an ambush.  
With the aid of blind luck, you can track, pursue, and hide from your adversaries with uncanny efficiency. Events seem to conspire in your favor, guiding you toward your quarry while confounding your pursuers.
 
  
'''Lucky Shot:'''
+
==== Fickle Focus ====
Channeling your power into a focused attack, you can unleash devastating strikes akin to a fine and potent rifle. This precision allows you to target foes with lethal accuracy, turning the tide of battle in your favor.
+
Lethal accident.
  
'''Random Carnage:'''
+
This is about as effective as traditional equipment; a fine and potent ranged weapon would be equally powerful in combat.
Utilizing your power to its fullest extent, you can unleash chaos upon the battlefield, striking down multiple enemies with devastating force. However, be wary of collateral damage, as the indiscriminate nature of this power may harm allies as well as foes.
+
Some targets may exhibit more or less vulnerability to specific types of attacks, and this power is very flexible in its effects as long as the environment has what you need.
 +
Lucky Shot can produce some very unlikely hits, making things spin out of control rather than inflicting regular damage.
  
'''Starfall?:'''
+
==== Fickle Fortune ====
With this ability, you can call down a barrage of destruction upon your enemies, wreaking havoc upon the surrounding area. The sheer force of this attack can level buildings and create chaos, providing cover for your escape or turning the tide of battle in your favor.
+
Cause random events.
  
==== Prowl ====
+
Cause random events that disrupt the environment.
Move through the shadows with effortless grace, navigating treacherous terrain and eluding detection with the serendipitous blessings of chaos.
+
These don't do direct damage, but can otherwise be significant and affect an area.
 +
Thinks like oil spills, sudden squalls, brownouts, and similar random disturbances.
  
'''Chaotic Cover:'''
+
==== Fickle Fate ====
Blend into your surroundings with ease, protected by random distractions that confound the senses of those who seek to find you. While this cover may not last long, it provides a valuable advantage in stealth and evasion.
+
Random area attack.
  
'''Fortune's Flow:'''
+
Lucky Shot with an Area (p. 221) effect.
Move through environments with the grace and ease of one blessed by fortune. Events seem to conspire in your favor, clearing obstacles and opening paths to freedom.
+
Does full damage to crew cohorts.
  
'''Serendipitous Saunter:'''
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
Bring your allies along on your adventures, sharing the benefits of Chaotic Cover and Fortune's Flow. Together, you can navigate treacherous terrain and evade pursuit with uncanny efficiency.
 
  
'''Out of the Fire:'''
+
=== Prowl ===
When danger looms, escape to safety with the power of teleportation. Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move.
+
Sneak and move with stealth and agility.  
 +
Again, luck only lasts so long, using Flux powers repeatedly risks worse and worse consequences.  
  
==== Skirmish ====
+
==== Errant Evasion ====
 +
Hide anywhere once.
 +
 
 +
Blend into your surroundings anywhere, protected by random distractions that confound the senses of those who seek to find you. 
 +
These distraction are unlikely to last long, you better get into regular cover quickly.
 +
 
 +
==== Errant Errand ====
 +
Avoid random dangers.
 +
 
 +
Move through environments with the ease of one blessed by fortune.
 +
Events seem to conspire in your favor, clearing obstacles and opening paths.
 +
 
 +
==== Errant Excursion ====
 +
Crew Prowling.
 +
 
 +
Bring your allies along on your adventures, sharing the benefits of Errant Evasion and Errant Errand.
 +
They still use their own Prowl.
 +
The result is likely to be a group action.
 +
 
 +
==== Errant Emergence ====
 +
Random Teleport.
 +
 
 +
Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move.
 +
You can decide on a general area to go to, but no details on what place you teleport to, making this poor at intrusion but good at escape.
 +
 
 +
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
 +
 
 +
=== Skirmish ===
 
Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.
 
Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.
  
'''Pratfall:'''
+
==== Fracture Fortitude ====
Utilizing flux in combat is a high-risk endeavor, with each successive use raising the stakes of failure. Engaging multiple enemies in skirmish after skirmish increases the likelihood of dire consequences.
+
Resist Flux Harm.
 +
 
 +
Absorb Flux energies.
 +
This allows you to ignore most harm from random events and to reduce the damage from Flux powers and accidents, including acts of sabotage, but not bombs or ambushes.
 +
{{ : Damage Resistance Template (FiD)}}
 +
 
 +
==== Fracture Feint ====
 +
Fine and Potent melee.
 +
 
 +
Unleash devastating attacks upon your foes with the power of Flux.  
 +
This opens opportunities and causes accidents and fumbles.
 +
Similar to a standard Skirmish attack, but with Fine and Potent weaponry.
  
'''Anarchic Assault:'''
+
==== Fracture Fray ====
Unleash devastating attacks upon your foes with the power of flux. Similar to a standard skirmish attack, but with the added potency of fine and potent weaponry.
+
Negate Scale in melee.
  
'''Chaos Shroud:'''
+
Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming benefiting from Scale (p. 221).
Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming you with sheer numbers.
+
You attack like Fracture Feint.
  
'''Anarchic Avalanche:'''
+
==== Fracture Frenzy ====
Unleash chaos in all directions, striking out at multiple enemies simultaneously. This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.
+
Attack all in a melee.
  
==== Study ====
+
Unleash chaos in all directions, striking out at multiple enemies simultaneously.
Delve into the mysteries of flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality.
+
Negate Scale (p. 221), attack all enemies in the fight, and do full damage to gang cohorts.
 +
This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.
  
'''Analyze Anomaly:'''
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
Unlock the secrets of flux powers and creatures by studying their abilities and weaknesses. This power grants you insights into the nature of chaos and allows you to exploit its vulnerabilities.
 
  
'''Serendipity Seer:'''
+
=== Study ===
Peer into the future and gain glimpses of events yet to come. By focusing on a particular creature, you can gain insights into their fate and the role they may play in future events.
+
Delve into the mysteries of Flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality.
 +
The Outcome required depends on range:
  
'''Anomaly Archive:'''
+
* Limited Effect for touch.
Delve into the past and uncover the hidden history of objects and creatures affected by flux. This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.
+
* Standard Effect for line-of-sight.
 +
* Great Effect to reach a target you know of or have some link to, but which is out of line-of-sight.
  
'''Serendipity Sweep:'''
+
You can work with any item, power, or creature of Flux and various oddities.
Extend your analysis to a wider area, scanning for flux and its effects across a broad swath of territory. While more challenging at greater distances, this power provides valuable information for planning and strategizing.
 
  
==== Survey ====
+
==== Anomaly Appraisal ====
 +
Identify Flux.
 +
 
 +
This gives the name and very basic information in narrative terms, but not details or actual rules.
 +
 
 +
==== Anomaly Analysis ====
 +
Analyze Flux.
 +
 
 +
You learn of any powers or special abilities the target has. This includes actual rules and game effects.
 +
 
 +
==== Anomaly Archive ====
 +
History of Flux.
 +
 
 +
Delve into the past and uncover the hidden history of objects and creatures of Flux.
 +
This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.
 +
 
 +
==== Anomaly Aggregate ====
 +
Analyze lots of Flux.
 +
 
 +
Extend your analysis to the area within Range (p. 221), scanning for Flux and its effects across a broad swath of territory.
 +
While more challenging at greater distances, this power provides valuable information for planning and strategizing.
 +
Identifies trouble spots and sensitive or accident-prone locations like Anomaly Analysis , and you can then use Anomaly Archive on three such phenomena.
 +
 
 +
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
 +
 
 +
=== Survey ===
 
Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux.
 
Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux.
 +
The Outcome required depends on the target’s concealment:
 +
* '''Limited''' Outcome finds targets hiding behind light cover or in distant places you can barely see.
 +
* '''Standard''' Outcome allows you to perceive behind walls and into hard cover.
 +
* '''Great''' Outcome allows you to perceive far-away places and locations you had no prior awareness of.
 +
 +
==== Wayward Win ====
 +
Find random things.
  
'''Fortune's Find:'''
 
 
Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.
 
Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.
  
'''Flux Farsight:'''
+
==== Wayward Watch ====
Peer through the veil of chaos and perceive distant objects behaving erratically. This power grants you insight into the nature of flux, allowing you to observe its effects from afar.
+
See randomness.
 +
 
 +
Peer through the veil of chaos to get random information of some utility, even if the use is not always obvious.  
 +
This power also grants you insight into the nature of flux, allowing you to observe random events from afar.
 +
 
 +
==== Wayward Web ====
 +
Vision of randomness.
 +
 
 +
Receive visions of future encounters with random entities or objects, pointing out future troubles.
 +
These glimpses into the future may provide valuable insights or warnings of impending danger.
 +
 
 +
==== Wayward World ====
 +
Perceive all Flux.
  
'''Serendipitous Scan:'''
+
Attune your senses to the chaotic energies around you, perceiving all random coincidences within Range (p. 221).
Receive visions of future encounters with random entities or objects. These glimpses into the future may provide valuable insights or warnings of impending danger.
+
This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.
  
'''Omniscient Opportunist:'''
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
Attune your senses to the chaotic energies around you, perceiving all random coincidences within your vicinity. This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.
 
  
==== Sway ====
+
=== Sway ===
 
Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.
 
Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.
  
'''Intuitive Awareness:'''
+
All Sway Flux powers are dangerous and will often start at a bad Position. 
Understand the motivations and intentions of any creature, regardless of their nature or origin. While you can gauge their thoughts and emotions, they may not comprehend your own intentions.
+
 
 +
==== Whim Wink ====
 +
Universal translation.
 +
 
 +
You can speak to any creature, regardless of their nature or origin.  
 +
You can also sense if any kind of creature is free to act as it wishes or is bound by conventions and orders.
 +
 
 +
==== Whim Woo ====
 +
Spirited conversations.
 +
 
 +
You and your crew can establish communication with any being, transcending language barriers.
 +
This translation overcomes cultural barriers and is highly spirited but full of challenge and can easily turn offensive.
 +
You can meaningfully emote with creatures that lack a language.
 +
 
 +
==== Whim Whorl ====
 +
Triggered randomness.
  
'''Chance Concord:'''
+
Implant random impulses in the minds of creatures, compelling them to act under specific conditions, but you cannot decide how they will act.
Establish communication with any being, transcending language barriers and fostering understanding and cooperation. This power promotes unity and collaboration among diverse groups and individuals.
+
These impulses manifest as drastic actions, bursts of egotism, spontaneous performances, or violent outbursts, depending on the circumstances.
  
'''Chance Compulsion:'''
+
==== Whim Warp ====
Implant random impulses in the minds of creatures, compelling them to act under specific conditions. These impulses may manifest as drastic actions or violent outbursts, depending on the circumstances.
+
Break social bonds.
  
'''Liberation:'''
+
Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own whims.  
Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own will. This power liberates beings from oppression and empowers them to embrace their wild and untamed nature.
+
This power liberates beings from any kind of oppression or control, including Powers and the effect of [[Rituals_(FiD)|Rituals]] and empowers them to embrace their wild and untamed nature.
  
==== Tinker ====
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
Craft reality itself with the capricious touch of flux, shaping objects and forging connections with the serendipitous creativity of chaos.
 
  
'''Serendipity's Gift:'''
+
=== Tinker ===
Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments. This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness.
+
Craft reality itself with the capricious touch of Flux, shaping objects and forging connections with the serendipitous creativity of chaos.
 +
you can work anything, but the result may not be quite as expected.
 +
Even when there is no consequence, Tinker Flux is still unpredictable.
 +
{{ : Include Tinker (FiD) }}
  
'''Chance Crafting:'''
+
==== Capricious Craft ====
Shape objects at random, molding them like clay to suit your needs. While you may not have full control over the outcome, this power often yields surprising and unexpected results.
+
Find thing you need.
  
'''Capricious Crafting:'''
+
Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments.  
Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of fine and potent artifacts, limited only by your imagination and the chaotic nature of flux.
+
The effect depends on what is reasonable to expect to find where you are looking; in a scrapyard you usually start with Great Effect, on a very clean and polished street Limited Effect or even no Effect is reasonable.
  
'''Wish:'''
+
==== Capricious Contraption ====
Manifest objects through the power of sheer will, bringing forth items of great significance or utility. Whether it's a vehicle or a building, this power allows you to materialize your desires into reality.
+
Inspired crafting.
  
==== Wreck ====
+
Shape objects at random, molding them like clay to suit your needs.
 +
This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness.
 +
You do not have full control what you make, this ability often yields surprising and unexpected results.
 +
 
 +
==== Capricious Conjury ====
 +
Random transmutation.
 +
 
 +
Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of Fine and Potent items, limited only by your imagination and the chaotic nature of flux.
 +
 
 +
==== Wish ====
 +
Create items on a whim.
 +
 
 +
Manifest objects through the power of sheer will, bringing forth items of great significance or utility.
 +
Whether it's a vehicle or a building, this power allows you to materialize your desires into reality.
 +
The result is always an object, often an exquisite artwork that also has a superlative function.
 +
Even more than other Flux powers, this tends to even out fate or apply poetic justice.
 +
If you have been fortunate lately or make many wishes, Wish is likely to have bad results.
 +
 
 +
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
 +
 
 +
=== Wreck ===
 
Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.
 
Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.
  
'''Chaotic Clutter:'''
+
==== Ruin Rip ====
Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment. This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield.
+
Random breakage.
 +
 
 +
Objects unexpectedly break.
 +
The effects are random, but will benefit you in some way.
 +
 
 +
You can also use this as a weapon with similar effect to a sledgehammer.
 +
Even so results are somewhat random, but it will hit your target.
 +
 
 +
==== Ruin Rupture ====
 +
Invoke entropy.
 +
 
 +
Channel chaos into objects, causing them to bend and crack under the strain.
 +
This works best on either old poorly maintained objects and construction or things that are brand new untested.
 +
You revel maintenance problems, hidden faults, design flaws, and bad batch items, breaking down machinery, vehicles, walls, and gates, or at least giving mechanical troubles to what is well tested and maintained.
 +
 
 +
This also works in close combat.
 +
With a well-placed strike, you can shatter obstacles and incapacitate foes, like a Fine and Potent sledgehammer.
 +
 
 +
==== Ruin Rot ====
 +
Silent disintegration.
 +
 
 +
As Anarchic Impact, and you have two additional options.
 +
You either silently reduce targets to dust, or the destruction appears entirely accidental, an obviously natural accident or technological failure.
 +
This power allows for covert operations and stealthy take downs, leaving no clues behind.
  
'''Anarchic Impact:'''
+
==== Ruination ====
Channel chaos into objects, causing them to bend and crack under the strain. With a well-placed strike, you can shatter obstacles and incapacitate foes, turning the tide of battle in your favor.
+
Area Ruin Rupture.
  
'''Hushed Havoc:'''
+
This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield.
Destroy targets silently and efficiently, reducing them to dust with a single blow. This power allows for covert operations and stealthy takedowns, leaving no trace of your presence behind.
+
Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment.
 +
Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to large areas with a single act of chaos.
  
'''Chaos Cataclysm:'''
+
<div style="text-align:center;"> — [[#top|Back to top]] — </div>
Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to vast areas with a single act of chaos.
 

Latest revision as of 20:26, 1 February 2026

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.

Flux is the power of unrealized potential; it is free energy and tension, infinite detail and variation without inherent meaning. Flux revels in randomness, and can produce spectacular but unpredictable results. This gives it an affinity for drunkenness and other inhibition-reducing states. Anything can be created using flux, but in its raw form it is uncontrollable and disruptive. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.

Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment is particularly lethal. You can also use flux with weapons to improve your chances.

Flux creatures are strange spirits of whimsy, sometimes known as muses, sometimes as demons. They inspire arts and cause chaos. They may possess other creatures. If they take physical form they are often a chimera of different parts.

Flux Abilities

Action Basic Advanced Master Apex
Dice Minimum 2d Minimum 4d Minimum 6d
Stress Avoid fumble (2+). Succeed (4+). Full success (6). Critical (2 sixes).
Attune Chaos Eye
Detect the supernatural.
Chaos Rebuke
Dismiss the supernatural.
Chaos Call
Summon chaos creatures.
Chaos Gate
Portal to a plane of chaos.
Command Call to Chaos
Flux intimidation.
Call to Companions
Flux signalling.
Call to Freedom
Inspire independence.
Call to Madness
Break a mind.
Consort Chaos Costume
Chaos accessories.
Chaos Chimera
Transform into anything.
Chaos Conversion
Transform crew.
Chaos Cascade
Transform gangs.
Finesse Random Ride
Ride any mount or vehicle.
Random Rumble
Pine and Potent melee attack.
Random Rover
A ride luckily appears.
Random Route
Find open route to travel.
Hunt Fickle Finder
Track by blind luck.
Fickle Focus
Lethal accident.
Fickle Fortune
Cause random events.
Fickle Fate
Random area attack.
Prowl Errant Evasion
Hide anywhere once.
Errant Errand
Avoid random dangers.
Errant Excursion
Crew Prowling.
Errant Emergence
Random Teleport.
Skirmish Fracture Fortitude
Resist Flux Harm.
Fracture Feint
Fine and Potent melee.
Fracture Fray
Negate Scale in melee.
Fracture Frenzy
Attack all in a melee.
Study Anomaly Appraisal
Identify Flux.
Anomaly Analysis
Analyze Flux.
Anomaly Archive
History of Flux.
Anomaly Aggregate
Analyze lots of Flux.
Survey Wayward Win
Find random things.
Wayward Watch
See randomness.
Wayward Web
Vision of randomness.
Wayward World
Perceive all Flux.
Sway Whim Wink
Universal translation.
Whim Woo
Spirited conversations.
Whim Whorl
Triggered randomness.
Whim Warp
Break social bonds.
Tinker Capricious Craft
Find thing you need.
Capricious Contraption
Inspired crafting.
Capricious Conjury
Random transmutation.
Wish
Create items on a whim.
Wreck Ruin Rip
Random breakage.
Ruin Rupture
Invoke entropy.
Ruin Rot
Silent disintegration.
Ruination
Area Ruin Rupture.

Expanded Flux Powers

Harness the power of Attune to perceive and manipulate unnatural energies. Flux is flexible in this and can detect and dispel other powers.

Attune

Chaos Eye

Detect the supernatural.

Detect supernatural creatures and powers. Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals. A drawback to this is that you cannot tell what power you have detected.

This is usually done to spot a spirit or a disguised creature. It can also help identify a creature's connection to powers, providing valuable insights into their nature. If you know several different powers, you can scan for all of them at the same time. Limited outcome suffices against a nearby creature you can clearly see. You need greater outcome against against a creature that is hidden or far away (standard outcome) or behind a wall (great outcome). The position usually starts controlled, with the usual consequence that you missed the opportunity and cannot try again until the situation changes.

Chaos Rebuke

Dismiss the supernatural.

Dismiss any summon or dispel any power. You can compel any creature native to another plane of existence to return to that plane, to cease the operation of any power, and to force any Spirit to materialize. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities. Dispelling with Flux is powerful, it can dispel any power.

Dispelling can be used as a defense against others' use of powers, or it can be used to break continuing effects. Dispelling is often used as a setup action to help another character in a situation when the opposition is using powers. This usually improves the position of the supported action and can work in addition to other setup actions. When used directly, the effect is usually limited unless the opponent is relying on powers for their safety. Against an opponent that uses Animal wings to fly or turned into a fish to breathe underwater you have a better base effect. When dramatically appropriate that a power is hard to dispel, often because it is the crux of the situation, this will not negate the power but instead give you a clue to what you need to do to resolve the situation.

Forcing a spirit to materialize or de-materialize is easy, but limited in range. The spirit cannot return under its own power for a while, usually after the score.

  • Limited Outcome only works on spirits within reach.
  • Standard Outcome covers an area based on your tier (p 220).
  • Great Outcome reaches out to a range covered by tier (p 220).

Dismissing a creature back to its home plane and usually requires a high Outcome.

  • Limited Outcome: Dismissing a creature that wants to return.
  • Standard Outcome: Dismissing a weakened or damaged creature.
  • Great Outcome: This is the norm, most dismissing requires this Outcome.

Chaos Call

Summon chaos creatures.

By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos.

Flux creatures generally come in two types, spirits, and creatures with powers.

Spirits are naturally immaterial, but some can take physical form. They manifest the emotional and mental manifestations of their power. Spirits are of roughly human intellect, but can seem monomaniacal in their focus on their particular power. They can use sophisticated powers and usually have an agenda of their own that might well be irrelevant to humans.

Creatures with powers resemble normal creatures, having a biological body, metabolism, and functioning as ordinary living creatures but also have some exceptional abilities related to their power. Flux creatures often lack a distinct form, like amoebas, but some are regular creatures with Flux powers. Not all creatures with powers are summonable or dismissible, many are native to this world and have no special vulnerability to Attune powers.

Summons are Cohorts: Creatures you summon function as temporary cohorts (p. 96) — either an Expert or a Gang — with added Powers from their Form. An Expert is a skilled individual who can offer advice, Assist, or act independently. A Gang is a group (numbers based on your Tier, p. 221) that primarily provides Scale in combat and labor.

You can always summon a Gang of creatures one Tier below yours. Summoning a specific Gang or Expert requires knowing its unique identity — called a true name in mystical traditions. For a technomancer, this might be a type ID, blueprint, or genetic code. Learning a creature’s true name may require a flashback, or in complex cases, the research downtime activity or a reward from a score.

Summoning a Creature

The summoning itself is quick but dangerous. When you have time and resources, it is wise to use wards and Barriers, but in action this is usually impossible and you must face the risks. Having allies present for safety is advisable. Offering a creature gifts or services appropriate to its nature and power can be a literal Devil’s Bargain — accepting an additional consequence to gain an advantage.

Depending on your degree of outcome, a creature is willing to do different things:

  • Limited Outcome allows you to ask questions of an Expert or demand a short period of physical labor from a Gang. They will not fight for you.
  • Standard Outcome allows any service appropriate to the creature’s type, having it act in its typical role. Most creatures don’t mind fighting, but may have preferences about how they do it and what they do outside a fight.
  • Great Outcome allows service outside the creature’s comfort zone, though not against its nature. Lengthy service — even within its comfort zone — also requires a Great Outcome, such as guarding treasure until it is stolen.

The position usually starts at Risky — the creature is compelled and may resist. Typical consequences, in ascending order of severity:

  • Half-hearted efforts
  • Demanding not to be summoned again
  • Breaking things or demanding concessions
  • A short fight to assert dominance
  • Deliberate sabotage
  • A constant struggle to maintain control

Chaos Gate

Portal to a plane of chaos.

The planes of Flux are known variously as Liminara or Fluxor, the first used by dreamers and poets, the second by wizards and scholars of the planes. These portals are unpredictable in nature, and the destination may vary each time they are opened. Exercise caution when using this ability, as it can lead to encounters with beings of immense power and unpredictability.

There are things that are possible to do here that are not allowed in the regular world. Appropriate effects are reduced one step in difficulty, from advanced to basic, master to advanced, and apex to master. This opens the possibility of new super-apex powers that have to be negotiated with the game master. Such effects rarely reach outside the plane of origin, but if they affect creatures there the effect may remain when you return to the mundane world.

This can also be used to contact creatures too powerful to summon. This allows you to ignore tier when creating the gate, but gives you no power over the target. The creature may then use the gate to come to you, call you into its presence, send minions, or communicate with you at a distance.

Command

Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call. Position and effect depend on the situation and your relationship with listeners.

Call to Chaos

Flux intimidation.

You can create Flux effects such as as poltergeist activity and surges of raw chaos to heighten your authority, gaining leverage similar to what could be a achieved with threat such as displaying a weapon. This can provide the leverage needed to use Command to intimidate without actual threat of violence. Creatures of Flux might recognize you as a figure of authority.

Call to Companions

Flux signalling.

You can communicate with Flux creatures over any distance as long as you know the target, and a line-of-sight even if you do not. You can communicate with the most powerful creature related to your power in a vehicle or installation as long as you can see the exterior. The communication is simple and direct, suitable for the Command skill.

You can communicate with any creature, but the communication manifests randomly, as an omen or sign in nature. These messages are spooky, hard to interpret, and cannot be replied to.

Call to Freedom

Inspire independence.

Use this power to liberate allies or disrupt the plans of your adversaries. By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals.

This is essentially a Fine attempt at communication, increasing your outcome compared to a normal attempt at Command. It works on any creature, but the only command you can give is for them to take independent action.

The position depends on the creatures' actual relationship to you—ordering a creature that sees itself as your superior is a desperate position. A controlled position comes from a creature that agrees you are superior, usually just making retrying harder. A risky position is typical against a creature that sees itself as your equal and not your enemy, possibly leading to heat, misunderstood orders, or small rebellions.

Call to Madness

Break a mind.

You permanently alter a creature's mind by adding chaos. This can remove existing loyalties and free the creature from societal pressure. You can only change them so much, use too much and the creature becomes eccentric, then mad, then raving insane.

Back to top

Consort

Embrace the chaotic nature of Flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.

Chaos Costume

Chaos accessories.

Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of Flux, but it is not going to make you inconspicuous.

You can use this on your entire Crew as an Advanced ability.

Chaos Chimera

Transform into anything.

Chaos Chimera grants you the ability to transform into any form you desire, including composites of different creatures. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain but mostly positive results.

With limited outcome you can transform into yourself like you would have been, had you grown up as the creature whose form you assume. Those familiar with you will recognize you. Standard outcome can make you a generic creature, very hard to recognize as yourself. Great outcome allows you to assume the shape and some of the personality of a specific creature you have studied.

Chaos Conversion

Transform crew.

Chaos Chimera on willing or helpless creatures. Their Consort determines if they can control further changes. The duration depends of the outcome, limited outcome is very temporary. Standard outcome lasts for the duration of a score. Great outcome lasts a long time and potentially become permanent, depending on the the story. If you also want to make the target unrecognizable, that requires additional outcome, see Chaos Chimera.

This is sometimes used as a kind of poetic justice, transforming the target as a punishment, a curse that is very hard to break.

Chaos Cascade

Transform gangs.

This power allows you to use Chaos Conversion on a large number of creatures, either willing or non-sentient, and give them a simple instruction. However, the chaotic nature of Flux ensures that these creatures are energetic and creative, but may interpret your commands creatively, leading to unpredictable outcomes.

Back to top

Finesse

Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.

Random Ride

Ride any mount or vehicle.

With the ability to ride any mount as if it were domesticated or a vehicle as if you were trained with it, you gain control over your means of transportation. The power of Flux means that even clear terrain can be tricky for you, while you are unusually lucky in rough terrain. You can bypass simple locks on vehicles, but not more serious security. You can ride beasts even if they are not trained to carry a rider. They must still be physically able to carry you.

Random Rumble

Pine and Potent melee attack.

Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries. However, even more than most Flux attacks, repeated use gets harder and more dangerous.

Random Rover

A ride luckily appears.

When the situation demands it, you can manipulate fate so that a vehicle becomes available for you to use. You may be forced to steal or commandeer this vehicle, or it might became available trough an mistaken identity, mishap, or accident or pick you up as a hitcher.

Random Route

Find open route to travel.

You pick a seemingly random route for your crew to travel, that will luckily prove to be open and unobstructed.

Back to top

Hunt

Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux. Like many Flux power, each consecutive use is more dangerous.

Fickle Finder

Track by blind luck.

This works even if the quarry does not leave any mundane trail or clues. Consequences here are mainly to lose the trail, but depending on the environment and targets, it might lead you to get lost, into traps, or even into an ambush.

Fickle Focus

Lethal accident.

This is about as effective as traditional equipment; a fine and potent ranged weapon would be equally powerful in combat. Some targets may exhibit more or less vulnerability to specific types of attacks, and this power is very flexible in its effects as long as the environment has what you need. Lucky Shot can produce some very unlikely hits, making things spin out of control rather than inflicting regular damage.

Fickle Fortune

Cause random events.

Cause random events that disrupt the environment. These don't do direct damage, but can otherwise be significant and affect an area. Thinks like oil spills, sudden squalls, brownouts, and similar random disturbances.

Fickle Fate

Random area attack.

Lucky Shot with an Area (p. 221) effect. Does full damage to crew cohorts.

Back to top

Prowl

Sneak and move with stealth and agility. Again, luck only lasts so long, using Flux powers repeatedly risks worse and worse consequences.

Errant Evasion

Hide anywhere once.

Blend into your surroundings anywhere, protected by random distractions that confound the senses of those who seek to find you. These distraction are unlikely to last long, you better get into regular cover quickly.

Errant Errand

Avoid random dangers.

Move through environments with the ease of one blessed by fortune. Events seem to conspire in your favor, clearing obstacles and opening paths.

Errant Excursion

Crew Prowling.

Bring your allies along on your adventures, sharing the benefits of Errant Evasion and Errant Errand. They still use their own Prowl. The result is likely to be a group action.

Errant Emergence

Random Teleport.

Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move. You can decide on a general area to go to, but no details on what place you teleport to, making this poor at intrusion but good at escape.

Back to top

Skirmish

Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.

Fracture Fortitude

Resist Flux Harm.

Absorb Flux energies. This allows you to ignore most harm from random events and to reduce the damage from Flux powers and accidents, including acts of sabotage, but not bombs or ambushes. You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. 1-3: No reduction. 4-6: Reduce Harm by 1 level. Critical: Reduce Harm by 2 levels.

As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. Allies roll their own Skirmish dice.

Fracture Feint

Fine and Potent melee.

Unleash devastating attacks upon your foes with the power of Flux. This opens opportunities and causes accidents and fumbles. Similar to a standard Skirmish attack, but with Fine and Potent weaponry.

Fracture Fray

Negate Scale in melee.

Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming benefiting from Scale (p. 221). You attack like Fracture Feint.

Fracture Frenzy

Attack all in a melee.

Unleash chaos in all directions, striking out at multiple enemies simultaneously. Negate Scale (p. 221), attack all enemies in the fight, and do full damage to gang cohorts. This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.

Back to top

Study

Delve into the mysteries of Flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality. The Outcome required depends on range:

  • Limited Effect for touch.
  • Standard Effect for line-of-sight.
  • Great Effect to reach a target you know of or have some link to, but which is out of line-of-sight.

You can work with any item, power, or creature of Flux and various oddities.

Anomaly Appraisal

Identify Flux.

This gives the name and very basic information in narrative terms, but not details or actual rules.

Anomaly Analysis

Analyze Flux.

You learn of any powers or special abilities the target has. This includes actual rules and game effects.

Anomaly Archive

History of Flux.

Delve into the past and uncover the hidden history of objects and creatures of Flux. This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.

Anomaly Aggregate

Analyze lots of Flux.

Extend your analysis to the area within Range (p. 221), scanning for Flux and its effects across a broad swath of territory. While more challenging at greater distances, this power provides valuable information for planning and strategizing. Identifies trouble spots and sensitive or accident-prone locations like Anomaly Analysis , and you can then use Anomaly Archive on three such phenomena.

Back to top

Survey

Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux. The Outcome required depends on the target’s concealment:

  • Limited Outcome finds targets hiding behind light cover or in distant places you can barely see.
  • Standard Outcome allows you to perceive behind walls and into hard cover.
  • Great Outcome allows you to perceive far-away places and locations you had no prior awareness of.

Wayward Win

Find random things.

Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.

Wayward Watch

See randomness.

Peer through the veil of chaos to get random information of some utility, even if the use is not always obvious. This power also grants you insight into the nature of flux, allowing you to observe random events from afar.

Wayward Web

Vision of randomness.

Receive visions of future encounters with random entities or objects, pointing out future troubles. These glimpses into the future may provide valuable insights or warnings of impending danger.

Wayward World

Perceive all Flux.

Attune your senses to the chaotic energies around you, perceiving all random coincidences within Range (p. 221). This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.

Back to top

Sway

Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.

All Sway Flux powers are dangerous and will often start at a bad Position.

Whim Wink

Universal translation.

You can speak to any creature, regardless of their nature or origin. You can also sense if any kind of creature is free to act as it wishes or is bound by conventions and orders.

Whim Woo

Spirited conversations.

You and your crew can establish communication with any being, transcending language barriers. This translation overcomes cultural barriers and is highly spirited but full of challenge and can easily turn offensive. You can meaningfully emote with creatures that lack a language.

Whim Whorl

Triggered randomness.

Implant random impulses in the minds of creatures, compelling them to act under specific conditions, but you cannot decide how they will act. These impulses manifest as drastic actions, bursts of egotism, spontaneous performances, or violent outbursts, depending on the circumstances.

Whim Warp

Break social bonds.

Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own whims. This power liberates beings from any kind of oppression or control, including Powers and the effect of Rituals and empowers them to embrace their wild and untamed nature.

Back to top

Tinker

Craft reality itself with the capricious touch of Flux, shaping objects and forging connections with the serendipitous creativity of chaos. you can work anything, but the result may not be quite as expected. Even when there is no consequence, Tinker Flux is still unpredictable.

  • Limited Outcome solves an immediate problem, then ends. Any effect achieved will last, such as a repair made with temporary tools.
  • Standard Outcome construction, repair, or item lasts for the duration of a score.
  • Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, such as repairing a large construction like a bridge or wall.

Something larger than you are, very complex, or of higher Quality Level than your Tier increases the needed Outcome.

Position depends on the tranquility of your workspace and if you are working on something that is dangerous in itself.

For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you use the Apex ability.

Capricious Craft

Find thing you need.

Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments. The effect depends on what is reasonable to expect to find where you are looking; in a scrapyard you usually start with Great Effect, on a very clean and polished street Limited Effect or even no Effect is reasonable.

Capricious Contraption

Inspired crafting.

Shape objects at random, molding them like clay to suit your needs. This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness. You do not have full control what you make, this ability often yields surprising and unexpected results.

Capricious Conjury

Random transmutation.

Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of Fine and Potent items, limited only by your imagination and the chaotic nature of flux.

Wish

Create items on a whim.

Manifest objects through the power of sheer will, bringing forth items of great significance or utility. Whether it's a vehicle or a building, this power allows you to materialize your desires into reality. The result is always an object, often an exquisite artwork that also has a superlative function. Even more than other Flux powers, this tends to even out fate or apply poetic justice. If you have been fortunate lately or make many wishes, Wish is likely to have bad results.

Back to top

Wreck

Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.

Ruin Rip

Random breakage.

Objects unexpectedly break. The effects are random, but will benefit you in some way.

You can also use this as a weapon with similar effect to a sledgehammer. Even so results are somewhat random, but it will hit your target.

Ruin Rupture

Invoke entropy.

Channel chaos into objects, causing them to bend and crack under the strain. This works best on either old poorly maintained objects and construction or things that are brand new untested. You revel maintenance problems, hidden faults, design flaws, and bad batch items, breaking down machinery, vehicles, walls, and gates, or at least giving mechanical troubles to what is well tested and maintained.

This also works in close combat. With a well-placed strike, you can shatter obstacles and incapacitate foes, like a Fine and Potent sledgehammer.

Ruin Rot

Silent disintegration.

As Anarchic Impact, and you have two additional options. You either silently reduce targets to dust, or the destruction appears entirely accidental, an obviously natural accident or technological failure. This power allows for covert operations and stealthy take downs, leaving no clues behind.

Ruination

Area Ruin Rupture.

This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield. Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment. Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to large areas with a single act of chaos.

Back to top