Difference between revisions of "Hazards (IB)"

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A compilation of common consequences and hazards.
  
 
== Harm ==
 
== Harm ==
This consequence represents a long-lasting debility (or death).  
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This consequence represents long-lasting debility or death.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|align=center| '''Level''' ||| '''Description''' ||| '''Example''' ||| '''Penalty'''
 
|align=center| '''Level''' ||| '''Description''' ||| '''Example''' ||| '''Penalty'''
 
|-
 
|-
|align=center| '''1''' ||| Lesser ||| Drained, Battered ||| Reduced Effect
+
|align=center| '''6+''' ||| Disintegrated ||| Cut to pieces ||| Instant death
 
|-
 
|-
|align=center| '''2''' ||| Moderate ||| Wounded leg ||| –1d
+
|align=center| '''5''' ||| Dismembered ||| Lost leg ||| Need help within 1 minute
 
|-
 
|-
|align=center| '''3''' ||| Severe ||| Shattered Leg ||| Need help within 24 hours
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|align=center| '''4''' ||| Fatal ||| Macerated leg ||| Need help within 1 hour
 
|-
 
|-
|align=center| '''4''' ||| Fatal ||| Macerated leg ||| Need help within 1 hour
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|align=center| '''3''' ||| Severe ||| Shattered leg ||| Need help within 24 hours
 
|-
 
|-
|align=center| '''5''' ||| Dismembered ||| Lost Leg ||| Need help within 1 minute
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|align=center| '''2''' ||| Moderate ||| Wounded leg ||| –1d
 
|-
 
|-
|align=center| '''6''' ||| Disintegrated ||| Cut to pieces ||| Instant death
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|align=center| '''1''' ||| Lesser ||| Drained, Battered ||| Reduced Effect
|}  
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|}
 +
 
 +
;Further Harm Examples
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* '''Disintegrated (Level 6):''' Flattened, Cut Into Pieces, Brain Dead.
 +
* '''Dismembered (Level 5):''' Lost Limb, Crushed Torso, Coma.
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* '''Fatal (Level 4):''' Electrocuted, Drowned, Mauled limb, Catatonic.
 +
* '''Severe (Level 3):''' Impaled, Broken Leg, Punctured Chest, Badly Burned, Terrified.
 +
* '''Moderate (Level 2):''' Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
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* '''Lesser (Level 1):''' Battered, Drained, Distracted, Scared, Confused.
 +
 
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Harm such as '''Drained''' or '''Exhausted''' is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.
  
==== Harm Track ====
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;Tracking Harm
When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer.  
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When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer.
 
See the harm tracker and examples below.
 
See the harm tracker and examples below.
  
Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation.
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Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation.
 
For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run.
 
For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run.
  
When you are affected by Harm Severe Harm (Level 3) or worse, your character is '''incapacitated''' and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing, desperate action has its rewards.
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When you are affected by Severe Harm (Level 3) or worse, your character is '''incapacitated''' and cannot act unless you receive help from another character or Push yourself to act.
 +
You still get the normal benefits of Pushing; desperate action has its rewards.
  
 
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:
 
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:
* If you suffer Moderate Harm but the middle row is full, it becomes Severe Harm.
+
* If you suffer Moderate Harm but the Level 2 row is full, it becomes Severe Harm.
* If you suffer Harm that must be recorded in the top row and there is no space, your character suffers a '''catastrophic, permanent consequence''' (loss of a limb, sudden death, or similar, depending on the fiction).
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* If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.
  
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==== Harm Track ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|| '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Penalty'''
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|valign=bottom| '''Level''' ||valign=bottom colspan=2| '''Harm Boxes''' ||valign=bottom| '''Penalty'''
 
|-
 
|-
|align=center| '''1''' ||| ||| ||| Reduced Effect
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|align=center| '''5''' ||| ||| ||| Need help within 1 minute
 
|-
 
|-
|align=center| '''2''' ||width=14%| ||width=14%| ||| –1d
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|align=center| '''4''' ||| ||| ||| Need help within 1 hour
 
|-
 
|-
|align=center| '''3''' ||colspan=2| ||| Need help within 24 hours
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|align=center| '''3''' ||| ||| ||| Need help within 24 hours
 
|-
 
|-
|align=center| '''4''' ||colspan=2| ||| Need help within 1 hour
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|align=center| '''2''' ||width=20%| ||width=20%| ||| -1d
 
|-
 
|-
|align=center| '''5''' ||colspan=2| ||| Need help within 1 minute
+
|align=center| '''1''' ||| ||| ||| Reduced Effect
 
|}
 
|}
  
 
Level 6 harm is not on the character sheet as it is instantly fatal.
 
Level 6 harm is not on the character sheet as it is instantly fatal.
  
This example character has three Harm: '''Drained''' and '''Battered''' (both Level 1) plus '''Shattered Right Leg''' (Level 3).
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; Example
If they suffer another Level 1 Harm, it moves down to Level 2.
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This example character has three Harm: '''Drained''' and '''Battered''' (both Level 1) plus '''Shattered Right Leg''' and '''Head Trauma''' (both Level 3).
If they suffer another Level 3 Harm, it moves down to Level 4: '''Fatal'''.
+
If they suffer another Level 1 Harm, it moves up to Level 2.
 +
If they suffer another Level 3 Harm, it moves up to Level 4: '''Fatal'''.
 +
If they suffer Level 1 Harm three times, it will fill both Moderate Harm boxes and a level 4 box, Fatal.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|| '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Description''' ||| '''Example''' ||| '''Penalty'''
+
|valign=bottom| '''Level''' ||valign=bottom colspan=2| '''Harm Boxes''' ||valign=bottom| '''Penalty'''
 
|-
 
|-
|align=center| '''1''' ||| Drained ||| Battered ||| Lesser ||| Drained, Battered ||| Reduced Effect
+
|align=center| '''4''' ||| ||| ||valign=top| Need help within 1 hour
 
|-
 
|-
|align=center| '''2''' ||width=14%| ||width=14%| ||| Moderate ||| Wounded leg ||| –1d
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|align=center| '''3''' ||| Shattered leg ||| Head trauma ||valign=top| Need help within 24 hours
 
|-
 
|-
|align=center| '''3''' ||colspan=2| Shattered right leg ||| Severe ||| Shattered Leg ||| Need help within 24 hours
+
|align=center| '''2''' ||width=20%| ||width=20%| ||valign=top| –1d
 
|-
 
|-
|align=center| '''4''' ||colspan=2| ||| Fatal ||| Macerated leg ||| Need help within 1 hour
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|align=center| '''1''' ||| Drained ||| Battered ||valign=top| Reduced Effect
 
|}
 
|}
  
;Harm Examples 
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==== Recovering Harm ====
* '''Lesser (Level 1):''' Battered, Drained, Distracted, Scared, Confused.
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At the end of an operation, all Harm is reduced by one level of severity.
* '''Moderate (Level 2):''' Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
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Further recovery is done using the [[Downtime_(IB)#Heal|Heal downtime activity]].
* '''Severe (Level 3):''' Impaled, Broken Leg, Shot in Chest, Badly Burned, Terrified. 
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There are also special methods, notably the Philosopher's [[Philosopher_(IB)#Medicine|Medicine]] ability and the Praxic's [[Praxic_(IB)#Surgeon|Surgeon]] ability.
* '''Fatal (Level 4):''' Electrocuted, Drowned, Mauled limb, Catatonic.
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* '''Dismembered (Level 5):''' Lost Limb, Crushed Torso, Coma. 
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== Degrav ==
* '''Disintegrated (Level 6):''' Flattened, Cut Into Pieces, Brain Dead.
 
  
Harm such as '''Drained''' or '''Exhausted''' is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.
+
== Radiation ==

Revision as of 15:50, 21 December 2025

Icarus BurningIcarus Burning logo
Starfox's Blades Hack

A compilation of common consequences and hazards.

Harm

This consequence represents long-lasting debility — or death.

Level Description Example Penalty
6+ Disintegrated Cut to pieces Instant death
5 Dismembered Lost leg Need help within 1 minute
4 Fatal Macerated leg Need help within 1 hour
3 Severe Shattered leg Need help within 24 hours
2 Moderate Wounded leg –1d
1 Lesser Drained, Battered Reduced Effect
Further Harm Examples
  • Disintegrated (Level 6): Flattened, Cut Into Pieces, Brain Dead.
  • Dismembered (Level 5): Lost Limb, Crushed Torso, Coma.
  • Fatal (Level 4): Electrocuted, Drowned, Mauled limb, Catatonic.
  • Severe (Level 3): Impaled, Broken Leg, Punctured Chest, Badly Burned, Terrified.
  • Moderate (Level 2): Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
  • Lesser (Level 1): Battered, Drained, Distracted, Scared, Confused.

Harm such as Drained or Exhausted is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.

Tracking Harm

When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. See the harm tracker and examples below.

Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. For example, if you have Tired as Lesser Harm, you suffer reduced Effect when trying to run.

When you are affected by Severe Harm (Level 3) or worse, your character is incapacitated and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing; desperate action has its rewards.

If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:

  • If you suffer Moderate Harm but the Level 2 row is full, it becomes Severe Harm.
  • If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.

Harm Track

Level Harm Boxes Penalty
5 Need help within 1 minute
4 Need help within 1 hour
3 Need help within 24 hours
2 -1d
1 Reduced Effect

Level 6 harm is not on the character sheet as it is instantly fatal.

Example

This example character has three Harm: Drained and Battered (both Level 1) plus Shattered Right Leg and Head Trauma (both Level 3). If they suffer another Level 1 Harm, it moves up to Level 2. If they suffer another Level 3 Harm, it moves up to Level 4: Fatal. If they suffer Level 1 Harm three times, it will fill both Moderate Harm boxes and a level 4 box, Fatal.

Level Harm Boxes Penalty
4 Need help within 1 hour
3 Shattered leg Head trauma Need help within 24 hours
2 –1d
1 Drained Battered Reduced Effect

Recovering Harm

At the end of an operation, all Harm is reduced by one level of severity. Further recovery is done using the Heal downtime activity. There are also special methods, notably the Philosopher's Medicine ability and the Praxic's Surgeon ability.

Degrav

Radiation