Difference between revisions of "Hazards (IB)"
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== Harm == | == Harm == | ||
| − | This consequence represents | + | This consequence represents long-lasting debility — or death. |
{| class="wikitable" | {| class="wikitable" | ||
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|align=center| '''Level''' ||| '''Description''' ||| '''Example''' ||| '''Penalty''' | |align=center| '''Level''' ||| '''Description''' ||| '''Example''' ||| '''Penalty''' | ||
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''6+''' ||| Disintegrated ||| Cut to pieces ||| Instant death |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''5''' ||| Dismembered ||| Lost leg ||| Need help within 1 minute |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''4''' ||| Fatal ||| Macerated leg ||| Need help within 1 hour |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''3''' ||| Severe ||| Shattered leg ||| Need help within 24 hours |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''2''' ||| Moderate ||| Wounded leg ||| –1d |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''1''' ||| Lesser ||| Drained, Battered ||| Reduced Effect |
| − | |} | + | |} |
| − | + | ;Further Harm Examples | |
| − | When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. | + | * '''Disintegrated (Level 6):''' Flattened, Cut Into Pieces, Brain Dead. |
| + | * '''Dismembered (Level 5):''' Lost Limb, Crushed Torso, Coma. | ||
| + | * '''Fatal (Level 4):''' Electrocuted, Drowned, Mauled limb, Catatonic. | ||
| + | * '''Severe (Level 3):''' Impaled, Broken Leg, Punctured Chest, Badly Burned, Terrified. | ||
| + | * '''Moderate (Level 2):''' Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced. | ||
| + | * '''Lesser (Level 1):''' Battered, Drained, Distracted, Scared, Confused. | ||
| + | |||
| + | Harm such as '''Drained''' or '''Exhausted''' is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness. | ||
| + | |||
| + | ;Tracking Harm; | ||
| + | When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. | ||
See the harm tracker and examples below. | See the harm tracker and examples below. | ||
| − | Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. | + | Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. |
For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run. | For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run. | ||
| − | When you are affected by | + | When you are affected by Severe Harm (Level 3) or worse, your character is '''incapacitated''' and cannot act unless you receive help from another character or Push yourself to act. |
| + | You still get the normal benefits of Pushing; desperate action has its rewards. | ||
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row: | If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row: | ||
| − | * If you suffer Moderate Harm but the | + | * If you suffer Moderate Harm but the Level 2 row is full, it becomes Severe Harm. |
| − | * If you suffer Harm that must be recorded in the | + | * If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies. |
| + | ==== Harm Track ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|| '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Penalty''' | || '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Penalty''' | ||
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''5''' ||colspan=2| ||| Need help within 1 minute |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''4''' ||colspan=2| ||| Need help within 1 hour |
|- | |- | ||
|align=center| '''3''' ||colspan=2| ||| Need help within 24 hours | |align=center| '''3''' ||colspan=2| ||| Need help within 24 hours | ||
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''2''' ||width=14%| ||width=14%| ||| –1d |
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''1''' ||| ||| ||| Reduced Effect |
|} | |} | ||
Level 6 harm is not on the character sheet as it is instantly fatal. | Level 6 harm is not on the character sheet as it is instantly fatal. | ||
| − | This example character has three Harm: '''Drained''' and '''Battered''' (both Level 1) plus '''Shattered Right Leg''' (Level 3). | + | This example character has three Harm: '''Drained''' and '''Battered''' (both Level 1) plus '''Shattered Right Leg''' (Level 3). |
| − | If they suffer another Level 1 Harm, it moves | + | If they suffer another Level 1 Harm, it moves up to Level 2. |
| − | If they suffer another Level 3 Harm, it moves | + | If they suffer another Level 3 Harm, it moves up to Level 4: '''Fatal'''. |
{| class="wikitable" | {| class="wikitable" | ||
| Line 60: | Line 72: | ||
|| '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Description''' ||| '''Example''' ||| '''Penalty''' | || '''Level''' ||colspan=2| '''Harm Boxes''' ||| '''Description''' ||| '''Example''' ||| '''Penalty''' | ||
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''4''' ||colspan=2| ||| Fatal ||| Macerated leg ||| Need help within 1 hour |
| + | |- | ||
| + | |align=center| '''3''' ||colspan=2| Shattered right leg ||| Severe ||| Shattered leg ||| Need help within 24 hours | ||
|- | |- | ||
|align=center| '''2''' ||width=14%| ||width=14%| ||| Moderate ||| Wounded leg ||| –1d | |align=center| '''2''' ||width=14%| ||width=14%| ||| Moderate ||| Wounded leg ||| –1d | ||
|- | |- | ||
| − | |align=center| ''' | + | |align=center| '''1''' ||| Drained ||| Battered ||| Lesser ||| Drained, Battered ||| Reduced Effect |
| − | | | ||
| − | |||
|} | |} | ||
| − | + | ==== Recovering Harm ==== | |
| − | + | At the end of an operation, all Harm is reduced by one level of severity. | |
| − | + | Further recovery is done using the [[Downtime_(IB)#Heal|Heal downtime activity]]. | |
| − | + | There are also special methods, notably the Philosopher's [[Philosopher_(IB)#Medicine|Medicine]] ability and the Praxic's [[Praxic_(IB)#Surgeon|Surgeon]] ability. | |
| − | + | ||
| − | + | == Degrav == | |
| − | |||
| − | + | == Radiation == | |
Revision as of 12:55, 21 December 2025
| Starfox's Blades Hack |
A compilation of common consequences and hazards.
Harm
This consequence represents long-lasting debility — or death.
| Level | Description | Example | Penalty |
| 6+ | Disintegrated | Cut to pieces | Instant death |
| 5 | Dismembered | Lost leg | Need help within 1 minute |
| 4 | Fatal | Macerated leg | Need help within 1 hour |
| 3 | Severe | Shattered leg | Need help within 24 hours |
| 2 | Moderate | Wounded leg | –1d |
| 1 | Lesser | Drained, Battered | Reduced Effect |
- Further Harm Examples
- Disintegrated (Level 6): Flattened, Cut Into Pieces, Brain Dead.
- Dismembered (Level 5): Lost Limb, Crushed Torso, Coma.
- Fatal (Level 4): Electrocuted, Drowned, Mauled limb, Catatonic.
- Severe (Level 3): Impaled, Broken Leg, Punctured Chest, Badly Burned, Terrified.
- Moderate (Level 2): Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
- Lesser (Level 1): Battered, Drained, Distracted, Scared, Confused.
Harm such as Drained or Exhausted is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.
- Tracking Harm;
When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. See the harm tracker and examples below.
Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. For example, if you have Tired as Lesser Harm, you suffer reduced Effect when trying to run.
When you are affected by Severe Harm (Level 3) or worse, your character is incapacitated and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing; desperate action has its rewards.
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:
- If you suffer Moderate Harm but the Level 2 row is full, it becomes Severe Harm.
- If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.
Harm Track
| Level | Harm Boxes | Penalty | |
| 5 | Need help within 1 minute | ||
| 4 | Need help within 1 hour | ||
| 3 | Need help within 24 hours | ||
| 2 | –1d | ||
| 1 | Reduced Effect | ||
Level 6 harm is not on the character sheet as it is instantly fatal.
This example character has three Harm: Drained and Battered (both Level 1) plus Shattered Right Leg (Level 3). If they suffer another Level 1 Harm, it moves up to Level 2. If they suffer another Level 3 Harm, it moves up to Level 4: Fatal.
| Level | Harm Boxes | Description | Example | Penalty | |
| 4 | Fatal | Macerated leg | Need help within 1 hour | ||
| 3 | Shattered right leg | Severe | Shattered leg | Need help within 24 hours | |
| 2 | Moderate | Wounded leg | –1d | ||
| 1 | Drained | Battered | Lesser | Drained, Battered | Reduced Effect |
Recovering Harm
At the end of an operation, all Harm is reduced by one level of severity. Further recovery is done using the Heal downtime activity. There are also special methods, notably the Philosopher's Medicine ability and the Praxic's Surgeon ability.