Difference between revisions of "Hazards (IB)"

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== Harm ==
 
== Harm ==
This consequence represents a long-lasting debility (or death).  
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This consequence represents long-lasting debility or death..  
  
 
{| class="wikitable"
 
{| class="wikitable"
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|align=center| '''2''' ||| Moderate ||| Wounded leg ||| –1d
 
|align=center| '''2''' ||| Moderate ||| Wounded leg ||| –1d
 
|-
 
|-
|align=center| '''3'''  ||| Severe ||| Shattered Leg ||| Need help within 24 hours
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|align=center| '''3'''  ||| Severe ||| Shattered leg ||| Need help within 24 hours
 
|-
 
|-
 
|align=center| '''4'''  ||| Fatal ||| Macerated leg ||| Need help within 1 hour
 
|align=center| '''4'''  ||| Fatal ||| Macerated leg ||| Need help within 1 hour
 
|-
 
|-
|align=center| '''5'''  ||| Dismembered ||| Lost Leg ||| Need help within 1 minute
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|align=center| '''5'''  ||| Dismembered ||| Lost leg |||Need help within 1 minute
 
|-
 
|-
 
|align=center| '''6'''  ||| Disintegrated ||| Cut to pieces ||| Instant death
 
|align=center| '''6'''  ||| Disintegrated ||| Cut to pieces ||| Instant death
 
|}  
 
|}  
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 +
;Further Harm Examples 
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* '''Lesser (Level 1):''' Battered, Drained, Distracted, Scared, Confused. 
 +
* '''Moderate (Level 2):''' Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced. 
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* '''Severe (Level 3):''' Impaled, Broken Leg, Shot in Chest, Badly Burned, Terrified. 
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* '''Fatal (Level 4):''' Electrocuted, Drowned, Mauled limb, Catatonic. 
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* '''Dismembered (Level 5):''' Lost Limb, Crushed Torso, Coma. 
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* '''Disintegrated (Level 6):''' Flattened, Cut Into Pieces, Brain Dead.
 +
 +
Harm such as '''Drained''' or '''Exhausted''' is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.
  
 
;Tracking Harm;
 
;Tracking Harm;
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For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run.
 
For example, if you have '''Tired''' as Lesser Harm, you suffer reduced Effect when trying to run.
  
When you are affected by Harm Severe Harm (Level 3) or worse, your character is '''incapacitated''' and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing, desperate action has its rewards.
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When you are affected by Harm Severe Harm (Level 3) or worse, your character is '''incapacitated''' and cannot act unless you receive help from another character or Push yourself to act.  
 +
You still get the normal benefits of Pushing, desperate action has its rewards.
  
If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:
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If you need to mark Harm but the appropriate row is already full, the Harm moves down to the next row:
 
* If you suffer Moderate Harm but the middle row is full, it becomes Severe Harm.
 
* If you suffer Moderate Harm but the middle row is full, it becomes Severe Harm.
* If you suffer Harm that must be recorded in the top row and there is no space, your character suffers a '''catastrophic, permanent consequence''' (loss of a limb, sudden death, or similar, depending on the fiction).
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* If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.
  
 
==== Harm Track ====
 
==== Harm Track ====
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|align=center| '''4''' ||colspan=2| ||| Fatal ||| Macerated leg ||| Need help within 1 hour
 
|align=center| '''4''' ||colspan=2| ||| Fatal ||| Macerated leg ||| Need help within 1 hour
 
|}
 
|}
 
;Harm Examples 
 
* '''Lesser (Level 1):''' Battered, Drained, Distracted, Scared, Confused. 
 
* '''Moderate (Level 2):''' Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced. 
 
* '''Severe (Level 3):''' Impaled, Broken Leg, Shot in Chest, Badly Burned, Terrified. 
 
* '''Fatal (Level 4):''' Electrocuted, Drowned, Mauled limb, Catatonic. 
 
* '''Dismembered (Level 5):''' Lost Limb, Crushed Torso, Coma. 
 
* '''Disintegrated (Level 6):''' Flattened, Cut Into Pieces, Brain Dead.
 
 
Harm such as '''Drained''' or '''Exhausted''' is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.
 
  
 
== Degrav ==
 
== Degrav ==
  
 
== Radiation ==
 
== Radiation ==

Revision as of 12:36, 21 December 2025

Icarus BurningIcarus Burning logo
Starfox's Blades Hack

A compilation of common consequences and hazards.

Harm

This consequence represents long-lasting debility — or death..

Level Description Example Penalty
1 Lesser Drained, Battered Reduced Effect
2 Moderate Wounded leg –1d
3 Severe Shattered leg Need help within 24 hours
4 Fatal Macerated leg Need help within 1 hour
5 Dismembered Lost leg Need help within 1 minute
6 Disintegrated Cut to pieces Instant death
Further Harm Examples
  • Lesser (Level 1): Battered, Drained, Distracted, Scared, Confused.
  • Moderate (Level 2): Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
  • Severe (Level 3): Impaled, Broken Leg, Shot in Chest, Badly Burned, Terrified.
  • Fatal (Level 4): Electrocuted, Drowned, Mauled limb, Catatonic.
  • Dismembered (Level 5): Lost Limb, Crushed Torso, Coma.
  • Disintegrated (Level 6): Flattened, Cut Into Pieces, Brain Dead.

Harm such as Drained or Exhausted is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.

Tracking Harm;

When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. See the harm tracker and examples below.

Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. For example, if you have Tired as Lesser Harm, you suffer reduced Effect when trying to run.

When you are affected by Harm Severe Harm (Level 3) or worse, your character is incapacitated and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing, desperate action has its rewards.

If you need to mark Harm but the appropriate row is already full, the Harm moves down to the next row:

  • If you suffer Moderate Harm but the middle row is full, it becomes Severe Harm.
  • If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.

Harm Track

Level Harm Boxes Penalty
1 Reduced Effect
2 –1d
3 Need help within 24 hours
4 Need help within 1 hour
5 Need help within 1 minute

Level 6 harm is not on the character sheet as it is instantly fatal.

This example character has three Harm: Drained and Battered (both Level 1) plus Shattered Right Leg (Level 3). If they suffer another Level 1 Harm, it moves down to Level 2. If they suffer another Level 3 Harm, it moves down to Level 4: Fatal.

Level Harm Boxes Description Example Penalty
1 Drained Battered Lesser Drained, Battered Reduced Effect
2 Moderate Wounded leg –1d
3 Shattered right leg Severe Shattered Leg Need help within 24 hours
4 Fatal Macerated leg Need help within 1 hour

Degrav

Radiation