Difference between revisions of "Swashbuckler (FiD)"

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As a swashbuckler you are an adventurous warrior who has to show your prowess to gain the respect you deserve.
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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve.  
With your natural charm and prowess you make an excellent courtier, officer, diplomat, and general adventurer of class and wit.
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With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.
  
Only vaguely related to the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
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Loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer, racer, and charmer.
 +
 
 +
'''Touchstones:''' 
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Scaramouche (''Scaramouche'' 1952),
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Martin’s Boy (''Flesh and Blood'' 1985),
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Inigo Montoya (''The Princess Bride'' 1987),
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Cyrano de Bergerac (''Cyrano de Bergerac'' 1990).
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Champion:''' When you fight along with a cohort in combat, they gain extra effect and 1 armor.
 
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll. 
 
# '''Flamboyance:''' When you push yourself on an elegant feat you can do one of the following: ''avoid anything in your way—attract the attention of all—have a moment alone with someone—mysteriously disappear afterwards.''
 
# '''Idol:''' When you push a Consort roll you soon find someone willing to act as a temporary contact.
 
# '''Panache:''' You may expend your '''special armor''' to reduce consequences of an attack or social interaction or to push yourself in a duel of blades or wit.
 
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
 
# '''Renaissance Man:''' Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.
 
# '''Steady Hand''': You are an expert at finding your way with vehicles, +1d and improved effect on all Finesse checks driving a vehicle.
 
  
=== Dangerous Friends ===
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==== Daredevil ====
: ˄ ˅ Ainsley, a swashbuckler.
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When you roll a desperate action, gain +1d to your roll. 
: ˄ ˅ Finley, an weaponmaker.
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: ˄ ˅ Leighton, a courtier.
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==== Flair ====
: ˄ ˅ Rowan, a noble.
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As log as you are visible, allied Cohorts gain improved Position.
: ˄ ˅ Voss, a domestic.
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==== Flamboyant ====
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Gain +1d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.
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==== Fleet ====
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+1d on Finesse rolls involving mounts and vehicles.
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==== Impish ====
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When you are dissatisfied with the result of an action roll, you may abort that action and immediately try some other tactic or action instead.  
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The Position of the second roll is always Desperate and any benefit from Assist, Set Up, and Push are lost.
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 +
==== Panache ====
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Push to add the following goal to an action: ''monopolize attention — a moment alone with someone — mysteriously disappear.''
  
=== Items ===
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==== Renaissance Man ====
: ☐ Disguised Weapon.
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Spend 2 stress to roll Finesse instead of any other Action, reflecting mental deftness and a cultured mind.
: ☐ Fine and Potent Dueling Weapon.  
 
: ☐, ☐ Fine bottle of wine.
 
: ◯ Fine clothes & jewelry.
 
: ☐ Parrying Instrument
 
  
'''Disguised Weapon''' ☐: A weapon that does not appear to be a weapon except under close scrutiny. Examples include cane swords, fighting fans, hair pin daggers, daggers concealed in holy symbols, belt buckles, shoes, and emblems of rank, palm pistols concealed in cutlery, snuff boxes, swagger sticks, or purses. Sashes, belts, or clock chains made to be used as whips or garottes.
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==== Tact ====
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Push Consort to pursue one of these goals: ''find a temporary contact — discreetly divert all attention — defuse a tense situation.''
  
'''Fine and Potent Dueling Weapon''' : A masterwork light weapon like a rapier, smallsword, or arming sword. This weapon has been blessed or carry a magical sigil, making it potent. This is often a reward for service or an heirloom from an otherwise impoverished noble background. The fine quality improves the effect while the potency allows you to damage supernatural targets.
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==== Additional Playbook ====
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Select another playbook. You gain immediate access to its Inventory and XP conditions.
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From now on, you can choose its Special Abilities.
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You can take this special ability multiple times, each time selecting a new playbook.
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''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.''
  
'''Fine Bottle of Wine''' ☐: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress.
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=== Dangerous Friends ===
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: ˄ ˅ Bonacieux, an attendant.
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: ˄ ˅ Roussillon, a noble.
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: ˄ ˅ Turner, an armorer.
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: ˄ ˅ Vallon, a swashbuckler.
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: ˄ ˅ Winter, a courtier.
  
'''Fine Clothes & Jewelry''' ◯: An outfit that appears to be of such fine make as to pass you off as a noble. If you're carrying this item as a second outfit to change into, it is .
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=== Inventory ===
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: ☐ Disguised Weapon 
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: ☐ Fine Dueling Weapon 
 +
: ☐, ☐ Fine Bottle of Wine 
 +
: ☑ Fine Clothes [☐ if carried] 
 +
: ☑ Mount 
 +
: ☐ Parrying Instrument 
  
'''Parrying Instrument''' ☐: Buckler, main-gauche, gauntlet, hat, cloak or other device used defensively in the off hand. Improves position in combat when used with Finesse but prevents trading position for effect. Cannot be used with a heavy or off-hand weapon.
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* '''Disguised Weapon''' ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.   
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* '''Fine Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels, its fine quality improves effect.
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* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues. 
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* '''Fine Clothes''' ☑: Attire that increases your apparent lifestyle (p 43) by +1, to a minimum of 2. If carried as a second outfit to change into, this is ☐. 
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* '''Mount''' ☑: A horse or similar trained mount trained for battle. 
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* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
* ''You addressed a challenge using bravado or elegance.''
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* ''You addressed a challenge using bravado or elegance.''
* ''You expressed your beliefs, drives, heritage, or background.''
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* ''You expressed your beliefs, drives, heritage, or background.''
 
* ''You struggled with issues from your vice or traumas during the session.''
 
* ''You struggled with issues from your vice or traumas during the session.''
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Consort 1
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: Consort 1
: Finesse 2
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: Finesse 2
 
: 4 points by choice, no higher than 2 in any one
 
: 4 points by choice, no higher than 2 in any one

Latest revision as of 15:30, 25 November 2025

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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer, racer, and charmer.

Touchstones: Scaramouche (Scaramouche 1952), Martin’s Boy (Flesh and Blood 1985), Inigo Montoya (The Princess Bride 1987), Cyrano de Bergerac (Cyrano de Bergerac 1990).

Special Abilities

Daredevil

When you roll a desperate action, gain +1d to your roll.

Flair

As log as you are visible, allied Cohorts gain improved Position.

Flamboyant

Gain +1d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.

Fleet

+1d on Finesse rolls involving mounts and vehicles.

Impish

When you are dissatisfied with the result of an action roll, you may abort that action and immediately try some other tactic or action instead. The Position of the second roll is always Desperate and any benefit from Assist, Set Up, and Push are lost.

Panache

Push to add the following goal to an action: monopolize attention — a moment alone with someone — mysteriously disappear.

Renaissance Man

Spend 2 stress to roll Finesse instead of any other Action, reflecting mental deftness and a cultured mind.

Tact

Push Consort to pursue one of these goals: find a temporary contact — discreetly divert all attention — defuse a tense situation.

Additional Playbook

Select another playbook. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.

Dangerous Friends

˄ ˅ Bonacieux, an attendant.
˄ ˅ Roussillon, a noble.
˄ ˅ Turner, an armorer.
˄ ˅ Vallon, a swashbuckler.
˄ ˅ Winter, a courtier.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
☑ Fine Clothes [☐ if carried]
☑ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels, its fine quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ☑: Attire that increases your apparent lifestyle (p 43) by +1, to a minimum of 2. If carried as a second outfit to change into, this is ☐.
  • Mount ☑: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one