Difference between revisions of "Ranger (FiD)"

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Skilled in tracking foes and gathering vital intelligence, rangers are experts at striking precisely and from a distance. Whether pinpointing an enemy’s location or neutralizing threats before they can act, the Ranger ensures they remain a step ahead of their adversaries.
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Skilled in tracking and gathering intelligence, rangers are snipers that strike precisely and from afar. They pinpoint enemies or neutralize threats before they act, staying a step ahead.
  
An adaptation of the Hound playbook from Blades in the Dark.  
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An adaptation of the Hound playbook from Blades in the Dark.
More focused on ranged combat than the D&D ranger.  
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More focused on ranged combat than the D&D ranger.
Rangers often multiclass with [[Animism (FiD)|Animism]] to become more like ranges in D&D.
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Rangers may pick up the [[Druid (FiD)|Druid]] playbook to pick up magical abilities similar to D&D rangers.
  
 
'''Touchstones:'''
 
'''Touchstones:'''
Little John from Flesh and Blood (1985).
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Little John (''Flesh and Blood'' 1985),
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Azeem (''Robin Hood: Prince of Thieves'' 1991),
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Aragorn (''The Lord of the Rings: The Fellowship of the Ring'' 2001),
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Eric the Huntsman (''The Huntsman: Winter’s War'' 2016).
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Animal Friend:''' You can use Hunt to befriend animals and [[Mind_Powers_(FiD)#Expanded_Mind_Powers|Non-Sapient]] creatures native to the natural terrain you are in. Limited outcome to be ignored, standard outcome to gain information, great outcome to make temporary Cohorts (p. 96).
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==== Animal Friend ====
# '''Focused:''' You may expend your Special Armor to resist a consequence of surprise or mental harm (fear, confusion) or to push yourself for ranged combat or reconnaissance.
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Use Hunt to befriend animals and [[Mind_Powers_(FiD)#Expanded_Mind_Powers|Non-Sapient]] creatures. Limited outcome: ignored. Standard: gain information. Great: temporary Cohort (p. 96).
# '''Marksman:''' When you push yourself on a Hunt attack, you can do one of the following: ''make a ranged attack beyond what’s normal for the weapon—hit an impossibly small mark like a rope—hit a vital spot for increased effect.''.
 
# '''Potent Pet:''' Your Hunting Pet gains potency when tracking or fighting the supernatural, and gains a magical ability: ''ghost-form, mind-link'', or ''arrow-swift''. Take this ability again to choose additional arcane abilities for your pet.
 
# '''Predator:''' When you use Survey to gather information about a target, you can ask one additional question about their weaknesses. Knowing a creature's weakness grants you potency when attacking them.
 
# '''Sniper''': You get +1d to rolls on Hunt checks to hide and when your location is hidden. ''When you attack with Hunt from a hidden position, being revealed is a consequence.''
 
# '''Survivor:''' You are an expert at foraging and finding your way in the wild, +1d on all Hunt checks in the wild and improved effect when gathering food and +1d to all crew healing rolls. Crew can take an additional downtime action when camping out, to a maximum of two actions.
 
# '''Tough as Nails:''' Penalties from harm are one level less severe (though level 4 harm is still fatal).
 
  
=== Dangerous Friends ===
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==== Companion ====
: ˄ ˅ Aerin, a bounty hunter.
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Your Hunting Pet gains potent attacks and a magical ability: ''ghost-form, mind-link'', or ''arrow-swift''. Take again to add more arcane abilities.
: ˄ ˅ Elior, a soldier.
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: ˄ ˅ Lioran, a herbalist.
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==== Elemental Arrows ====
: ˄ ˅ Rael, a lawman.
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You can magically create ammunition from nothing made of acid, darkness, electricity, fire, or light that do the appropriate type of damage.
: ˄ ˅ Theren, a witch.
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==== Marksman ====
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Push a Hunt attack to: ''attack at extreme range — hit a tiny mark — increased effect''.
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==== Predator ====
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When you use Survey to gather information you can ask an extra question about a target's weaknesses. Exploiting a weakness makes your attacks on them potent.
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==== Prey ====
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Automatically notice when someone is looking at you with hostile intent. You may immediately roll [[Actions_(FiD)#Hunt|Hunt]] to pinpoint them.
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==== Sniper ====
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+1d to Hunt checks to hide. +1d and improved position when attacking from hiding.
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A Controlled Consequence will not have you spotted.
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==== Survivor ====
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+1d on all Hunt checks in the wild and to crew healing checks. Crew can take an extra downtime action when camping, up to two actions.
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==== Additional Playbook ====
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Select another playbook. You gain immediate access to its Inventory and XP conditions, but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. ''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.''
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=== Sly Friends ===
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: ˄ ˅ Aerin, a bounty hunter.
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: ˄ ˅ Elior, a soldier.
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: ˄ ˅ Lioran, a herbalist.
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: ˄ ˅ Rael, a lawman.
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: ˄ ˅ Theren, a magician of the wild.
  
 
=== Inventory ===
 
=== Inventory ===
: ☐-☐ Fine long range weapon.
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: ☐☐ Fine Long Range Weapon.
: ☐, ☐ Fine short range weapon.
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: ☐,☐ Fine Short Range Weapon.
: ☐ Light camping gear.  
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: ☐ Light Camping Gear.
: ◯ Trained hunting pet cohort.
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: ◯ Trained Hunting Pet Cohort.
: ☐ Silver bullets.
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: ☐ Silver Shot.
 
: ☐ Spyglass.
 
: ☐ Spyglass.
  
* '''Fine Long Range Weapon''': ☐☐ A masterwork weapon that fits you perfectly, improving your effect. This can be a rifle, crossbow, or longbow.
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* '''Fine Long Range Weapon''' ☐☐ Masterwork rifle, crossbow, or longbow. Fine quality improves effect.
* '''Fine Short Range Weapon''': A masterwork weapon that fits you perfectly, improving your effect. This can be a hand weapon such as an axe, sword or rapier, or a short range weapons like a sling, hand crossbow, or pistol.
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* '''Fine Short Range Weapon''' ☐ Masterwork axe, sword, rapier, sling, hand crossbow, or pistol. Fine quality improves effect.
* '''Light Camping Gear''' ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest.
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* '''Light Camping Gear''' ☐ Personalized bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action when roughing it. No effective rest without camp gear. '''Playbook'''.
* '''Trained Hunting Pet''' ◯: Your animal companion obeys your commands and anticipates your actions. It is [[Mind_Powers_(FiD)|Intelligent]]. Cohort Expert: Hunter. See p 96.
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* '''Trained Hunting Pet''' ◯ Your animal companion obeys and anticipates your commands. [[Mind_Powers_(FiD)|Intelligent]]. Cohort Expert (hunter). See page 96. '''Playbook'''.
* '''Silver Shot''' ☐: Especially cast in a holy or magical place, this ammunition makes ranged attacks potent. You have enough silver bullets for the entire score. '''Consumable, Gadget'''.
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* '''Silver Shot''' ☐ Holy or magical silver ammunition. Potent ranged attacks. Enough for the score. '''Alchemical, Consumable, Gadget'''.
* '''Spyglass''' ☐: Telescopic brass tube with lenses, amplifies three to four times. '''Gadget'''.
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* '''Spyglass''' ☐ Telescopic brass tube with lenses, 3-4x magnification. Increases effect of distant Surveying. '''Gadget'''.
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
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At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.  
* ''You addressed a challenge with reconnaissance or violence.''
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* ''You addressed a challenge with reconnaissance or violence.''
* ''You expressed your beliefs, drives, heritage, or background.''
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* ''You expressed your beliefs, drives, heritage, or background.''
 
* ''You struggled with issues from your vice or traumas during the session.''
 
* ''You struggled with issues from your vice or traumas during the session.''
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Hunt 2
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: Hunt 2
: Survey 1
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: Survey 1
: 4 points by choice, no higher than 2 in any one
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: 4 points by choice, no higher than 2 in any one.

Latest revision as of 18:12, 19 November 2025

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Skilled in tracking and gathering intelligence, rangers are snipers that strike precisely and from afar. They pinpoint enemies or neutralize threats before they act, staying a step ahead.

An adaptation of the Hound playbook from Blades in the Dark. More focused on ranged combat than the D&D ranger. Rangers may pick up the Druid playbook to pick up magical abilities similar to D&D rangers.

Touchstones: Little John (Flesh and Blood 1985), Azeem (Robin Hood: Prince of Thieves 1991), Aragorn (The Lord of the Rings: The Fellowship of the Ring 2001), Eric the Huntsman (The Huntsman: Winter’s War 2016).

Special Abilities

Animal Friend

Use Hunt to befriend animals and Non-Sapient creatures. Limited outcome: ignored. Standard: gain information. Great: temporary Cohort (p. 96).

Companion

Your Hunting Pet gains potent attacks and a magical ability: ghost-form, mind-link, or arrow-swift. Take again to add more arcane abilities.

Elemental Arrows

You can magically create ammunition from nothing made of acid, darkness, electricity, fire, or light that do the appropriate type of damage.

Marksman

Push a Hunt attack to: attack at extreme range — hit a tiny mark — increased effect.

Predator

When you use Survey to gather information you can ask an extra question about a target's weaknesses. Exploiting a weakness makes your attacks on them potent.

Prey

Automatically notice when someone is looking at you with hostile intent. You may immediately roll Hunt to pinpoint them.

Sniper

+1d to Hunt checks to hide. +1d and improved position when attacking from hiding. A Controlled Consequence will not have you spotted.

Survivor

+1d on all Hunt checks in the wild and to crew healing checks. Crew can take an extra downtime action when camping, up to two actions.

Additional Playbook

Select another playbook. You gain immediate access to its Inventory and XP conditions, but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.

Sly Friends

˄ ˅ Aerin, a bounty hunter.
˄ ˅ Elior, a soldier.
˄ ˅ Lioran, a herbalist.
˄ ˅ Rael, a lawman.
˄ ˅ Theren, a magician of the wild.

Inventory

☐☐ Fine Long Range Weapon.
☐,☐ Fine Short Range Weapon.
☐ Light Camping Gear.
◯ Trained Hunting Pet Cohort.
☐ Silver Shot.
☐ Spyglass.
  • Fine Long Range Weapon ☐☐ Masterwork rifle, crossbow, or longbow. Fine quality improves effect.
  • Fine Short Range Weapon ☐ Masterwork axe, sword, rapier, sling, hand crossbow, or pistol. Fine quality improves effect.
  • Light Camping Gear ☐ Personalized bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action when roughing it. No effective rest without camp gear. Playbook.
  • Trained Hunting Pet ◯ Your animal companion obeys and anticipates your commands. Intelligent. Cohort Expert (hunter). See page 96. Playbook.
  • Silver Shot ☐ Holy or magical silver ammunition. Potent ranged attacks. Enough for the score. Alchemical, Consumable, Gadget.
  • Spyglass ☐ Telescopic brass tube with lenses, 3-4x magnification. Increases effect of distant Surveying. Gadget.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with reconnaissance or violence.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Hunt 2
Survey 1
4 points by choice, no higher than 2 in any one.