Difference between revisions of "Outis (IB)"
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# '''Daredevil:''' When you roll a Desperate action, gain +1d to the roll. | # '''Daredevil:''' When you roll a Desperate action, gain +1d to the roll. | ||
# '''Evasion:''' When you push yourself using a [[Actions (IB)#Prowess|Prowess]] Action, choose one additional benefit: ''reach a seemingly impossible position — cause enemies to interfere with one another — avoid an area attack entirely.'' | # '''Evasion:''' When you push yourself using a [[Actions (IB)#Prowess|Prowess]] Action, choose one additional benefit: ''reach a seemingly impossible position — cause enemies to interfere with one another — avoid an area attack entirely.'' | ||
− | # '''Ghost:''' You may roll [[Actions (IB)#Rig|Rig]] instead of [[Actions (IB)#Lunar|Lunar]], [[Actions (IB)#Micro|Micro]], or [[Actions (IB)#Terran|Terran]] for stealth | + | # '''Ghost:''' You may roll [[Actions (IB)#Rig|Rig]] instead of [[Actions (IB)#Lunar|Lunar]], [[Actions (IB)#Micro|Micro]], or [[Actions (IB)#Terran|Terran]] for stealth and intrusion. You move slowly and precisely, eschewing the acrobatics those actions usually rely on. |
# '''Keymaster:''' When you Push yourself to bypass security with [[Actions (IB)#Hack|Hack]] or [[Actions (IB)#Rig|Rig]], you can reduce the time required by one order of magnitude (hours → minutes → seconds). | # '''Keymaster:''' When you Push yourself to bypass security with [[Actions (IB)#Hack|Hack]] or [[Actions (IB)#Rig|Rig]], you can reduce the time required by one order of magnitude (hours → minutes → seconds). | ||
# '''On Point:''' When you lead a Group Action involving [[Actions (IB)#Lunar|Lunar]], [[Actions (IB)#Micro|Micro]], [[Actions (IB)#Terran|Terran]], or [[Actions (IB)#Rig|Rig]] used to substitute for one of these, you suffer at most 1 stress, regardless of failed rolls. | # '''On Point:''' When you lead a Group Action involving [[Actions (IB)#Lunar|Lunar]], [[Actions (IB)#Micro|Micro]], [[Actions (IB)#Terran|Terran]], or [[Actions (IB)#Rig|Rig]] used to substitute for one of these, you suffer at most 1 stress, regardless of failed rolls. |
Revision as of 16:26, 7 October 2025
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Starfox's Blades in the Dark space hack |
Odysseus: “Outis — that’s my name. Nobody.”
Polyphemus: “Outis is killing me by fraud; Nobody is killing me by force!”
- Homer; Odyssey, Book IX (non-contiguous lines)
Outis Playbook
Outis means Nobody in Homeric Greek. As a playbook, the Outis is nobody — the operative whose existence is rumor, whose trail ends in airlocks and shifting records, whose name is always someone else’s.
You operate in the gaps between systems — the maintenance shafts, dark data nodes, and unregistered corridors where oversight thins. Your work is quiet: infiltration, sabotage, recovery, erasure. You pass through airlocks, networks, and people without leaving a trace. You might steal prototypes from orbital foundries, carry illicit data through secure channels, or unmake the work of others for a price. Some Outis act for a cause, others for status, and a few simply for the satisfaction of not being caught. Whatever your motive, you are defined by what cannot be seen — presence by absence, a ghost in the machine.
Touchstones: Snake Plissken (Escape from New York (1981)), Sam Lowry (Brazil (1985)), Specialist Cally (Battlestar Galactica TV (2004–09)), Lisbeth Salander (The Girl with the Dragon Tattoo (2009)).
Special Abilities
- Ambush: When you strike from concealment or surprise, gain +1d and increased Effect.
- Daredevil: When you roll a Desperate action, gain +1d to the roll.
- Evasion: When you push yourself using a Prowess Action, choose one additional benefit: reach a seemingly impossible position — cause enemies to interfere with one another — avoid an area attack entirely.
- Ghost: You may roll Rig instead of Lunar, Micro, or Terran for stealth and intrusion. You move slowly and precisely, eschewing the acrobatics those actions usually rely on.
- Keymaster: When you Push yourself to bypass security with Hack or Rig, you can reduce the time required by one order of magnitude (hours → minutes → seconds).
- On Point: When you lead a Group Action involving Lunar, Micro, Terran, or Rig used to substitute for one of these, you suffer at most 1 stress, regardless of failed rolls.
- Reflexes: When there’s a question of who acts first, it’s you (if both have Reflexes, you act simultaneously).
- Shadow: You may expend your special armor to resist detection or security consequences, or to push yourself for a feat of intrusion.
Contacts and Enemies
- ˄ ˅ Aris, a data broker.
- ˄ ˅ Keir, a security analyst.
- ˄ ˅ Mara, a habitat engineer with debts.
- ˄ ˅ Noll, a fence.
- ˄ ˅ Varen, an inspector.
Inventory
To be determined.
XP
- Every time you roll a Desperate action, mark XP in that Action’s attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute), or 2 XP if that item occurred multiple times.
- You addressed a challenge with stealth, precision, or evasion.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- You pointed out an established NPC whom the GM then brought into the action.