Difference between revisions of "Posthuman (IB)"
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Revision as of 23:20, 6 October 2025
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Starfox's Blades in the Dark space hack |
As a Posthuman, you are an expert in adapting to genetic and biological upgrades. These extensive enhancements alter your body in fundamental ways, most change your physical shape. While anyone can undergo minor alterations, you have trained yourself to integrate entirely nonhuman physiologies.
People distrust Posthumans — both biological Posthumans and cybernetic Cyborgs. Clearly visible enhancements invite suspicion but are tolerated. What truly unsettles people are Posthumans whose nature isn’t obvious: those who look human until they don’t. When not using visible upgrades, you must choose between concealing your status — risking extreme reaction if discovered — or revealing it and being treated as visibly enhanced, with an added edge of uncertainty about your true status.
Some upgrades are radical. All upgrades are Special Abilities, but you can maintain only one radical upgrade at a time. You can freely use all other upgrades you know.
Actually activating a Posthuman upgrade is optional. Integrating a new adaptation demands months of calibration and neural retraining, represented by gaining it as a Special Ability. Once you’ve learned a Posthuman upgrade, you can adopt or shed it as a single Downtime Activity. You may change or drop any number of upgrades during this activity, including returning to a baseline human form.
Touchstones: Seth Brundle / “Brundlefly” (The Fly, 1986), Warren Worthington III / Angel (X-Men: The Last Stand, 2006), Hank McCoy / Beast (X-Men: First Class, 2011), Ava (Ex Machina, 2014).
Special Abilities
- Angel (radical):
- Kobold (radical):
- Lemure (radical):
- Melusine (radical):
- Satyr (radical):
- Adaptation: Your physiology is optimized for environmental survival. You are immune to Degrav and decompression, can hold your breath for up to an hour, and can go five times longer than a normal human without food or water — roughly 15 days without water and 5 weeks without food before suffering effects.
- Focused Adaptation: When you take this ability, choose one Action. You permanently gain +1d when rolling that Action. This choice cannot be changed, and this ability cannot be taken more than once.
- Adapted Senses: Your senses are enhanced; you can see a wider spectrum of light and hear a greater range of frequencies. You resist sensory overload and improve your Position against stealth or sensory interference, but not to better than Controlled.
Contacts and Enemies
- ˄ ˅
Inventory
To be determined.
XP
- Every time you roll a desperate action, mark XP in that Action’s attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute), or 2 XP if that item occurred multiple times.
- You addressed a challenge using your biological enhancements or environmental mastery.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Choose one: Lunar 2, Micro 2, or Terran 2
- Rig: 1
- 4 points by choice, no higher than 2 in any one.