Difference between revisions of "Icarus Burning"
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# '''[[Humans (IB)|Humans]] | # '''[[Humans (IB)|Humans]] | ||
# '''[[Races (IB)|Other Races]] | # '''[[Races (IB)|Other Races]] | ||
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* '''Fumble''' If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7. | * '''Fumble''' If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7. | ||
* '''To Resist or Not Resist''' When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32. | * '''To Resist or Not Resist''' When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32. | ||
− | * ''' | + | * '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32. |
* '''Breaking Reputation''' badly enough you will gain Xp, but may reduce your Reputation. | * '''Breaking Reputation''' badly enough you will gain Xp, but may reduce your Reputation. | ||
* '''Hunting Ground''' is not used. Page 93. | * '''Hunting Ground''' is not used. Page 93. | ||
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== Campaigns == | == Campaigns == | ||
* [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] | * [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] | ||
− | * [[Princess World—Frontier Kingdoms ( | + | * [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] |
* [https://app.roll20.net/campaigns/details/17096450/duskvol-darkness Duskvol Darkness] a conventional BitD campaign | * [https://app.roll20.net/campaigns/details/17096450/duskvol-darkness Duskvol Darkness] a conventional BitD campaign | ||
Latest revision as of 00:10, 6 October 2025
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Starfox's Blades in the Dark space hack |
Presentation — Actions — Powers — Downtime
Playbooks
Inventory |
Mundane Playbooks
Shared Special Abilities |
Crew Playbooks |
House Rules
Yes, this is still Starfox. Of course there are house rules.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Breaking Reputation badly enough you will gain Xp, but may reduce your Reputation.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign