Difference between revisions of "Include Tinker (FiD)"

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<noinclude>{{FiD}}</noinclude>  
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<noinclude>{{FiD}}</noinclude>
The position depends on how quiet your workplace is and how much time you have to work with.
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* Limited Outcome solves an immediate problem, then ends. Any effect achieved will last, such as a repair made with temporary tools.
The effect determines the effectiveness of your construction, but also how long it will last.
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* Standard Outcome construction, repair, or item lasts for the duration of a score. 
Devices that are more powerful are harder to contain, and thus wont last as long.  
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* Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, such as repairing a large construction like a bridge or wall.  
Most creations will only be good for a single score, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the next downtime.
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* Something larger than a human, very complex, or of higher Quality Level than your Tier or Lifestyle increases the needed Outcome.
Permanent creations require long-term projects.
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Position depends on the tranquility of your workspace and if you are working on something dangerous in itself.
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For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you can Fabricate.

Latest revision as of 08:06, 31 July 2025

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  • Limited Outcome solves an immediate problem, then ends. Any effect achieved will last, such as a repair made with temporary tools.
  • Standard Outcome construction, repair, or item lasts for the duration of a score.
  • Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, such as repairing a large construction like a bridge or wall.
  • Something larger than a human, very complex, or of higher Quality Level than your Tier or Lifestyle increases the needed Outcome.

Position depends on the tranquility of your workspace and if you are working on something dangerous in itself.

For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you can Fabricate.