Difference between revisions of "Include Skirmish Damage Resistance Template (FiD)"

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<noinclude>{{FiD}}</noinclude>Roll Skirmish when subject to such Harm. This is your inherent resistance, it does not require any activity on your part. Reduce the level of harm inflicted based on the level of success. '''1-3''': Nothing. '''4-5''': Reduce level of harm by one. '''6''': Reduce level of harm by two.
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<noinclude>{{FiD}}</noinclude>You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. '''1-3''': No reduction. '''4-6''': Reduce Harm by 1 level. '''Critical''': Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. This does not stack with regular armor.
You can protect another for a score as an Advanced power and your crew as a Master Power. They use their own Skirmish to resist.
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Targets roll their own Skirmish dice.

Revision as of 12:32, 17 July 2025

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You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. 1-3: No reduction. 4-6: Reduce Harm by 1 level. Critical: Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. This does not stack with regular armor. Targets roll their own Skirmish dice.