Difference between revisions of "Swashbuckler (FiD)"

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{{FiD}}
 
{{FiD}}
As a swashbuckler you are an adventurous warrior who has to show your prowess to gain the respect you deserve.
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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.
With your natural charm and prowess you make an excellent courtier, officer, diplomat, and general adventurer of class and wit.
 
  
Only vaguely related to the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
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Loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer, racer, and charmer.
 +
 
 +
'''Touchstones:''' 
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Scaramouche (''1952''), 
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The Princess Bride, (''1987''), 
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Cyrano de Bergerac (''1990''), 
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Pirates of the Caribbean: The Curse of the Black Pearl (''2003''), 
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The King's Man (''2021''). 
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Champion:''' When you fight along with a cohort in combat, they gain extra effect and 1 armor.  
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# '''Daredevil:''' When you roll a desperate action, gain +1d to your roll.
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.
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# '''Dashing:''' When a cohort fights under your leadership, they gain 1 armor and extra effect for their actions, even if you are engaged in a duel. 
# '''Flamboyance:''' When you push yourself you can do one of the following: ''perform an elegant feat that avoids hindrances—attract the attention of some or all who can see you—mysteriously disappear afterwards.''
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# '''Duelist''': Gain +2d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.
# '''Idol:''' When you push a Consort roll you soon find someone willing to act as a contact due to their sudden attraction to you.
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# '''Flamboyant:''' Push Finesse and finish with one of the following: ''attract attention—have a moment alone with someone—mysteriously disappear.''
# '''One-on-One:''' By focusing, you can force a one-on-one challenge, you against a single champion of the opposing side. The confrontation must be related to the situation at hand and need not be violent. This is either a dramatic pause or an eye of the storm isolating the two of you.   
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# '''Idol:''' Push Consort to do one of the following: ''find a temporary contact—discreetly divert attention—defuse a tense situation.''  
# '''Panache:''' You may expend your '''special armor''' to reduce consequences of an attack or social interaction or to push yourself in a duel of blades or wit.  
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# '''Panache:''' Expend your Special Armor to resist the consequences of Finesse or social interaction, or to push yourself in a duel of blades, speed, or wit.
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
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# '''Renaissance Man:''' Take 2 stress to roll Finesse instead of any other action.
# '''Renaissance Man:''' Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.
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# '''Steady Hand:''' Gain +1d and improved effect on Finesse rolls using mounts or vehicles.
  
 
=== Dangerous Friends ===
 
=== Dangerous Friends ===
: ˄ ˅ Ainsley, a swashbuckler.
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: ˄ ˅ Ainsley, a swashbuckler.
: ˄ ˅ Finley, an weaponmaker.
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: ˄ ˅ Finley, an armorer.
: ˄ ˅ Leighton, a courtier.
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: ˄ ˅ Leighton, a courtier.
: ˄ ˅ Rowan, a noble.
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: ˄ ˅ Rowan, a noble.
: ˄ ˅ Voss, a domestic.
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: ˄ ˅ Voss, a domestic.
 
 
=== Items ===
 
: ☐ Disguised Weapon.
 
: ☐ Fine and Potent Dueling Weapon.
 
: ☐, ☐ Fine bottle of wine.
 
: ■ Fine clothes & jewelry.
 
: ☐ Parrying Instrument
 
 
 
'''Disguised Weapon''' ☐: A weapon that does not appear to be a weapon except under close scrutiny. Examples include cane swords, fighting fans, hair pin daggers, daggers concealed in holy symbols, belt buckles, shoes, and emblems of rank, palm pistols concealed in cutlery, snuff boxes, swagger sticks, or purses. Sashes, belts, or clock chains made to be used as whips or garottes.
 
 
 
'''Fine and Potent Dueling Weapon''' ☐: A masterwork light weapon like a rapier, smallsword, or arming sword. This weapon has been blessed or carry a magical sigil, making it potent. This is often a reward for service or an heirloom from an otherwise impoverished noble background. The fine quality improves the effect while the potency allows you to damage supernatural targets.
 
 
 
Fine Bottle of Wine ☐: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress.
 
  
'''Fine Clothes & Jewelry''' ■: An outfit that appears to be of such fine make as to pass you off as a noble. If you're carrying this item as a second outfit to change into, it is .
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=== Inventory ===
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: ☐ Disguised Weapon 
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: ☐ Fine Dueling Weapon 
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: ☐, ☐ Fine Bottle of Wine 
 +
: ◯ Fine Clothes [☐ if carried] 
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: ◯ Mount 
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: ☐ Parrying Instrument 
  
'''Parrying Instrument''' ☐: Buckler, main-gauche, gauntlet, hat, cloak or other device used defensively in the off hand. Improves position but reduces effect in Finesse combat. Cannot be used with a heavy weapon.
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* '''Disguised Weapon''' ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.   
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* '''Fine Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels, its fine quality improves effect.
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* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues. 
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* '''Fine Clothes''' ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐. 
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* '''Mount''' ◯: A horse or similar trained mount trained for battle. 
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* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
* ''You addressed a challenge using bravado or elegance.''
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* ''You addressed a challenge using bravado or elegance.''
* ''You expressed your beliefs, drives, heritage, or background.''
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* ''You expressed your beliefs, drives, heritage, or background.''
 
* ''You struggled with issues from your vice or traumas during the session.''
 
* ''You struggled with issues from your vice or traumas during the session.''
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Consort 1
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: Consort 1
: Finesse 2
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: Finesse 2
 
: 4 points by choice, no higher than 2 in any one
 
: 4 points by choice, no higher than 2 in any one

Latest revision as of 10:27, 20 March 2025

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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer, racer, and charmer.

Touchstones: Scaramouche (1952), The Princess Bride, (1987), Cyrano de Bergerac (1990), Pirates of the Caribbean: The Curse of the Black Pearl (2003), The King's Man (2021).

Special Abilities

  1. Daredevil: When you roll a desperate action, gain +1d to your roll.
  2. Dashing: When a cohort fights under your leadership, they gain 1 armor and extra effect for their actions, even if you are engaged in a duel.
  3. Duelist: Gain +2d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.
  4. Flamboyant: Push Finesse and finish with one of the following: attract attention—have a moment alone with someone—mysteriously disappear.
  5. Idol: Push Consort to do one of the following: find a temporary contact—discreetly divert attention—defuse a tense situation.
  6. Panache: Expend your Special Armor to resist the consequences of Finesse or social interaction, or to push yourself in a duel of blades, speed, or wit.
  7. Renaissance Man: Take 2 stress to roll Finesse instead of any other action.
  8. Steady Hand: Gain +1d and improved effect on Finesse rolls using mounts or vehicles.

Dangerous Friends

˄ ˅ Ainsley, a swashbuckler.
˄ ˅ Finley, an armorer.
˄ ˅ Leighton, a courtier.
˄ ˅ Rowan, a noble.
˄ ˅ Voss, a domestic.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
◯ Fine Clothes [☐ if carried]
◯ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels, its fine quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
  • Mount ◯: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one