Difference between revisions of "Suel Traits (Apath)"

From Action
Jump to navigation Jump to search
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
  
The Fruz barbarians of the Thillonrian Peninsula are a rather distinct group and differ a little in traits.
+
The Suel are a scattered people and have several sub-groups important enough to merit their own traits.
  
 
=== Civilized Survivor (Racial)  ===
 
=== Civilized Survivor (Racial)  ===
''This is '''not''' available to the Fruz barbarians of the Thillonrian Peninsula.''
+
''This is only  available to the Suel living in the Amedio and Pearl Sea regions.''
  
You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the wild, and learned some of its ways, but you value the lore of the ancient Suel more.
+
You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the wild, and learned some of its ways, but you cling to the lore of the ancient Suel.
  
'''Benefit''': You have Survival as a class skill and get a +1 trait bonus on Survival rolls. Draconic, elven, and giant are bonus languages to you, in addition to those gained from race and class.
+
'''Benefit''': You have Survival as a class skill and get a +1 trait bonus on Survival rolls. Draconic, Elven, and Giant are bonus languages to you, in addition to those gained from race and class.
  
 
=== Master of Seals (Racial)  ===
 
=== Master of Seals (Racial)  ===
 +
''This is only  available to the desert Suel of Q'dra and the Bright Desert.''
 +
 
You have inherited some of the power of those who forged the ancient binding seals for genies.  
 
You have inherited some of the power of those who forged the ancient binding seals for genies.  
  
'''Benefit''': You get a +2 trait bonus on all Charisma checks related to [http://www.d20pfsrd.com/magic/all-spells/b/binding binding] called creatures. You can pick the supernatural languages (Abyssal, Auram, Aquam, Celestial, Ignam, Infernal, Terram) as starting languages. See [http://www.d20pfsrd.com/skills/linguistics Linguistics] for a description of these languages.
+
'''Benefit''': You get a +2 trait bonus on all Charisma checks related to [http://www.d20pfsrd.com/magic/all-spells/b/binding binding] called elementals. You can pick the elemental languages (Auram, Aquam, Ignam, Terram) as starting languages. See [http://www.d20pfsrd.com/skills/linguistics Linguistics] for a description of these languages.
  
 
=== Path of the Ancients (Racial) ===
 
=== Path of the Ancients (Racial) ===
 
You have the ancient Suel's thirst for mastery.
 
You have the ancient Suel's thirst for mastery.
  
'''Benefit''': Select one Profession skill and one Knowledge skill. These are class skills for you, and you gain a +1 trait bonus to them. It is common but not mandatory to pick Profession (sailor) and Knowledge (nature).
+
'''Benefit''': Select one Profession skill and one Knowledge skill. These are class skills for you, and you gain a +1 trait bonus to them.
 +
 
 +
=== Power at Any Cost ===
 +
You have a fire in your heart that pushes you to succeed.
 +
 
 +
'''Benefit''': Once per day when you fail a d20 check, you can re-roll that check, but this manic striving means you take 1d6 points of Wisdom damage.
  
 
=== Rage Against Magic (Racial)  ===
 
=== Rage Against Magic (Racial)  ===
''This is '''only''' available to the Fruz barbarians of the Thillonrian Peninsula and their offspring.''
+
''This is only available to the Fruz barbarians of the Thillonrian Peninsula and their offspring.''
  
 
You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.
 
You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.
  
'''Benefit''': When you fail a Will saving throw against a spell or spell-like ability, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use any spell or spell-like ability, you take one hit point of damage per level of the spell.
+
'''Benefit''': When you fail a Will saving throw against spell-like ability or arcane spell, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use any spell-like ability or arcane spell, you take one hit point of damage per level of the spell.
  
 
===Secret Order (Racial) ===
 
===Secret Order (Racial) ===
Line 33: Line 40:
  
 
=== Slave Driver (Racial) ===
 
=== Slave Driver (Racial) ===
You have experience with lesser racer, and know how to motivate them.
+
You have experience with lesser races, and know how to motivate them.
  
 
'''Benefit''': You have Intimidate as a class skill and get a +1 trait bonus on Intimidate checks. You are proficient with the whip.
 
'''Benefit''': You have Intimidate as a class skill and get a +1 trait bonus on Intimidate checks. You are proficient with the whip.
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 20:12, 14 April 2019

ApathApath Logo
Unofficial rules compendium

The Suel are a scattered people and have several sub-groups important enough to merit their own traits.

Civilized Survivor (Racial)

This is only available to the Suel living in the Amedio and Pearl Sea regions.

You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the wild, and learned some of its ways, but you cling to the lore of the ancient Suel.

Benefit: You have Survival as a class skill and get a +1 trait bonus on Survival rolls. Draconic, Elven, and Giant are bonus languages to you, in addition to those gained from race and class.

Master of Seals (Racial)

This is only available to the desert Suel of Q'dra and the Bright Desert.

You have inherited some of the power of those who forged the ancient binding seals for genies.

Benefit: You get a +2 trait bonus on all Charisma checks related to binding called elementals. You can pick the elemental languages (Auram, Aquam, Ignam, Terram) as starting languages. See Linguistics for a description of these languages.

Path of the Ancients (Racial)

You have the ancient Suel's thirst for mastery.

Benefit: Select one Profession skill and one Knowledge skill. These are class skills for you, and you gain a +1 trait bonus to them.

Power at Any Cost

You have a fire in your heart that pushes you to succeed.

Benefit: Once per day when you fail a d20 check, you can re-roll that check, but this manic striving means you take 1d6 points of Wisdom damage.

Rage Against Magic (Racial)

This is only available to the Fruz barbarians of the Thillonrian Peninsula and their offspring.

You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.

Benefit: When you fail a Will saving throw against spell-like ability or arcane spell, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use any spell-like ability or arcane spell, you take one hit point of damage per level of the spell.

Secret Order (Racial)

The Suel relish secret orders and cabals, and you are a member of one of these secretive groups.

Benefit: You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.

Slave Driver (Racial)

You have experience with lesser races, and know how to motivate them.

Benefit: You have Intimidate as a class skill and get a +1 trait bonus on Intimidate checks. You are proficient with the whip.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.